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General => Image Sharing => Topic started by: luvsmuzik on December 08, 2016, 10:12:21 AM

Title: The Bog
Post by: luvsmuzik on December 08, 2016, 10:12:21 AM
Trying to do something quite different than the results I got, here is The Bog.
I know what I did wrong, but I still like the results.

APs Generic coniferous pine
Conifer2
pine2

Image 2 rendered a few days ago, same objects. Thanks for the shares!
Rendered both at micro 0.3, and AA 2
Title: Re: The Bog
Post by: archonforest on December 08, 2016, 10:13:47 AM
I like the 2nd one. Nice winter scene.
Title: Re: The Bog
Post by: ADE on December 08, 2016, 10:17:04 AM
first one is good...cept for the reflection of the left trees, seems to mess it up somewhat
Title: Re: The Bog
Post by: Rumburak on December 08, 2016, 10:21:22 AM
Very nice. The second one is my favourite.

The trees in the foreground of Thebog.jpg could use some displacement. The bark is too plain imho.
Title: Re: The Bog
Post by: luvsmuzik on December 08, 2016, 05:27:48 PM
Quote from: ADE on December 08, 2016, 10:17:04 AM
first one is good...cept for the reflection of the left trees, seems to mess it up somewhat
Quote from: Rumburak on December 08, 2016, 10:21:22 AM
Very nice. The second one is my favourite.

The trees in the foreground of Thebog.jpg could use some displacement. The bark is too plain imho.

Minor changes
Stretched the PF on the tree bark 1,10,10 with neg4 displacement. Transform input and PF on color and displace. It is just miniscule, but there is a difference when plugged into displace as well.
Title: Re: The Bog
Post by: Rumburak on December 09, 2016, 12:40:00 AM
Looks good.
Title: Re: The Bog
Post by: Dune on December 09, 2016, 01:34:36 AM
That looks pretty good, but I would reduce the noisiness on the water, either no waves at all or very slight. And/or use a reflection shader after the (no reflection) water shader with soft reflection (start with 0.002).
Title: Re: The Bog
Post by: Agura Nata on December 09, 2016, 01:40:22 AM
I like both my friend, ell done  ;D
Title: Re: The Bog
Post by: bobbystahr on December 09, 2016, 01:40:46 AM
Agree w/Dune
Title: Re: The Bog
Post by: AP on December 09, 2016, 04:19:00 AM
Good stuff.

The photograph below will give a general idea as to what the water could look like.
Title: Re: The Bog
Post by: DocCharly65 on December 09, 2016, 04:28:44 AM
I agree with Dune too but anyway nice stuff - good work so far  :)
Title: Re: The Bog
Post by: luvsmuzik on December 09, 2016, 06:14:50 AM
Quote from: Dune on December 09, 2016, 01:34:36 AM
That looks pretty good, but I would reduce the noisiness on the water, either no waves at all or very slight. And/or use a reflection shader after the (no reflection) water shader with soft reflection (start with 0.002).

No water

Not trying to fool anyone, but this was purely an accidental bonus. The noise in the water, is fake stone (grayish) and some grass. I was trying to put a little reflection on the stones and hooked the reflective shader as a child of the surface layer the stones are on. Up popped blue in preview...ha. I have a PF hooked in there too, learning density mask or trying, haha. So I had to see the render.

Thanks all for the help and comments! I may increase the size of stones or change color so they don't look like noise.
Title: Re: The Bog
Post by: Jo Kariboo on December 09, 2016, 08:58:35 AM
Nice pictures!