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General => Image Sharing => Topic started by: luvsmuzik on December 08, 2016, 07:30:33 PM

Title: APs Fake Groundcover Plants
Post by: luvsmuzik on December 08, 2016, 07:30:33 PM
This is very very very rough. Colors are not what they will be.
So, below is my solution for adding these to a terrain. I read Wiki info and looked at some other stuff I had already.
Is this something like how it can be done? Obviously it is rendering, but is there a better way?

Edit: In this light I see the fragments are bleeding into the other terrain. How to avoid this? Thank you.
Title: Re: APs Fake Groundcover Plants
Post by: Dune on December 09, 2016, 01:48:49 AM
Did you lead the stone line to mask a surface shader? You might like to try what happens if you leave the compute terrain out, or put it under the merge. Or add a XYZ shader just before the surface shader setting the colors... Just shuffle around a bit and see what happens (that's what TG is all about).
Title: Re: APs Fake Groundcover Plants
Post by: AP on December 09, 2016, 04:16:38 AM
Yes, take any of those recommendations as previously mentioned, start with that and build up from there. The assets I choose to share can be used in a purely open-ended way. Experimentation can be encouraged.
Title: Re: APs Fake Groundcover Plants
Post by: luvsmuzik on December 09, 2016, 09:48:04 AM
Update

To be done: vary scale on tree, edit placement of trees, and adjust bark color and, add ground clutter

I think it is getting there.
Title: Re: APs Fake Groundcover Plants
Post by: bobbystahr on December 10, 2016, 08:21:22 PM
Most interesting....well done.....keep on tweaking
Title: Re: APs Fake Groundcover Plants
Post by: luvsmuzik on December 11, 2016, 08:55:56 AM
Thanks all!
@Bobby Stahr This one is proving to be quite the challenge. As they all are for me, but fake stones color the ground cover plants, so I am trying to figure out the layer anchor junk....
I tried a TG rock pop and it was raining rocks; therefore, a layer is floating somewhere in there, heh heh....