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General => Open Discussion => Topic started by: pokoy on December 16, 2016, 08:51:02 AM

Title: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: pokoy on December 16, 2016, 08:51:02 AM
Thought I'd hare this here:

https://elementacular.com (https://elementacular.com)

Currently it's only available for Maya (renders with Mental Ray and Arnold). The neat thing is how they approach the modeling of clouds and that they fully support OpenVDB.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Oshyan on December 16, 2016, 03:51:15 PM
Looks like OVDB is the main new non-app-specific feature in 1.5:
https://elementacular.com/content/elementacular-1-5-supports-rendering-in-arnold-and-renderman-through-openvdb

The render on that page, is that minutes and seconds, or seconds and milliseconds?? It has to be the latter, right?

- Oshyan
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: pokoy on December 16, 2016, 03:57:24 PM
I'd say it's hard to believe these are minutes...41 seconds probably, Arnold should be quite fast with that. But they really need to specify this along with that number.

I found that the way the cloud modeling is really interesting, you could automate a lot of this to produce all kinds of cloud forms while keeping control of the details.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Oshyan on December 16, 2016, 04:01:02 PM
I agree, Arnold should be faster than that, especially for the relatively unrealistic shading/scattering. That's why I mentioned it.

The only video I've seen of their cloud modeling just looks like a bunch of spheres that act sort of like metablobs, and I saw that back in 2014. Is that what you're referring to?

- Oshyan
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: pokoy on December 16, 2016, 04:17:34 PM
Yes. I wonder how they create the volume data but you probably know more ;)
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Hetzen on December 17, 2016, 08:08:05 AM
Meta-blobs can be done in TG quite easily. You define a point then measure the length away from that point, convert that to a gradient (linear step), then use a PF or noise combination to alter the black level in another linear step.

What would be useful is a visual cue to realise the volume around that point when constructing your shape out lots of meta-balls. I've been thinking that a particle system could also use this approach.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: mhaze on December 17, 2016, 12:00:33 PM
?????
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Hannes on December 17, 2016, 12:13:03 PM
Quote from: Hetzen on December 17, 2016, 08:08:05 AM
Meta-blobs can be done in TG quite easily. You define a point then measure the length away from that point, convert that to a gradient (linear step), then use a PF or noise combination to alter the black level in another linear step.

What would be useful is a visual cue to realise the volume around that point when constructing your shape out lots of meta-balls. I've been thinking that a particle system could also use this approach.

This is incredibly cool, Jon!!!
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Hetzen on December 17, 2016, 01:03:39 PM
Here's another render with three blobs stuck together. Took just over a minute to render on default settings, just AA=4.

[attachimg=1]
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Hetzen on December 17, 2016, 01:24:54 PM
And this one took 6 mins with 300 million voxels, Cloud Quality of 0.7, AA=6. With slightly different positions and sizes for the blobs.

[attachimg=1]
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Hetzen on December 17, 2016, 01:57:10 PM
And another. Same settings as above, different POV to fill the frame, with slightly different blob positions. This took just over 9 mins to render. This and the above two renders use the same PF, just different blob scales and positions.

[attachimg=1]
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Oshyan on December 17, 2016, 08:14:49 PM
Well dang Jon, that's cool stuff! Need to look into and think about this more...

- Oshyan
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: AP on December 17, 2016, 09:16:36 PM
Those are some interesting cloud experiments.

Here are some older threads concerning Metacloud experiments.

http://forums.planetside.co.uk/index.php?topic=3691.msg50489#msg50489

One example in the File Sharing thread.

http://www.planetside.co.uk/forums/index.php/topic,3691.150.html
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Dune on December 18, 2016, 03:51:36 AM
Cool, Jon. Off to experiment right away, but I can't get it to work, didn't find a way to change the blobs location. Is this the way you set this up somehow?
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: mogn on December 18, 2016, 06:47:33 AM
Linear step 01  delivers an output at all places  between 0 and 1
So it means no sense to have a limit greater than one on linear step 02.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Hetzen on December 18, 2016, 08:41:49 AM
Ulco, I've sent this set up over to Oshyan to have a look at, so perhaps I shouldn't give the details away at the moment. It's quite different to those examples AP. When I re-wrote this yesterday I realised I only needed one Linear step in the graph. And Mogn I stuck a conditional in there  :P
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: AP on December 18, 2016, 08:58:22 AM
I figured as much after I studied more based on what this was about. I was tempted to run some experiments of my own, however not directly related to blobs but if anyone wants to look at these I can post the files later after a few more are finished.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Dune on December 18, 2016, 09:59:06 AM
@ Jon; no problem.
@ AP; those are pretty cool. There are clouds like those. I guess you can use a sinus function or some kind of PF multiplied by altitude ranges.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Hannes on December 18, 2016, 11:31:13 AM
Just did a quick test with localised clouds as blobs. Like that you can roughly see where the blobs are.
I guess this won't work with easy clouds, but with V2 or V3 it does.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Hetzen on December 18, 2016, 11:54:08 AM
There's some nice work there AP. Looks like you're using the altitude to drive a perlin in some of those. They remind me of a Battlestar Galactica - Cylon Basestar.

@Hannes: That's how DandelO did his I think.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Hannes on December 18, 2016, 12:00:46 PM
Quote from: Hetzen on December 18, 2016, 11:54:08 AM
@Hannes: That's how DandelO did his I think.

Ah, I have to confess, that I haven't read all the postings... :-[
Thanks, Jon!
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: AP on December 18, 2016, 07:00:00 PM
Not exactly an altitude to drive the noise but function nodes, however I intend to use altitude driven ideas to attempt to create a possible anvil top for cumulonimbus clouds but the starting idea there is to attempt the more tall primary cloud patterns and tight secondary cauliflower-like patterns which make up the cloud convection effect before flattening in the troposphere. Right now, what you all see is a general idea for mesocyclone super cell storm systems, hence the Cylon Basestar look. I just need to have the tight billowy patterns to grab all over the primary cloud. No success as of current.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: AP on December 19, 2016, 05:53:39 PM
A few more.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: AP on December 19, 2016, 11:01:10 PM
Quick question. Is there a way to limit any effect using a surface layers altitude for example with the clouds? I had a Surface layer attached to the cloud density on top of everything else using another noise as it's child but no change what so ever.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Dune on December 20, 2016, 02:12:44 AM
I sometimes used a distribution shader with altitude settings to influence clouds, used as a mask. If you use a few and have them mask fractals, you can get different fractals at different altitudes within one cloud. Or use a color adjust to alter the same fractal but at different altitudes.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: AP on December 20, 2016, 02:33:59 AM
I tried that and it did not work.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Dune on December 20, 2016, 03:44:41 AM
Does...
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: AP on December 20, 2016, 04:35:46 AM
It appears I overlooked some things. Here is the result.
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: Oshyan on December 20, 2016, 03:40:44 PM
Wow, you are getting some results that are very close to huge "anvil" thunderstorm clouds. Keep it up! And share when you nail it. ;)

- Oshyan
Title: Re: Elementacular 1.5 released - volumetric cloud shaping plugin for Maya
Post by: AP on December 20, 2016, 03:54:06 PM
Indeed, I will. There is some more testing to be had. I should start a new post based on these experiments as this diverged from the original post subject.