Planetside Software Forums

General => Image Sharing => Topic started by: Agura Nata on December 17, 2016, 05:26:08 AM

Title: Abstract and wide
Post by: Agura Nata on December 17, 2016, 05:26:08 AM
Another exercise in TG 4 free with abstract objects, mesh export of Mandelbulb 3D :D
Title: Re: Abstract and wide
Post by: bobbystahr on December 17, 2016, 01:00:18 PM
Cool, what was your rendertime like?
Title: Re: Abstract and wide
Post by: Agura Nata on December 18, 2016, 02:20:48 AM
Quote from: bobbystahr on December 17, 2016, 01:00:18 PM
Cool, what was your rendertime like?

Thank`s a lot!
About half an hour
With clouds it would have lasted longer  :D
Title: Re: Abstract and wide
Post by: Agura Nata on December 18, 2016, 05:54:02 AM
Before I go to the next landscape, tests with forms and materials as well as their UV maps are necessary
Title: Re: Abstract and wide
Post by: DocCharly65 on December 18, 2016, 07:42:49 AM
Cool! I like the first and the last one most. Really creative!
Title: Re: Abstract and wide
Post by: Agura Nata on December 19, 2016, 01:08:39 PM
Test with objects created from curves in Blender, so they do not have UV, but camera / render for the texture.  :D
With so simple textures it looks almost the same, for complex it is probably a good solution to convert curves into mesh and make UV.
Title: Re: Abstract and wide
Post by: luvsmuzik on December 19, 2016, 03:46:25 PM
Great use of that feature! Nice!
Title: Re: Abstract and wide
Post by: DocCharly65 on December 19, 2016, 07:34:44 PM
Ok - thats even better :)
I like the combination of the materials.
Every historian or explorer should have something like that in his living room !!!   ;) :)
Title: Re: Abstract and wide
Post by: Agura Nata on December 20, 2016, 02:58:45 AM
Quote from: DocCharly65 on December 19, 2016, 07:34:44 PM
Ok - thats even better :)
I like the combination of the materials.
Every historian or explorer should have something like that in his living room !!!   ;) :)

I just can approve that too!

Thank you much Doc  :D