Trying to create a material library. Everything procedural so far. I'll do some more and will share the materials when they're done. Might be helpful for newbies or maybe even for one or another advanced user.
Looking great. Very nice collection of procedural materials.
Good show, Hannes. Would indeed be handy to have, without having to make it all.
Wow this is awesome Hannes!!!!
really usefull! waiting for it.
This idea came up before. I've always thought it was good. Hope there is more support for it now.
I'd at least like to see a sticky for materials get created, even if there is no agreement about any standards.
There was a long discussion here with some of the previous thoughts. http://www.planetside.co.uk/forums/index.php/topic,19798.0.html (http://www.planetside.co.uk/forums/index.php/topic,19798.0.html)
Could be very useful indeed Hannes. Nice.
I definitely will be interested.
Looks in fact very useful!
Great, Hannes!
Great idea Hannes, this old colourblind dude would dearly love to have one with named basic colours as well as these cool samples so far.
I realize I'm a tiny minority as not many colourblinds get into colour art but it sure would save me time from looking the numbers up in my 'Dare to Imagine' handbook.
That is a very good start Hannes. In your examples your object mod is multi-surfaced with different angles to give examples of possibilities for same.
For me, everything works great inside of a black box, but this is a terrain program and your examples will be very useful. I hope this can be continued.
Quote from: fleetwood on December 22, 2016, 07:52:27 AM
This idea came up before. I've always thought it was good. Hope there is more support for it now.
I'd at least like to see a sticky for materials get created, even if there is no agreement about any standards.
There was a long discussion here with some of the previous thoughts. http://www.planetside.co.uk/forums/index.php/topic,19798.0.html (http://www.planetside.co.uk/forums/index.php/topic,19798.0.html)
I remember seeing that thread but it did not take long for it to be buried. If I ever have my cloud project finished soon, I know I have a few materials to share that I made and archived.
A very unpleasant shader for the dermatologists out there.
(Warped voronoi setup (veins) by Ulco)
There just simply is not enough lotion in the world for that problem.
;D
:o ;D
A little update. I improved the veins. I know this is absolutely useless, but it's fun!!!!!
Looks interesting Hannes.
Ugly but nifty. :)
Preparing for an animated army of undead knights, I guess. ;)
Quote from: Hannes on December 24, 2016, 07:57:37 AM
A little update. I improved the veins. I know this is absolutely useless, but it's fun!!!!!
One way of perceiving that is now the entire planet can have an infectious disease with lakes of puss, oceans of blood and clouds of flatulence.
Hee hee hee, quite the Xmas morning read here
Could be worse. It could be Chet and It'd ruin Christmas.
;D ;D ;D ;D ;D
Great! Looks a bit like Jabba's little cousin.
Even if nobody is going to use this shader, it's great fun to explore it. I assigned it to a head (which looks kind of creepy) and found that it looks like the almost transparent skin is loosened a bit where the veins are. I like those accidental side effects.
Quote from: Hannes on December 26, 2016, 06:55:33 AM
Even if nobody is going to use this shader, it's great fun to explore it. I assigned it to a head (which looks kind of creepy) and found that it looks like the almost transparent skin is loosened a bit where the veins are. I like those accidental side effects.
Have you tried it with a more realistic-normal use Hannes? Kind of SSS shader together with this effect but less pronounced?
I'm not quite sure what you mean, Kadri.
Quote from: Hannes on December 26, 2016, 08:10:19 AM
I'm not quite sure what you mean, Kadri.
Just kind of a normal skin.
With less opacity and or transparency together like a subsurface scattering effect where you see a little of the skin texture below.
Ah, I see. More or less like in the old SSS thread with the head and the beer and so on, right?
Quote from: Hannes on December 26, 2016, 09:23:05 AM
Ah, I see. More or less like in the old SSS thread with the head and the beer and so on, right?
Yes :)
I know that guy, he's my neighbour!
Great effect. I was just making this ugly old Roman today, it would suit him fine, such a nasty skin.
In 2 words on the head it's Positively Pustulant...brilliant
really great Hannes!
And since you already started it (re that other thread) Probably just follow you in just the way you are doing it.
When you are ready please just say how you set things up, so that we can do it the same way... If in fact this thread has anything to do with the other.
Quote from: Hannes on December 26, 2016, 06:55:33 AM
Even if nobody is going to use this shader, it's great fun to explore it. I assigned it to a head (which looks kind of creepy) and found that it looks like the almost transparent skin is loosened a bit where the veins are. I like those accidental side effects.
Nice zombies head! :D
Thanks guys. Badger, I'll share this stuff when it's done, of course.
I couldn't stop to improve this weird dermatological shader and wanted to add some pimples creating some populations of squashed spheres. Even though I had moved the pimple object's pivot to the center of the object, some of them seem to be floating above the head's surface.
If the populations would be anchored to a terrain, I'd use a smaller patch size of the compute terrain, but since they are populated onto the head, I can't seem to do a similar thing. Any ideas?
Antibiotics? :)
;D
No idea, but you sure a small patched compute added doesn't help?
Quote from: Dune on December 29, 2016, 02:07:24 AM
;D
No idea, but you sure a small patched compute added doesn't help?
I don't know where to put it in. I can't place it between the pimples and the head.
;D
looks a bit like Doc Brown after an flux capacitor exploded ;D
I didn't have them float, but this is the only way I can think of that might have effect.
Ah great! Thanks Ulco! Gonna try this when I'm home.
Doesn't work unfortunately... :( Thanks anyway!!
The final one. Still some floating pimples and stubbles.
Beauty
well for me this really works floating zits and all...well done Hannes
Cool, Hannes!
...and somehow scary.
Horribly cool.
scary nice ;)
8) Maybe some loose, dried skin bits to make it even more realistic.
Great, keep it up Hannes.