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General => Image Sharing => Topic started by: Hannes on December 22, 2016, 05:50:28 AM

Title: Materials test WIP
Post by: Hannes on December 22, 2016, 05:50:28 AM
Trying to create a material library. Everything procedural so far. I'll do some more and will share the materials when they're done. Might be helpful for newbies or maybe even for one or another advanced user.
Title: Re: Materials test WIP
Post by: Rumburak on December 22, 2016, 06:41:07 AM
Looking great. Very nice collection of procedural materials.
Title: Re: Materials test WIP
Post by: Dune on December 22, 2016, 07:06:19 AM
Good show, Hannes. Would indeed be handy to have, without having to make it all.
Title: Re: Materials test WIP
Post by: archonforest on December 22, 2016, 07:15:48 AM
Wow this is awesome Hannes!!!!
Title: Re: Materials test WIP
Post by: t0mr1ddle on December 22, 2016, 07:38:25 AM
really usefull! waiting for it.
Title: Re: Materials test WIP
Post by: fleetwood on December 22, 2016, 07:52:27 AM
This idea came up before. I've always thought it was good. Hope there is more support for it now. 
I'd at least like to see a sticky for materials get created, even if there is no agreement about any standards.

There was a long discussion here with some of the previous thoughts.   http://www.planetside.co.uk/forums/index.php/topic,19798.0.html (http://www.planetside.co.uk/forums/index.php/topic,19798.0.html)
Title: Re: Materials test WIP
Post by: Kadri on December 22, 2016, 08:04:59 AM

Could be very useful indeed Hannes. Nice.
Title: Re: Materials test WIP
Post by: dorianvan on December 22, 2016, 08:24:16 AM
I definitely will be interested.
Title: Re: Materials test WIP
Post by: DocCharly65 on December 22, 2016, 10:19:23 AM
Looks in fact very useful!
Great, Hannes!
Title: Re: Materials test WIP
Post by: bobbystahr on December 22, 2016, 11:24:40 AM
Great idea Hannes, this old colourblind dude would dearly love to have one with named basic colours as well as these cool samples so far.
I realize I'm a tiny minority as not many colourblinds get into colour art but it sure would save me time from looking the numbers up in my 'Dare to Imagine' handbook.
Title: Re: Materials test WIP
Post by: luvsmuzik on December 22, 2016, 02:25:06 PM
That is a very good start Hannes. In your examples your object mod is multi-surfaced with different angles to give examples of possibilities for same.

For me, everything works great inside of a black box, but this is a terrain program and your examples will be very useful. I hope this can be continued.
Title: Re: Materials test WIP
Post by: AP on December 22, 2016, 05:17:58 PM
Quote from: fleetwood on December 22, 2016, 07:52:27 AM
This idea came up before. I've always thought it was good. Hope there is more support for it now. 
I'd at least like to see a sticky for materials get created, even if there is no agreement about any standards.

There was a long discussion here with some of the previous thoughts.   http://www.planetside.co.uk/forums/index.php/topic,19798.0.html (http://www.planetside.co.uk/forums/index.php/topic,19798.0.html)

I remember seeing that thread but it did not take long for it to be buried. If I ever have my cloud project finished soon, I know I have a few materials to share that I made and archived.
Title: Re: Materials test WIP
Post by: Hannes on December 23, 2016, 03:40:57 PM
A very unpleasant shader for the dermatologists out there.
(Warped voronoi setup (veins) by Ulco)
Title: Re: Materials test WIP
Post by: AP on December 23, 2016, 10:58:48 PM
There just simply is not enough lotion in the world for that problem.
Title: Re: Materials test WIP
Post by: Dune on December 24, 2016, 03:05:53 AM
 ;D
Title: Re: Materials test WIP
Post by: DocCharly65 on December 24, 2016, 07:13:09 AM
 :o ;D
Title: Re: Materials test WIP
Post by: Hannes on December 24, 2016, 07:57:37 AM
A little update. I improved the veins. I know this is absolutely useless, but it's fun!!!!!
Title: Re: Materials test WIP
Post by: Kadri on December 24, 2016, 10:01:25 AM

Looks interesting Hannes.
Title: Re: Materials test WIP
Post by: fleetwood on December 24, 2016, 10:06:28 AM
Ugly but nifty.  :)
Title: Re: Materials test WIP
Post by: j meyer on December 24, 2016, 11:21:21 AM
Preparing for an animated army of undead knights, I guess. ;)
Title: Re: Materials test WIP
Post by: AP on December 24, 2016, 09:55:52 PM
Quote from: Hannes on December 24, 2016, 07:57:37 AM
A little update. I improved the veins. I know this is absolutely useless, but it's fun!!!!!

One way of perceiving that is now the entire planet can have an infectious disease with lakes of puss, oceans of blood and clouds of flatulence.
Title: Re: Materials test WIP
Post by: bobbystahr on December 25, 2016, 10:42:30 AM
Hee hee hee, quite the Xmas morning read here
Title: Re: Materials test WIP
Post by: AP on December 25, 2016, 07:34:12 PM
Could be worse. It could be Chet and It'd ruin Christmas.
Title: Re: Materials test WIP
Post by: Hannes on December 26, 2016, 04:30:20 AM
 ;D ;D ;D ;D ;D
Great! Looks a bit like Jabba's little cousin.
Title: Re: Materials test WIP
Post by: Hannes on December 26, 2016, 06:55:33 AM
Even if nobody is going to use this shader, it's great fun to explore it. I assigned it to a head (which looks kind of creepy) and found that it looks like the almost transparent skin is loosened a bit where the veins are. I like those accidental side effects.
Title: Re: Materials test WIP
Post by: Kadri on December 26, 2016, 08:00:26 AM
Quote from: Hannes on December 26, 2016, 06:55:33 AM
Even if nobody is going to use this shader, it's great fun to explore it. I assigned it to a head (which looks kind of creepy) and found that it looks like the almost transparent skin is loosened a bit where the veins are. I like those accidental side effects.

Have you tried it with a more realistic-normal use Hannes? Kind of SSS shader together with this effect but less pronounced?
Title: Re: Materials test WIP
Post by: Hannes on December 26, 2016, 08:10:19 AM
I'm not quite sure what you mean, Kadri.
Title: Re: Materials test WIP
Post by: Kadri on December 26, 2016, 08:13:04 AM
Quote from: Hannes on December 26, 2016, 08:10:19 AM
I'm not quite sure what you mean, Kadri.

Just kind of a normal skin.
With less opacity and or transparency together like a subsurface scattering effect where you see a little of the skin texture below.
Title: Re: Materials test WIP
Post by: Hannes on December 26, 2016, 09:23:05 AM
Ah, I see. More or less like in the old SSS thread with the head and the beer and so on, right?
Title: Re: Materials test WIP
Post by: Kadri on December 26, 2016, 09:27:25 AM
Quote from: Hannes on December 26, 2016, 09:23:05 AM
Ah, I see. More or less like in the old SSS thread with the head and the beer and so on, right?

Yes :)
Title: Re: Materials test WIP
Post by: Dune on December 26, 2016, 12:01:32 PM
I know that guy, he's my neighbour!

Great effect. I was just making this ugly old Roman today, it would suit him fine, such a nasty skin.
Title: Re: Materials test WIP
Post by: bobbystahr on December 26, 2016, 01:57:09 PM
In 2 words on the head it's Positively Pustulant...brilliant
Title: Re: Materials test WIP
Post by: TheBadger on December 27, 2016, 09:04:43 PM
really great Hannes!

And since you already started it (re that other thread) Probably just follow you in just the way you are doing it.

When you are ready please just say how you set things up, so that we can do it the same way... If in fact this thread has anything to do with the other.
Title: Re: Materials test WIP
Post by: Jo Kariboo on December 28, 2016, 12:19:34 AM
Quote from: Hannes on December 26, 2016, 06:55:33 AM
Even if nobody is going to use this shader, it's great fun to explore it. I assigned it to a head (which looks kind of creepy) and found that it looks like the almost transparent skin is loosened a bit where the veins are. I like those accidental side effects.

Nice zombies head!  :D
Title: Re: Materials test WIP
Post by: Hannes on December 28, 2016, 05:03:03 PM
Thanks guys. Badger, I'll share this stuff when it's done, of course.

I couldn't stop to improve this weird dermatological shader and wanted to add some pimples creating some populations of squashed spheres. Even though I had moved the pimple object's pivot to the center of the object, some of them seem to be floating above the head's surface.
If the populations would be anchored to a terrain, I'd use a smaller patch size of the compute terrain, but since they are populated onto the head, I can't seem to do a similar thing. Any ideas?
Title: Re: Materials test WIP
Post by: zaxxon on December 28, 2016, 11:06:52 PM
Antibiotics?  :)
Title: Re: Materials test WIP
Post by: Dune on December 29, 2016, 02:07:24 AM
 ;D

No idea, but you sure a small patched compute added doesn't help?
Title: Re: Materials test WIP
Post by: Hannes on December 29, 2016, 04:06:11 AM
Quote from: Dune on December 29, 2016, 02:07:24 AM
;D

No idea, but you sure a small patched compute added doesn't help?

I don't know where to put it in. I can't place it between the pimples and the head.
Title: Re: Materials test WIP
Post by: DocCharly65 on December 29, 2016, 10:40:57 AM
 ;D

looks a bit like Doc Brown after an flux capacitor exploded  ;D
Title: Re: Materials test WIP
Post by: Dune on December 30, 2016, 02:28:43 AM
I didn't have them float, but this is the only way I can think of that might have effect.
Title: Re: Materials test WIP
Post by: Hannes on December 30, 2016, 05:08:51 AM
Ah great! Thanks Ulco! Gonna try this when I'm home.
Title: Re: Materials test WIP
Post by: Hannes on December 30, 2016, 08:11:12 AM
Doesn't work unfortunately... :( Thanks anyway!!
Title: Re: Materials test WIP
Post by: Hannes on December 30, 2016, 04:05:18 PM
The final one. Still some floating pimples and stubbles.
Title: Re: Materials test WIP
Post by: fleetwood on December 30, 2016, 04:28:39 PM
Beauty
Title: Re: Materials test WIP
Post by: bobbystahr on December 30, 2016, 04:54:38 PM
well for me this really works floating zits and all...well done Hannes
Title: Re: Materials test WIP
Post by: DocCharly65 on December 30, 2016, 11:53:01 PM
Cool, Hannes!
...and somehow scary.
Title: Re: Materials test WIP
Post by: Dune on December 31, 2016, 03:20:43 AM
Horribly cool.
Title: Re: Materials test WIP
Post by: Agura Nata on December 31, 2016, 03:24:04 AM
scary nice  ;)
Title: Re: Materials test WIP
Post by: j meyer on December 31, 2016, 11:26:09 AM
 8) Maybe some loose, dried skin bits to make it even more realistic.
Great, keep it up Hannes.