I tried to get something like the swimming islands of Little Lake Arber in Bavarian Forest, Germany (see first picture). C&C welcome.
Woah! That is pretty darn close. Maybe add some transparency to your water like your example image. I have not tried it, but I am told you can throw some moss on the rock, by anchoring one of the file share free mosses to that big rock. Or shade it with a greenish powerfractal through transform input in color function?
Very well done!
that foreground is amazing, but not a fan of the bright green trees on the hills
ahhhhhhh.........the first image was a photo.......had me fooled........
Nice image, I'd say a great starting point. Needs some irregularity on that island, maybe a small amount of the Fractal warp shader, and some 'trash' around the shore which if you are pop limited maybe with a craftily created image map.
Nice start!
I agree with Bobby. Curious where this goes.
Agree too!
Curious too!
;)
Quote from: bobbystahr on January 05, 2017, 11:53:26 AM
Nice image, I'd say a great starting point. Needs some irregularity on that island, maybe a small amount of the Fractal warp shader, and some 'trash' around the shore which if you are pop limited maybe with a craftily created image map.
There has already been a little fractal warp on the islands, but I gave it a little more. And I added some weed that is floating around the islands.
Nice tweaks! Like the fake stone addition too. Your water already has good reflection, but I would back the roughness off just a tad maybe.
Quite nice. I only feel the lighting overall is rather flat. Not much shadow in the trees where you would really expect it, for example. Indeed you lost even some of the contrast from the first version. What is the lighting and GI setup here?
- Oshyan
Quote from: Oshyan on January 09, 2017, 04:49:23 PM
Quite nice. I only feel the lighting overall is rather flat. Not much shadow in the trees where you would really expect it, for example. Indeed you lost even some of the contrast from the first version. What is the lighting and GI setup here?
- Oshyan
Agree with Oshyan. Otherwise, keep trying to match your reference. A great way to create good images.
Better but re: the lighting, I agree a bit flat, just keep trying to match your reference image is the best way as Hannes suggested.
I worked a little on clouds, atmosphere and lighting. And I changed the fractal warp of the islands again.
Floating vegetation around the island is a very nice touch.
Quote from: Dune on January 10, 2017, 12:45:21 PM
Floating vegetation around the island is a very nice touch.
Yeah, I really like that and will remember it for future implementation...
Lighting is definitely an improvement now. The main thing that stands out as "off" to me at this point is the repetitive nature of the trees. Is rotation and scaling variation applied in the populator? Perhaps just this particular model is very repetitive...
- Oshyan
Agree with Oshyan, but really nicely developing scene!
Rotation and Scaling variation was applied. I gave it a little more variety and added younger trees of the same kind.
The island it very nice now, wouldn't touch that. But if you put different (or more kinds of) trees at the back it'll make a huge difference. And I would increase patchiness of the water, with smaller patch size, say 20m and patchiness effect 2 or so.
Quote from: Dune on January 14, 2017, 07:34:36 AM
The island it very nice now, wouldn't touch that. But if you put different (or more kinds of) trees at the back it'll make a huge difference. And I would increase patchiness of the water, with smaller patch size, say 20m and patchiness effect 2 or so.
Done. :)
V5 rocks...well done.
I think this is greatly improved. Well done!
- Oshyan
Good Job! I love that swimming leafs :)