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General => Image Sharing => Topic started by: Dune on January 08, 2017, 12:20:14 PM

Title: Rocks and trees
Post by: Dune on January 08, 2017, 12:20:14 PM
Another test. Grass and shrub are no good, but I just threw them in.
Title: Re: Rocks and trees
Post by: fleetwood on January 08, 2017, 12:48:07 PM
Interesting formations. With some strata and textures could be the start of a Bryce Canyon like setting.

(http://www.stgeorgeutah.com/wp-content/uploads/2016/03/Hoodoos-at-Bryce-Canyon.jpg)

Title: Re: Rocks and trees
Post by: bobbystahr on January 09, 2017, 12:20:51 AM
Ah the Ulco Grail...getting closer every time.
Title: Re: Rocks and trees
Post by: Dune on January 09, 2017, 02:17:07 AM
Ah, I like those rocks, Fleetwood, let's see if I can get a little closer. Mine was too dark anyway. The light in that photo is gorgeous.
Title: Re: Rocks and trees
Post by: René on January 09, 2017, 05:31:33 AM
Apart from being it a bit too dark it's a great image. Nice clouds to.
Title: Re: Rocks and trees
Post by: Dune on January 09, 2017, 11:30:04 AM
Some other seed, other veggies, decreased influence of the displacements and another POV and slightly lighter rocks. I never know quite what I like best; the quite natural hazy render, or the (auto)toned one. What's your opinion? I guess some middle way.
Title: Re: Rocks and trees
Post by: bobbystahr on January 09, 2017, 02:24:35 PM
I like the auto toned one, seems more in focus/sharper...I now use bloom a lot to get the look and it's easy to over do it but it adds some great feel often....
Title: Re: Rocks and trees
Post by: Kadri on January 10, 2017, 02:28:00 AM

Nice.
Your trees do look great by the way Ulco.
Title: Re: Rocks and trees
Post by: Dune on January 10, 2017, 08:08:11 AM
Trying to build it all up in colors first, then using the vdisp to displace all at once. Not very easy either. I noticed that in vdisp the inverse function just uses the inverse color, but it doesn't displace inversely; I have to get my head around that  ???
One thing that's good about this it that it doesn't need a compute anything. Bad thing about that is that you can't restrict displacements to slopes, unless there's some kind of get slope thing that can influence the colors before displacing. Tried 'get normal' and 'visualize normal', but they are above me.
Title: Re: Rocks and trees
Post by: Dune on January 10, 2017, 10:34:07 AM
Another test.
Title: Re: Rocks and trees
Post by: mhaze on January 10, 2017, 12:03:54 PM
Stimulating work.
Title: Re: Rocks and trees
Post by: fleetwood on January 10, 2017, 12:10:31 PM
Looking more natural I think, good effects. 
Title: Re: Rocks and trees
Post by: j meyer on January 10, 2017, 12:20:55 PM
As for the auto-tone thing I think it depends on purpose and personal preference.
Having played with the auto features repeatedly I ended up with using auto-contrast
mostly, since that doesn't change the colors as much. But that's just my perception.
Title: Re: Rocks and trees
Post by: bobbystahr on January 10, 2017, 02:16:14 PM
Liking this more with each iteration.
Title: Re: Rocks and trees
Post by: Dune on January 11, 2017, 02:46:28 AM
Like I said, the good thing is that it doesn't need any compute, so this took only 29mins, detail 0.6 AA 6 soft shadows with 6 samples. If time permits, I'll take this a bit further, still some ideas....
Title: Re: Rocks and trees
Post by: Jo Kariboo on January 11, 2017, 08:58:36 AM
Very nice scene. Nice rock formation and light.
Title: Re: Rocks and trees
Post by: bobbystahr on January 11, 2017, 08:55:13 PM
Quote from: Dune on January 11, 2017, 02:46:28 AM
Like I said, the good thing is that it doesn't need any compute, so this took only 29mins, detail 0.6 AA 6 soft shadows with 6 samples. If time permits, I'll take this a bit further, still some ideas....

echo myself
Title: Re: Rocks and trees
Post by: Dune on January 12, 2017, 11:37:29 AM
Some more.
Title: Re: Rocks and trees
Post by: luvsmuzik on January 12, 2017, 01:49:31 PM
Very nice! I like how you are breaking up the monotony of perfectly shaped nursery trees compared to nature.
Title: Re: Rocks and trees
Post by: zaxxon on January 12, 2017, 02:03:53 PM
Wow! And Wow, again!  :)
Title: Re: Rocks and trees
Post by: archonforest on January 12, 2017, 02:07:42 PM
the last render is pretty awesome!
Title: Re: Rocks and trees
Post by: Cocateho on January 12, 2017, 08:38:26 PM
These are awesome, the eagle is a nice touch!
Title: Re: Rocks and trees
Post by: KyL on January 12, 2017, 10:30:22 PM
nice vegetation! The leaks on the rocks works well too!
Title: Re: Rocks and trees
Post by: DocCharly65 on January 13, 2017, 02:33:31 AM
They are all very beautiful, but I like especially the last two - just personal taste  :)
Title: Re: Rocks and trees
Post by: Dune on January 13, 2017, 02:38:52 AM
Thank you all. And there are only three pops; 2 versions of the Douglas and one bush. I am thinking of trying to combine this with a rugged path on a steep side, but I don't know if they mix well (procedurally).
Title: Re: Rocks and trees
Post by: Kadri on January 13, 2017, 09:03:08 AM

They look great Ulco.
Title: Re: Rocks and trees
Post by: masonspappy on January 13, 2017, 02:47:59 PM
Yeah, that last image is darn near photographic!
Title: Re: Rocks and trees
Post by: Dune on January 14, 2017, 07:28:38 AM
Another setup, different noises again, now with a mountain track. I fractalwarped the whole lot, so the track is half eroded away, which gives it a pretty nice effect.
Title: Re: Rocks and trees
Post by: luvsmuzik on January 14, 2017, 07:45:36 AM
Gorgeous! Knowing you, there will be a babbling brook in the gorge next.  :)
Title: Re: Rocks and trees
Post by: masonspappy on January 14, 2017, 11:21:26 AM
Damn!  (mean that in a complementary way, of course)    :)
Title: Re: Rocks and trees
Post by: zaxxon on January 14, 2017, 11:56:18 AM
This series just keeps getting better and better! The last one is really wonderful; natural and lush, beautifully filled with trees and shrubs and grasses. Your rock experimentation has reached a fantastic level, but it is the vegetation along with that, that really makes this realistic. Superb!
Title: Re: Rocks and trees
Post by: bobbystahr on January 14, 2017, 02:32:27 PM
Quote from: Dune on January 14, 2017, 07:28:38 AM
Another setup, different noises again, now with a mountain track. I fractalwarped the whole lot, so the track is half eroded away, which gives it a pretty nice effect.

'Pretty nice effect' is an understatment, awesome would be more to the point...great growth in this series...inspiring.
Title: Re: Rocks and trees
Post by: Oshyan on January 14, 2017, 04:20:03 PM
I agree with others, the latest version is fantastic. The rock formations look great, but more importantly it has a cohesive feel as a scene, and a nice effect of the old, abandoned, eroded road. Great stuff!

- Oshyan
Title: Re: Rocks and trees
Post by: Kadri on January 14, 2017, 05:28:00 PM

Looks very nice Ulco.
Title: Re: Rocks and trees
Post by: Dune on January 15, 2017, 02:17:51 AM
Thanks guys. I've just got another idea, which I'll test. As these aren't really hard, blocky rocks, which was the intention. Here's a version with the fractalwarp inv.masked by the road, and your little brook, Luvsmusik  ;) That was the easy part; just paint in in a logical place and add some shaders.

Detail 0.7 AA7 soft shadows, 1.5 hours, using one compute terrain small patch. Nice and fast, I like that.

I also tried to make waterfall offf that cliffside on the right by populating a lot of glass stones on a card, but no matter what I did (rotate the pop), I always ended up with a series of evenly spaced vertical rows  >:(
Title: Re: Rocks and trees
Post by: Hannes on January 15, 2017, 04:39:00 AM
Beautiful and realistic scene, Ulco. One of those images one can imagine being there immediately!
Not sure about the strata. It's very regular. Of course things like that can occur in nature, but I'd love to see it a bit more irregular.
Title: Re: Rocks and trees
Post by: René on January 15, 2017, 05:00:25 AM
Fantastic! I am amazed at the speed with which you make these images.
Title: Re: Rocks and trees
Post by: Dune on January 15, 2017, 08:38:51 AM
Thanks guys. I don't like the rocks either, but I've thought out yet another thing...
Title: Re: Rocks and trees
Post by: fleetwood on January 15, 2017, 08:56:27 AM
These are really beautiful. Verson 2-1 of the mountain road is my favorite so far.
Title: Re: Rocks and trees
Post by: Dune on January 16, 2017, 02:38:58 AM
Tried something else on the rocks, and added some ferns. And I just found out I can make mp4's in PS, so here's a small sequence. Doesn't really look like much, does it?
Title: Re: Rocks and trees
Post by: DocCharly65 on January 16, 2017, 03:08:17 AM
This is absolutely one of the most beautiful I know from you!
And a nice video of your workflow!
Title: Re: Rocks and trees
Post by: mhaze on January 16, 2017, 03:27:30 AM
Superb work as ever!
Title: Re: Rocks and trees
Post by: Kadri on January 16, 2017, 04:04:23 AM

I like the last one the most.
Title: Re: Rocks and trees
Post by: Dune on January 16, 2017, 04:21:48 AM
The most difficult part is to make the blocky rock look natural all over. There may be nice parts, but also very unnatural areas. I reduced the size a bit more and mixed with a normal PF billows. Thinned out the trees to get some light on the path further up. Getting fed up with this one now, up to something new.
Btw. I did some experiments in between, and used that for the latter rock structure.
Title: Re: Rocks and trees
Post by: masonspappy on January 16, 2017, 04:46:49 AM
last 3 images are great!
Title: Re: Rocks and trees
Post by: René on January 16, 2017, 04:59:42 AM
The middle part of the middle image(v001-1) has beautiful displacements. I wonder how they would look at a higher resolution.
Title: Re: Rocks and trees
Post by: DannyG on January 16, 2017, 06:40:01 AM
MountainRoad_13-01-17-v003-2 has hit a new level Ulco, Amazing image
Title: Re: Rocks and trees
Post by: Dune on January 16, 2017, 11:49:50 AM
Thanks guys. René, I have zoomed in a little on that file (and added another strata shader (default)). The problem with this is that you can't just add (oneclickgo) the formation to existing rockfaces. There are holes in the terrain as well. I have to try and set this up differently. And there are still unlogical warps of rock, it ain't EasyRock.
Title: Re: Rocks and trees
Post by: luvsmuzik on January 16, 2017, 11:52:59 AM
Love all of these! Very authentic natural settings with great composition.
Title: Re: Rocks and trees
Post by: bobbystahr on January 16, 2017, 12:12:23 PM
Quote from: Dune on January 16, 2017, 02:38:58 AM
. And I just found out I can make mp4's in PS,

What version of PS Ulco or are you using the cloud photoshop?
Title: Re: Rocks and trees
Post by: Dune on January 16, 2017, 12:18:24 PM
CS6. I found a timeline and you can import images and export mp4. Handy to have.
Title: Re: Rocks and trees
Post by: bobbystahr on January 16, 2017, 12:20:29 PM
Quote from: Dune on January 16, 2017, 12:18:24 PM
CS6. I found a timeline and you can import images and export mp4. Handy to have.

I only have CS5 and I don't see it anywhere in there sadly, error, it's CS2, the unsupported version they gave away last year, and I found how to make an animation in PS so maybe I have the resources for it.
Title: Re: Rocks and trees
Post by: otakar on January 17, 2017, 01:10:37 PM
Ok, so I just read through the last 3 pages of posts and I thought I'd fall out of my chair when seeing the first mountain road render. That you could even further improve on it with this latest version just reaffirms my belief that you are a true Terragen magician. Wow!

I hope you have some big paying projects in the pipeline because you deliver the goods!
Title: Re: Rocks and trees
Post by: Dune on January 18, 2017, 02:45:20 AM
Thanks, otakar, very kind of you.
Title: Re: Rocks and trees
Post by: René on January 18, 2017, 04:51:52 AM
Quote from: Dune on January 16, 2017, 11:49:50 AM
Thanks guys. René, I have zoomed in a little on that file (and added another strata shader (default)). The problem with this is that you can't just add (oneclickgo) the formation to existing rockfaces. There are holes in the terrain as well. I have to try and set this up differently. And there are still unlogical warps of rock, it ain't EasyRock.
I have long said goodbye to the idea of oneclickgo. The result is highly dependent on camera point of view and lighting, and the terrain needs to be prepared. Sometimes the result is better if the textures go through a transform shader(world space).
I use a mask to displace the terrain(offset) so there is no negative displacement, and contrast, color offset and roughness are easy to control.
Title: Re: Rocks and trees
Post by: Dune on January 20, 2017, 03:20:29 AM
Yes, I use the offset quite a lot too for different reasons. And the colors of a fractal to drive displacement, not the displacement itself. Is there any particular reason why you use a png? I always use tiff, but it may be just a personal choice.

Update: some overlap again (sigh). That's the problem when using more than one vdisp in line. I didn't yet get that into one non-overlapping vector, and even if I did, the vector displacement only displaces one way, afaik. The razorbills are old objects and need updating, btw.
Title: Re: Rocks and trees
Post by: Dune on January 24, 2017, 07:34:16 AM
Another setup. Still trying how far you can get without any compute  ;)
Title: Re: Rocks and trees
Post by: luvsmuzik on January 24, 2017, 10:35:21 AM
Waves back. Smarty. That's another awesome one! :)
Title: Re: Rocks and trees
Post by: zaxxon on January 24, 2017, 10:46:20 AM
Great rocks, but that's an 'ugly' car on a bad road  ;). The creek is a nice touch, but I really like the scale and sense of looming canyon walls.  I hope that person has good cel reception and an even better tow service though.
Title: Re: Rocks and trees
Post by: DocCharly65 on January 24, 2017, 10:59:11 AM
Great scenery - I guess there must be a deep valley behind the horizon? Looks as if it goes really really deep down behind...  :o

I am missing a bit ground cover though I love the mossy parts next to the path.
Title: Re: Rocks and trees
Post by: Dune on January 24, 2017, 11:22:16 AM
If I were to elaborate on this I'd throw in more groundcover, and not use Douglas fir at one end and olives on this end  ;) And replace that car indeed. I might still do that as it has some potential.
Background terrain is flattened as I wanted a view through the canyon.
Title: Re: Rocks and trees
Post by: j meyer on January 24, 2017, 12:09:43 PM
 :)
Hope to see a next iteration.
Title: Re: Rocks and trees
Post by: Dune on January 25, 2017, 02:08:37 AM
I probably will, as the rock is made partially by vdisp and there seems to be a difference between left wall and right (right is better). I might try adding one compute and see if a normal displacement works better. And take care of other issues (I'll put your landrover in). Lighting in canyons is always difficult.
Title: Re: Rocks and trees
Post by: mhaze on January 25, 2017, 04:32:36 AM
Great canyon. Your  rocks are very good - it's an interesting method you're playing with must have a go myself.
Title: Re: Rocks and trees
Post by: Dune on January 25, 2017, 12:33:16 PM
Updated version, but still working on it.
Title: Re: Rocks and trees
Post by: Hannes on January 25, 2017, 02:49:38 PM
Cool!!!! Maybe a bit more texture variation? I like the POV. Looks really impressive.
Title: Re: Rocks and trees
Post by: bobbystahr on January 25, 2017, 08:16:02 PM
Love what you've done with the rock fall an the road verges, and the LR110 looks really good. Did the lost guy ever figger out where he was?
The whole scene is very good.
Title: Re: Rocks and trees
Post by: Dune on January 26, 2017, 07:40:29 AM
Deleted a few nodes again, which didn't add much. Yes, The LR110 is a fine piece of Jochen's work. Rendering one from the opposite side of the valley now, see what that becomes.
Title: Re: Rocks and trees
Post by: Hannes on January 26, 2017, 04:36:17 PM
Impressive! Are these white vertical stripes (don't know the word for these) procedural?
Title: Re: Rocks and trees
Post by: Dune on January 27, 2017, 02:29:36 AM
Yes, just a stretched fractal masking a whitish surface shader and a reflective shader as child, for some sort of calcious drippings.
I think I must reattach some warp, as I miss some rockwall features now. But anyway, this is from the other side at sunset. The guy has turned Jochen's car and is heading back disillusioned, unable to find his dog (or wife.... or both). But he still has his shiny, beautiful rover  :)
Title: Re: Rocks and trees
Post by: DocCharly65 on January 27, 2017, 03:05:16 AM
Absolutely amazing what's going on here  :o
Very cool improvements and a scary cool new view in the last two pictures!
Title: Re: Rocks and trees
Post by: Kadri on January 27, 2017, 05:57:21 AM

I like the composition more in the last two images Ulco.
Title: Re: Rocks and trees
Post by: archonforest on January 27, 2017, 06:04:13 AM
Last render is awesome!
Title: Re: Rocks and trees
Post by: luvsmuzik on January 27, 2017, 09:01:08 AM
Awww very nice!

Glad you clarified that, I thought he was gonna jump. I am sure she chased the dog chasing a critter and both are exhausted at trails end! (Ever the optimist)
Title: Re: Rocks and trees
Post by: Dune on January 27, 2017, 10:20:40 AM
I like this one better. Took 1.5 hours. I pushed back the left mountainside (vdisp+SSS, which was there already to steepen it anyway). I only see that I didn't locate the spotlights very accurately, and the stones are a bit too bloated.
Title: Re: Rocks and trees
Post by: ADE on January 27, 2017, 11:00:08 AM
love that rock.....grrrrr.......

why grr?........cos I cant get my rock as good as you ppl here
Title: Re: Rocks and trees
Post by: j meyer on January 27, 2017, 11:58:10 AM
The v3B versions are cool, very nice mood.
Agree on the warp.
:)
Title: Re: Rocks and trees
Post by: bobbystahr on January 27, 2017, 01:18:49 PM
Quote from: Dune on January 27, 2017, 10:20:40 AM
I like this one better. Took 1.5 hours. I pushed back the left mountainside (vdisp+SSS, which was there already to steepen it anyway). I only see that I didn't locate the spotlights very accurately, and the stones are a bit too bloated.

Very nice Ulco, and I'm sure you saw this coming, How the heck did you do those visible lights? To locate the spots I turns off everything but a dummy I make with spheres and center the lights on those locations. It's real easy with a sphere approx. the size of the lens area in diameter.
Title: Re: Rocks and trees
Post by: zaxxon on January 27, 2017, 01:22:25 PM
The twilight ambiance and the headlights are really well done, very convincing and artful.  This canyon scene is really evolving nicely.
Title: Re: Rocks and trees
Post by: Oshyan on January 27, 2017, 09:17:01 PM
The lighting of the last 2 is really great. I love the backlighting of the vegetation, especially in the 2nd to last.

- Oshyan
Title: Re: Rocks and trees
Post by: Dune on January 28, 2017, 02:18:17 AM
Thanks guys. So this one's worth a little more veggie variation I  guess. There's just 4 now (Douglas, youngish Pine, heather and some bush). And do the rocks better and relocate the spotlights. Btw, they have soft shadows on and I raised some value from 0 to 0.05, probably the start diameter (don't know what it's called off my head), and used a very local (10m)  thin cloud. I might put a jumping moose in  :D
Title: Re: Rocks and trees
Post by: bobbystahr on January 28, 2017, 03:37:57 AM
Quote from: Dune on January 28, 2017, 02:18:17 AM
Btw, they have soft shadows on and I raised some value from 0 to 0.05, probably the start diameter (don't know what it's called off my head), and used a very local (10m)  thin cloud. I might put a jumping moose in  :D

Thanks and LOL, go for the jumping moose...very Canadian Rockies then.
Title: Re: Rocks and trees
Post by: Dune on January 28, 2017, 07:15:50 AM
Update with some more veggies and different light, etc. No moose.
Title: Re: Rocks and trees
Post by: bobbystahr on January 28, 2017, 11:17:51 AM
Perfect. You nailed the headlights absolutely! The effect of the light on the rocky road is great, too bad aboot the moose.
Title: Re: Rocks and trees
Post by: luvsmuzik on January 28, 2017, 01:51:42 PM
It is like he just plans that the pale grass is right there in the beam of the headlight...then you see the  spring green foliage to off set that, then the heather....muddy rocks, canyon walls...
Frame it!
Title: Re: Rocks and trees
Post by: DocCharly65 on January 29, 2017, 10:24:07 AM
Amazing that you can get a perfect render even better!
This time watching it I recognized the beautifully lit tree on the left...  :)
Title: Re: Rocks and trees
Post by: Dune on January 29, 2017, 10:25:57 AM
The fun thing is that without a compute (just warp and vdisp) it takes only 45mins to render at 0.6 AA6, soft shadows, so I might see what it would be like with much higher settings (and some more veggies).
Title: Re: Rocks and trees
Post by: masonspappy on January 29, 2017, 01:38:48 PM
Quote from: bobbystahr on January 28, 2017, 11:17:51 AM
Perfect. You nailed the headlights absolutely! The effect of the light on the rocky road is great...

Echo Bobby!
Title: Re: Rocks and trees
Post by: mhaze on January 30, 2017, 03:58:37 AM
Excellent, you've got the lighting just right!