Well, this began as an exercise in layering stones and trying to create crusty web-like structure (like in the big one). After sometime I hit a dead end.
In test renderings the landscape looked a little bit like a once-upon-a-time-I-was-a-sort-of-arctic-terrain kind of thing, so I modeled a low poly inhabitant for it.
I thought the picture had a nice feel to it. On the other hand it somehow makes me very uncomfortable...
Like the growing "we-are-the-people" movements all over Europe and elsewhere.
A interlude to tedium (as always, don`t take this too serious @_@
cheers, Klaus
On a more technical note:
this was also a exercise in texturing, especially reflections on the penguin.
Lightwraps and soft spots.
Btw, when using the model as a population object I had a lot of them not touching the terrain/ground
but hovering far above. Any idea why that happens? Editing and deleting out the misfits took quite some time.
And I still have not really figured out how the layering really works. New layers effect the ones already there in
unwanted ways a lot of the time. Oh, well. (Never give up, never surrender!)
cheers, Klaus
Quote from: KlausK on January 14, 2017, 06:49:11 AM
Btw, when using the model as a population object I had a lot of them not touching the terrain/ground
but hovering far above. Any idea why that happens?
You need a smaller patch size in your compute terrain.
There must be free wifi at the Rock! ;D
I sometimes have to anchor a population to a layer rather than default settings. Or even float it.
For me, I also go to that last tab in layer options and often choose at displacement option or fiddle until I see the layer added as I intended it to be seen after setting altitude or slope settings, etc.
Just add a compute normal or terrain at the end of the line with small patch (do not connect that to planet), and use that to sit the pops on.
I actually rather like this, although those are some quite shiny penguins. :D
- Oshyan
Quote from: Dune on January 14, 2017, 07:32:10 AM
Just add a compute normal or terrain at the end of the line with small patch (do not connect that to planet), and use that to sit the pops on.
I often, nay mostly always now, do this as it takes into consideration any displacements added in the Shader stack...thanks for that tip some time back Ulco.
Thanks for the tips, guys. I`ll try them out as soon as possible.
True, Oshyan 8)
In another version of that scene they looked more like what I was going for.
cheers, Klaus
Impressive!
Nice!
I like the "story" of the forst picture most :)