Some eucalyptus trees from the Lightning Collection and a lo res truck cuz I couldn't find my Gaz collection...and a drive through the jungle,C&C welcome. 7 and a half hour render, understandable with the spotlights...still looks kinda crappy though even at 11 AA. Hope that get's fixed soon.
Good stuff! Seems that left light is just a little off, lighting the windshield area, but lights are tough to align without a preview. I haven't done many spots, but are there sample settings or some other tweak?
Quote from: luvsmuzik on January 16, 2017, 04:22:37 PM
Good stuff! Seems that left light is just a little off, lighting the windshield area, but lights are tough to align without a preview. I haven't done many spots, but are there sample settings or some other tweak?
actually I had to put a light in the cab so you can see the driver
Quote from: bobbystahr on January 16, 2017, 04:25:20 PM
Quote from: luvsmuzik on January 16, 2017, 04:22:37 PM
Good stuff! Seems that left light is just a little off, lighting the windshield area, but lights are tough to align without a preview. I haven't done many spots, but are there sample settings or some other tweak?
actually I had to put a light in the cab so you can see the driver
OIC that now....duh, sorry. Then that is Great! LOL precision lighting. I don't know if I am ready for driver-less cars yet either. Thanks for having one here.....hehe.
I rather like this setup. Why not finish this to perfection? Add a row of old wooden power /phone lines, better road, less grain or no headlights, a bit more diversity in plants (but not even much).... I like this one more that the other.
Agreed. I think this one has great potential.
Well that's a fine wake up...now I have to hunt down the actual truck I wanted. I'd kinda put this to sleep but it looks like I'll have to get it in shape. Thanks for the interest guys...
EDIT
Found the truck, now for the rest.
Quote from: Dune on January 17, 2017, 02:55:40 AM
I like this one more that the other.
I as well, but got frustrated at having the wrong truck so I doodled the Bugatti Atlantic one cuz at least I like that car, heh heh...gonna work a bit more on that as well as I have some ideas.
Oh - I am looking forwrd to the next versions.
I already liked the first one with its moist atmosphere!
Quote from: DocCharly65 on January 18, 2017, 04:20:49 AM
Oh - I am looking forwrd to the next versions.
I already liked the first one with its moist atmosphere!
Working on making the road muddy to complement the atmosphere atm
Doing a 1/2 size full monty test with spotlights and I seem to have conquered them sorta. Using AA 11 helps lots and on the spotlights I used soft shadows set at 60 samples. I worked up to this in increments adding one excess after another till they rendered satisfactory. 3 hours in at this post and hopefully I can post a proof of concept before I go to my afternoon freebie gig.
EDIT
here tis
Do the spotlights actually need soft shadows?
- Oshyan
Quote from: Oshyan on January 18, 2017, 05:20:38 PM
Do the spotlights actually need soft shadows?
- Oshyan
Back from my gig. Seems to help get rid of the noise. I took the samples up by 10 and stopped at 60. Still needed heavy AA and they still ain't perfect.
Strange. Soft shadows seem like they would *add* noise because they inherently require more samples to resolve clearly. In my tests here I didn't find it to really add or remove noise, just change the specific noise pattern, but it will likely add to render time in any case. Did you test your higher AA *separate* from enabling Soft Shadows? Try disabling Soft Shadows and see how it affects the output and render time (it can be tested faster in a crop area, of course).
- Oshyan
Quote from: Oshyan on January 18, 2017, 05:52:54 PM
Strange. Soft shadows seem like they would *add* noise because they inherently require more samples to resolve clearly. In my tests here I didn't find it to really add or remove noise, just change the specific noise pattern, but it will likely add to render time in any case. Did you test your higher AA *separate* from enabling Soft Shadows? Try disabling Soft Shadows and see how it affects the output and render time (it can be tested faster in a crop area, of course).
- Oshyan
I'd planned on that, I'll post the results.....and I do crops a lot I just needed to see how everything was working together. Was looking for and adapting the phone poles that detail conscious Ulco recommended.
Here are 3 tests with an original setting no SS a bit larger. a small crop was all that was needed in any case. Comments?...too close to this right now to choose.
I know you are working really hard on this one. Can't say either.
This light is dependent on your atmosphere too, right? I just remember the trouble I had with God rays and wasn't setting the atmo quality high enough. Do you have more options for volumetrics with your version? Odd that it is somewhat grainy with your settings, but I do not know much about TG special effect lighting.
Quote from: luvsmuzik on January 18, 2017, 08:59:38 PM
I know you are working really hard on this one. Can't say either.
This light is dependent on your atmosphere too, right? I just remember the trouble I had with God rays and wasn't setting the atmo quality high enough. Do you have more options for volumetrics with your version? Odd that it is somewhat grainy with your settings, but I do not know much about TG special effect lighting.
I'm using a V2 Cloud with no Density shader for local atmosphere and it's quality is set at 2, should be plenty.
I'm starting to think it might be a better image without the spotlight head lights. Trying a render without em now. Will post for C&C
And what if you use a very localized V3 cloud? Just a 5m range would do. I know grain in small clouds is very persistent, don't know why either. Same with smoke from train or fire, I experienced.
Quote from: Dune on January 19, 2017, 02:18:22 AM
And what if you use a very localized V3 cloud? Just a 5m range would do. I know grain in small clouds is very persistent, don't know why either. Same with smoke from train or fire, I experienced.
I think your original advice to drop the visible light part was well advised as I'm almost done a light less render and am liking what I'm seeing.
I've kept the foggy atmo though as it is a jungle and the road is wet from a recent deluge with puddles.
Well here it is and I'm happy with no visible light as it has a greater sense of realness, they looked too fake and I couldn't get em to work like I wanted. 11:11:37 was the final's rendertime.
Looking at it here I see I could have made the road ruts wider and if I ever have another 11 hours to spare Ill re do this....sigh...
Looks good, Bobby. You could always just render a crop with changed ruts and add in PS.
Quote from: Dune on January 19, 2017, 10:37:53 AM
Looks good, Bobby. You could always just render a crop with changed ruts and add in PS.
Yeah that's a plan, save about 10 hours at Detail .6 AA 12 heh heh
EDIT
started...
I tried a simple double luminous cone setup but without much luck. Was trying to replicate a visible light cone.....setup that other programs have.
This looks good. When my dad was in the Philippines, part of his duty was to help setup a communications center throughout the island he was on. Glad to see this one has electricity. hehe
That's a great looking render, Bobby. I should dwell here more often...
Quote from: luvsmuzik on January 19, 2017, 11:44:08 AM
I tried a simple double luminous cone setup but without much luck. Was trying to replicate a visible light cone.....setup that other programs have.
This looks good. When my dad was in the Philippines, part of his duty was to help setup a communications center throughout the island he was on. Glad to see this one has electricity. hehe
light cones are obj's?...the spotlight supplies the cone in TG but it's impossible to get it noise free atm I'm afraid. Maybe at AA 20 or something but I have other projects and that would be overkill for everything else in the scene. Don't you have a Spot light in the lights drop down?
Quote from: AndyWelder on January 19, 2017, 11:51:57 AM
That's a great looking render, Bobby. I should dwell here more often...
Thanks Andy will be posting a Fixed version in an hour or so. I re-did the road ruts and am doing a bottom crop.
Quote from: bobbystahr on January 19, 2017, 12:11:55 PM
light cones are obj's?...the spotlight supplies the cone in TG but it's impossible to get it noise free atm I'm afraid. Maybe at AA 20 or something but I have other projects and that would be overkill for everything else in the scene. Don't you have a Spot light in the lights drop down?
Yeah, this was a trick ages ago, where you slice a cone in half and use it as a translucent emitter to replicate a beam of light.
Yes I have the spotlight, but like you, all I get is a grainy cone, which in real life is okay if you want to say its dust.....but I don't think that is what we are after.
I also have not tried to see what a spot does with experimental bloom.....another experiment to try.
Well I tried all day to render a crop but some how my atmosphere settings are all different and none of the previous ones are working. Trying one more test before I set it to do a new full render.
EDIT
Render even worse, gonna let the ruts be as they are as I can't even find an approximate atmo to do a full render with. No point floggin' a dead horse.
Quote from: bobbystahr on January 18, 2017, 09:08:44 PM
I'm using a V2 Cloud with no Density shader for local atmosphere and it's quality is set at 2, should be plenty.
To get this local cloud to be noise free with a strong spotlight, you need a lot more than 2. Try 20. The reason it's noisy is because the light is so intense but limited to such a small volume. With sunlight the clouds don't have to sample anything that focused.
Matt
Quote from: Matt on January 19, 2017, 11:36:09 PM
Quote from: bobbystahr on January 18, 2017, 09:08:44 PM
I'm using a V2 Cloud with no Density shader for local atmosphere and it's quality is set at 2, should be plenty.
To get this local cloud to be noise free with a strong spotlight, you need a lot more than 2. Try 20. The reason it's noisy is because the light is so intense but limited to such a small volume. With sunlight the clouds don't have to sample anything that focused.
Matt
noted for when I get back to it. I hadn't tried that much, thanks.
Well I have a bit of the bull dog tenacity in my nature so this A M I loaded her up again and lucked out on the settings I'd originally rendered in, or very close. Also with noisy spotlights no longer a consideration 1 cut the AA in half...speeding up render time for sure.
hour and a half in I noticed the power wires weren't lined up so I cancelled and reset them. Same problem in my last post here if you look at the distant post's wires.
@ Matt:
QuoteThe reason it's noisy is because the light is so intense but limited to such a small volume.
Thank you for this bit of info on how spotlights tic!
Quote from: AndyWelder on January 20, 2017, 05:13:21 PM
@ Matt: QuoteThe reason it's noisy is because the light is so intense but limited to such a small volume.
Thank you for this bit of info on how spotlights tic!
I did a test and 20 samples in the Cloud Ver 2 didn't help at all.
Quote from: bobbystahr on January 20, 2017, 07:18:45 PM
Quote from: AndyWelder on January 20, 2017, 05:13:21 PM
@ Matt: QuoteThe reason it's noisy is because the light is so intense but limited to such a small volume.
Thank you for this bit of info on how spotlights tic!
I did a test and 20 samples in the Cloud Ver 2 didn't help at all.
Perhaps the noise is coming from a different cloud layer, or even the atmosphere. I would test each layer solo to find out.
Matt
Quote from: Matt on January 20, 2017, 07:29:58 PM
Quote from: bobbystahr on January 20, 2017, 07:18:45 PM
Quote from: AndyWelder on January 20, 2017, 05:13:21 PM
@ Matt: QuoteThe reason it's noisy is because the light is so intense but limited to such a small volume.
Thank you for this bit of info on how spotlights tic!
I did a test and 20 samples in the Cloud Ver 2 didn't help at all.
Perhaps the noise is coming from a different cloud layer, or even the atmosphere. I would test each layer solo to find out.
Matt
I set up a naked scene with just a spotlight and a CloudV2 sans Density shader and it only took longer, but was just as noisy. TThe one time they worked really well if you recall, was in that Andy scene I did with the very dense surface cloud/fog effect and I praised you for fixing them and you disabused me of that thought. But that's far too dense for this scene where I want to see what is there...heh heh
Well I rescued this and I think the atmo is a bit different but I like it better as it's day time and you should as now be able to see into the truck cab without adding a light. Rendered in a tad over half the time so that was a pleasant outcome as well. C&C, as always, welcome.
Way better, Bobby. Sometimes just an invisible card with an appropriate grey as a reflection screen can help light up certain areas. I used it to lighten up the underside of my backlit eagle, which would have been black without.
Quote from: Dune on January 21, 2017, 01:50:26 AM
Way better, Bobby. Sometimes just an invisible card with an appropriate grey as a reflection screen can help light up certain areas. I used it to lighten up the underside of my backlit eagle, which would have been black without.
Thanks man, I just got lucky on the truck interior, the sun seems filtered to that spot.
Improvement indeed, but the truck interior is still to bright for my taste.
Compared to your 11 11 37 final there seems to be no difference at all.
Looks odd somehow.
Quote from: j meyer on January 21, 2017, 11:13:16 AM
Improvement indeed, but the truck interior is still to bright for my taste.
Compared to your 11 11 37 final there seems to be no difference at all.
Looks odd somehow.
And yet there is no added light or luminous texture involved...a bit of a mystery but better than too dark. Speed increase was from halved AA and Detail.
Quote from: j meyer on January 21, 2017, 11:13:16 AM
Compared to your 11 11 37 final there seems to be no difference at all.
I widened the tire grooves in the road so the tires fit them is the only change, was a minor tweak that got out of hand but came back finally.
Love this one Bobby
J
:)
Yes, way better than the previous one!! My favourite question: is GISD checked? Occlusion weight? The lighting looks a bit flat.
But all in all it's a fantastic render. Straight out of a movie! ;)
Quote from: bobbystahr on January 21, 2017, 11:17:57 PM
Quote from: j meyer on January 21, 2017, 11:13:16 AM
Compared to your 11 11 37 final there seems to be no difference at all.
I widened the tire grooves in the road so the tires fit them is the only change, was a minor tweak that got out of hand but came back finally.
I was only talking about the truck's interior.
Maybe the driver is a really bright guy. <- Joke, ha ha.
Quote from: j meyer on January 22, 2017, 10:52:17 AM
Quote from: bobbystahr on January 21, 2017, 11:17:57 PM
Quote from: j meyer on January 21, 2017, 11:13:16 AM
I was only talking about the truck's interior.
Maybe the driver is a really bright guy. <- Joke, ha ha.
heh heh, good one Jochen; I was referencing the first iteration of this image in which I hadn't yet found this truck buried deep in my dirs and the stand in I used was low poly and crappy and to see the driver I had to put an actual light in the cab.
Quote from: inkydigit on January 22, 2017, 07:42:26 AM
Love this one Bobby
J
:)
Thanks mate...happy it's finally done I am.
Quote from: Hannes on January 22, 2017, 08:18:26 AM
Yes, way better than the previous one!! My favourite question: is GISD checked? Occlusion weight? The lighting looks a bit flat.
But all in all it's a fantastic render. Straight out of a movie! ;)
Yes GISD is enabled and there is AO weight at 3...must be the fog flattening it out
3? Wow, I didn't expect that!!
Quote from: Hannes on January 22, 2017, 12:16:50 PM
3? Wow, I didn't expect that!!
Yeah, I was surprised it didn't have more effect myself. I used it to deal with the flatness, unsuccessfully so it seems...
Perhaps part of the issue is using AO instead of GI (less accurate/realistic).
- Oshyan
Quote from: Oshyan on January 22, 2017, 01:33:11 PM
Perhaps part of the issue is using AO instead of GI (less accurate/realistic).
- Oshyan
Hmmm, next time I do a moody one like this I'll test both ways.
I like the last one very much.
I think the overall light and ambience looks good as marshy jungle area.
And I like the new truck's lights
A vue pal of mine, Massi San, liked my render so much he couldn't resist tweaking it. I'd say a really nice tweak.....
Great tweak.
Quote from: Dune on January 28, 2017, 02:29:52 AM
Great tweak.
yeah, very like his palette in his own renders...nice dude even if he uses Vue, heh heh heh
I don't think Vue has a planetside quality forum cuz I see a lot of Vue stuff on FB...we.are.lucky.
Here's one of his on DA
http://massi-san.deviantart.com/art/Moist-495812802
That's very much VUE. TG is much better!!
Quote from: Dune on January 28, 2017, 07:18:40 AM
That's very much VUE. TG is much better!!
Agree, which is why I'm here...discovered both roughly the same time...