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General => Image Sharing => Topic started by: Hannes on January 25, 2017, 05:34:47 PM

Title: A walk in the park
Post by: Hannes on January 25, 2017, 05:34:47 PM
The result of my attempts to get the shader of my recently found fly object's wings right.
I used three versions of three populations of flies (Two pops from above with different seeds and one frontal one). First the flies with the wings' shaders opacity set to zero, the second pop with every shaders' opacity set to zero except the wings, but with "cast shadows" unchecked, and the third pop, which is almost the same like the second one, but with "cast shadows" on, and "invisible" plus opacity set to 0.6 to get less opaque shadows of the wings.
The poor guy, which I have used a lot of times, is from Ten24, and although his facial expression is quite special, I always find scenes where I think he fits in.

Title: Re: A walk in the park
Post by: luvsmuzik on January 25, 2017, 05:50:03 PM
Another reason I like snow. :P Way too realistic!
Title: Re: A walk in the park
Post by: masonspappy on January 25, 2017, 05:59:07 PM
 So does this mean that something along the lines of "Lord of the flies" is in the offing?
Title: Re: A walk in the park
Post by: Kadri on January 25, 2017, 07:53:11 PM

Nice.
Title: Re: A walk in the park
Post by: bobbystahr on January 25, 2017, 09:10:16 PM
A bit of a night mare but really well done.
Title: Re: A walk in the park
Post by: Hannes on January 26, 2017, 02:41:47 AM
Thanks guys. Sometimes it's hard to struggle with simple things like a fly's wing's shader. It took me half a day to find out, that I had to uncheck "visible to other rays", otherwise the transparent wings looked dark grey from certain angles, and I have no idea why. As long as it works...
Title: Re: A walk in the park
Post by: Dune on January 26, 2017, 03:14:59 AM
Terrific, terrifying, terribly nice. You always have something else/nasty up your sleeve, I love it.

So, did you not separate the wings from the object? That would have been another option. And use a glass shader and some opacity for the veins? Merge a glass shader with a default also works to decrease shadows and get some semi transparency with lighter shadows. I used that method to get semi-transparent tarpaulins (like canvas) on an Italian job.
Title: Re: A walk in the park
Post by: Hannes on January 26, 2017, 03:22:40 AM
Quote from: Dune on January 26, 2017, 03:14:59 AM
Terrific, terrifying, terribly nice. You always have something else/nasty up your sleeve, I love it.

So, did you not separate the wings from the object? That would have been another option. And use a glass shader and some opacity for the veins? Merge a glass shader with a default also works to decrease shadows and get some semi transparency with lighter shadows. I used that method to get semi-transparent tarpaulins (like canvas) on an Italian job.

Separating the wings would have been the next option, but there aren't too much shaders, so copying the pop and making only the appropriate things visible wasn't too much hassle.
I used a glass shader, but it wasn't merging, so I'll have to try that. However copying the pop again and using it for shadows was quite fast.
Title: Re: A walk in the park
Post by: Dune on January 26, 2017, 03:25:52 AM
Yes, I can imagine that. With the opacity you can go as low as 0.50001, very handy for the time being.
Title: Re: A walk in the park
Post by: Hannes on January 26, 2017, 04:23:28 AM
I gave it a try. It works somehow, but either the wing itself or its shadow is inverted. ???
I tried all combinations inside the merge shader, but no success so far...
Title: Re: A walk in the park
Post by: cyphyr on January 26, 2017, 04:41:48 AM
Urgh!! Horrible, original and detailed work!!
Title: Re: A walk in the park
Post by: Hannes on January 26, 2017, 06:02:05 AM
Thanks Richard!!

This is what I'm after (see below). It's a Photoshop mix of both ways to connect to the merge shader. Weird!!
Title: Re: A walk in the park
Post by: Dune on January 26, 2017, 07:50:24 AM
The latter looks almost like it should, but still a heavy shadow. I can have a look if you want, just need the fly....
Title: Re: A walk in the park
Post by: DocCharly65 on January 27, 2017, 03:27:35 AM
Scary nice!  :o :)

And the shadow experiments are quite interesting, too!
Title: Re: A walk in the park
Post by: ADE on January 27, 2017, 11:01:36 AM
render? I thought this was a photo, well bloody done!!!!!!
Title: Re: A walk in the park
Post by: zaxxon on January 27, 2017, 11:37:56 AM
That is just plain beautifully sick!  8)
Title: Re: A walk in the park
Post by: bobbystahr on January 28, 2017, 07:20:49 PM
Quote from: Hannes on January 26, 2017, 02:41:47 AM
Thanks guys. Sometimes it's hard to struggle with simple things like a fly's wing's shader. It took me half a day to find out, that I had to uncheck "visible to other rays", otherwise the transparent wings looked dark grey from certain angles, and I have no idea why. As long as it works...

Apparently there's nothing actually simple about a fly's wing eh? heh heh heh. Been that route with my stained glass era which was dead simple in Imagine3d, but nuts in TG with a way better render engine.
Title: Re: A walk in the park
Post by: mhaze on January 29, 2017, 10:24:16 AM
Excellent stuff!