I found these two beautiful (and free!) models of the gunships at Turbosquid. Unfortunately these are just single objects without any UV-mapping or texturing, so I spent almost a week to tear them apart and map them correctly.
Quote from: Hannes on February 02, 2017, 01:04:48 AM
I found these two beautiful (and free!) models of the gunships at Turbosquid. Unfortunately these are just single objects without any UV-mapping or texturing, so I spent almost a week to tear them apart and map them correctly.
Truly amazing render...great patience on the gun ships...bin der and dun dat with other massives...
I had no idea that the European Defence Forces have all that fancy, interplanetary firepower. :P
Quite a result, worth the time.
Thanks guys. It's great fun to see the models come to life even more when they change from a clay model to something more realistic.
Quote from: N-drju on February 02, 2017, 02:27:38 AM
I had no idea that the European Defence Forces have all that fancy, interplanetary firepower. :P
I used this model before:
http://www.planetside.co.uk/forums/index.php/topic,21506.msg216060.html#msg216060
but to be honest I don't know where this EDF stuff comes from...
Embarrassing...
Absolutely killer render...!!!
great job with the UV's and texturing, they look awesome,
super mini crit... the helmets are very shiny though??
eggplant dealers federation?
Quote from: inkydigit on February 02, 2017, 09:14:08 AM
super mini crit... the helmets are very shiny though??
Quite a point. I'll see...
Quote from: inkydigit on February 02, 2017, 09:14:08 AM
eggplant dealers federation?
;D ;D ;D ;D ;D
Once again you have made TG's render engine go the extra distance with this one. Great image! I mini agree with the mini crit as well.
Brilliant work, a 360 would look pretty amazing, perhaps at a perspective from one of the troops?
That is one great render!!
"Escadrille de France" ???
holy cow Hannes, you really got your object control down in TG man. thats a lot of stuff with a lot of textures to deal with.
I like that glow on the ringed planet a lot. looks really crisp up there. little softer down on the surface (details), probably rez of textures I guess?
grand as usual anyway. 8)
I like your choices of uniforms for EU army! perfect. Hope they have fun in Russia next winter, Ill be staying home my self, i'v been there already. ;D
Just noticed the reflection flip on the helmets; from left where they appear to be an exclamation point, and an upside down one on the right.
These look great, very realistic. I hope you do a little animation with them.
^^ Do a collaboration with Doc!
Quote from: TheBadger on February 02, 2017, 02:21:57 PM
I like that glow on the ringed planet a lot. looks really crisp up there. little softer down on the surface (details), probably rez of textures I guess?
It's just the atmosphere, and there is no texture map. It's procedural.
Quote from: bobbystahr on February 02, 2017, 06:09:38 PM
Just noticed the reflection flip on the helmets; from left where they appear to be an exclamation point, and an upside down one on the right.
You're right. Looks kind of weird. I didn't notice that before. The reflection as it is sucks. I'll try some things.
great render......
Thanks!!
Here is V2 with (hopefully) improved helmet shaders.
That's it. Great!
Nice. The last one looks better indeed.
Hannes do you really need the 2 big ships on the sides (one on the left and one on the right)?
I would try at least a render with a smaller version of the two. The image looks kind of too busy.
Maybe something to consider. I won't take them out completely, but I did a try with a reduced size 0f 70% and rendered a small test render.
What do you think?
Perhaps some smoke or dust between the soldiers may make it easier on the eyes....
That sounds great!! What do you think about the size?
It is subjective of course, but i like the last one more Hannes.
So do I.
OK, thanks, guys. It's always good to have some other opinions, when you've been looking at the same image for hours.
I added some dust. I like it. Here's a crop.
Dust works fine.
The left ship was better in it's original position, imo at least.
Nice textures.
Klingon design is pretty popular throughout the universe apparently. ;)
Could be a bit stronger dust, I think.
Yes, cool!!! Thinking about three localised cloud layers under each ship.
Having tamed the specularity you've just the dust to finish of a perfect piece...Love this image.
Very nice rendering !
Here's the dusty one. Poor guys below the ships...
I used two cloud layers each. A thin one and a denser one.
Quote from: Hannes on February 04, 2017, 09:56:03 AM
Here's the dusty one. Poor guys below the ships...
I used two cloud layers each. A thin one and a denser one.
now that works...they'd have breathing apparatus in their helmets so no worries....
Looking better each iteration. I'm thinking a higher amount of atmo haze would separate the flying ships from the background. Maybe you don't want to loose any of the distant city detail or planets, but the haze might place the ships more distinctly in the space.
This could work. Actually there's already a subtle blueish cloud layer in the scene to separate the foreground objects from the buildings. I'll increase the height and the density and see how it looks.
astonishing work. like pretty much each version :)
Wow, it is looking better each time! I think a nice edition might be some heat distortion in there around the ships' "heat" source. Although, I wouldn't have a clue to how you'd do it in TG. Also, the foreground is a bit clean, maybe throw some dust around there a bit too.
A hazier one.
Thinking about heat blur...
Very much better. But I would cool that cloud down quite a lot.
Quote from: Hannes on February 05, 2017, 12:30:44 AM
A hazier one.
Thinking about heat blur...
Still liking it so it's still workin'
In the meantime I rendered a version with a little less density in the blueish haze. It looked a tad too much to me. Not too much of a difference, but directly compared it looks better I think.
Quote from: Dune on February 05, 2017, 04:00:36 AM
...But I would cool that cloud down quite a lot.
I don't know what you mean, Ulco ???
I think he's referring to the orange-ish cloud when compared to the coolness of the upper 3/4 of the image. On the other hand, you could simple warm everything else up. Depends on your mood or which is quicker. About heat distortion, I know you can do it in post, like After Effects, but I'll bet you'll cleverly find a way in TG (if you want it of course).
Last two are much improved for me, less confusing to the eye. So now I noticed a minor thing on my monitor - fine arcs of banding in the upper blue sky areas.
I see. Yes, probably the main cloud. Well, I used an increased value for the red sky decay, which "decools" the whole scene. Now that the blueish cloud layer is blueish, it's quite a bit of a contrast. I like it somehow. I could do some tests with a desaturated color of the (blueish) cloud maybe.
And regarding the heat blur, I'm not sure if we would see it, if the scene was real, because it's mainly behind the ships, but it's really tempting to create something like that.
Inside TG!!!Quote from: fleetwood on February 05, 2017, 10:45:57 AM
...So now I noticed a minor thing on my monitor - fine arcs of banding in the upper blue sky areas.
Indeed. I didn't notice that before. But it's probably some image processing issue. At least mainly. Originally the rendered images (TIFF) have a size of 3000 X 1687 px. If you look VERY closely you can see some very subtle banding, which gets stronger after some resizing and color adjustments.
Agree with Dorian about some foreground dust.
Heat blur mainly behind the ships sounds good, but, considering that,
why is the big dust clouds directly beneath the ships? Doesn't seem
logic to me.
You could try heat distortion with a pane of finely ribbed glass halfway... and yes, I mean the cloud color.
Indeed, maybe there should be some heat blur below the ship.
Ulco, yes, I was thinking about a masked and displaced plane with a glass shader. I'll keep on testing...
Maybe a larger area, less dense dust surrounding soldiers, and tighter, and denser in distance, like the legio image? I prefer the ones where the sparse dust extends into the whiter clouds.
Terrific scene nonetheless.
I desaturated the blueish cloud a bit, which looks a bit more natural I think. No success so far in creating heat blur, but I'm confident.
I added some cloud layers and lightsources to get some sort of glow behind the thrusters. Looks crappy somehow. There should indeed be something BELOW the ships to explain the dust as you wrote. Still testing...
...and there are two additional soldiers...
Ironically I feel like the blue glow would be perhaps better if it were grainier. ;) As it is it looks like some kind of too-smooth Photoshop effect.
Regarding the clouds/dust, I think the issue (to my eye) is that airborne dust is often a bit lighter in color than what it looks like on the ground (lighter and/or less saturated). So what we're seeing here is a very saturated yellow-orange ground, which looks dramatic and cool, but the cloud of dust is almost the same color and appears slightly too saturated (IMO). Or perhaps it is more than there should be some lighter areas along with the darker and more saturated, i.e. more variation.
- Oshyan
I think Oshyan nailed it re: the orange cloud. I hesitate to make colour comment for obvious reasons but tonally I think his solution would work well.
You're absolutely right, Oshyan. Just came home from work, and looked at my newly finished render with some major changes in the two ships right and left: I rotated the thrusters downwards, reimported them into TG and created some geometry for the exhaust flames, which I like. But the dust's color is really way too saturated. So, I'll hit the render button again... I think, it's worth it.
That's waht I said, indeed. You just don't listen >:( ........... ;D
So you referred to the dust cloud, when you were writing about the cloud color, Ulco?
I thought you mean the blueish haze (which is a cloud layer as well).
Yes, sorry, I didn't make myself too clear apparently.
Just like siblings....hehe^^
That's it.!!
Hopefully....
Indeed, better!
- Oshyan
Wow! Really nice. Downward thrusters look great. Love the guy walking the line, but one last thing I would do: vary the soldiers heights a bit more (if you did at all).
Looks good Hannes.
THAT just tied it all together :)
Of course the dust would be like that!
It's very much better indeed, but I still think that cloud may be toned down in color. And Dorian has a point.
Indeed he has. I don't know why I hadn't already used a variety of scale for the soldiers. I usually do that right from the beginning. Tested it. Looks better.
The cloud (dust!!) is already desaturated, but I desaturated it even more now. Will take some time to render...
Dust, yes.
Like the additions, the two extra soldiers especially.
nice!
No word on a Hannes + Doc short film?
Doc and a SHORT film? ;D ;D ;D ;D ;D
Quote from: Hannes on February 08, 2017, 02:11:38 PM
Doc and a SHORT film? ;D ;D ;D ;D ;D
hee hee hee, coming along fine...awaiting your likely final render
Well, here it is: the final final.
Great!
Wow! I gotta show this to my grandson!!!
Nice!
8)
Fine final. :)
Most excellent. You've incorporated the best feedback here very well, for a very nice final image. :)
- Oshyan
Thanks a lot for your comments and for the feedback. I really appreciate that!!
***** Well done Hannes...can I use as my desk top please?
Of course!!!!
Quote from: Hannes on February 10, 2017, 05:12:50 PM
Of course!!!!
I hoped as much, same size as my new ASUS monitor's resolution...already done
Quote from: N-drju on February 02, 2017, 02:27:38 AM
I had no idea that the European Defence Forces have all that fancy, interplanetary firepower. :P
For french people, EDF only means Electricité De France... ;D https://www.edf.fr/en/meta-home