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General => Image Sharing => Topic started by: Hannes on February 02, 2017, 01:04:48 AM

Title: Mobilisation
Post by: Hannes on February 02, 2017, 01:04:48 AM
I found these two beautiful (and free!) models of the gunships at Turbosquid. Unfortunately these are just single objects without any UV-mapping or texturing, so I spent almost a week to tear them apart and map them correctly.
Title: Re: Mobilisation
Post by: bobbystahr on February 02, 2017, 02:20:11 AM
Quote from: Hannes on February 02, 2017, 01:04:48 AM
I found these two beautiful (and free!) models of the gunships at Turbosquid. Unfortunately these are just single objects without any UV-mapping or texturing, so I spent almost a week to tear them apart and map them correctly.

Truly amazing render...great patience on the gun ships...bin der and dun dat with other massives...
Title: Re: Mobilisation
Post by: N-drju on February 02, 2017, 02:27:38 AM
I had no idea that the European Defence Forces have all that fancy, interplanetary firepower. :P
Title: Re: Mobilisation
Post by: Dune on February 02, 2017, 02:29:59 AM
Quite a result, worth the time.
Title: Re: Mobilisation
Post by: Hannes on February 02, 2017, 07:58:38 AM
Thanks guys. It's great fun to see the models come to life even more when they change from a clay model to something more realistic.

Quote from: N-drju on February 02, 2017, 02:27:38 AM
I had no idea that the European Defence Forces have all that fancy, interplanetary firepower. :P

I used this model before:
http://www.planetside.co.uk/forums/index.php/topic,21506.msg216060.html#msg216060
but to be honest I don't know where this EDF stuff comes from... Embarrassing...
Title: Re: Mobilisation
Post by: inkydigit on February 02, 2017, 09:14:08 AM
Absolutely killer render...!!!
great job with the UV's and texturing, they look awesome,


super mini crit... the helmets are very shiny though??

eggplant dealers federation?
Title: Re: Mobilisation
Post by: Hannes on February 02, 2017, 09:42:05 AM
Quote from: inkydigit on February 02, 2017, 09:14:08 AM
super mini crit... the helmets are very shiny though??

Quite a point. I'll see...

Quote from: inkydigit on February 02, 2017, 09:14:08 AM
eggplant dealers federation?

;D ;D ;D ;D ;D

Title: Re: Mobilisation
Post by: zaxxon on February 02, 2017, 09:47:34 AM
Once again you have made TG's render engine go the extra distance with this one. Great image! I mini agree with the mini crit as well.
Title: Re: Mobilisation
Post by: DannyG on February 02, 2017, 11:37:26 AM
Brilliant work, a 360 would look pretty amazing, perhaps at a perspective from one of the troops?
Title: Re: Mobilisation
Post by: masonspappy on February 02, 2017, 12:57:48 PM
That is one great render!!

"Escadrille de France" ???
Title: Re: Mobilisation
Post by: TheBadger on February 02, 2017, 02:21:57 PM
holy cow Hannes, you really got your object control down in TG man. thats a lot of stuff with a lot of textures to deal with.

I like that glow on the ringed planet a lot. looks really crisp up there. little softer down on the surface (details), probably rez of textures I guess?

grand as usual anyway.  8)

I like your choices of uniforms for EU army! perfect. Hope they have fun in Russia next winter, Ill be staying home my self, i'v been there already. ;D
Title: Re: Mobilisation
Post by: bobbystahr on February 02, 2017, 06:09:38 PM
Just noticed the reflection flip on the helmets; from left where they appear to be an exclamation point, and an upside down one on the right.
Title: Re: Mobilisation
Post by: dorianvan on February 02, 2017, 06:38:20 PM
These look great, very realistic. I hope you do a little animation with them.
Title: Re: Mobilisation
Post by: TheBadger on February 02, 2017, 08:46:49 PM
^^ Do a collaboration with Doc!
Title: Re: Mobilisation
Post by: Hannes on February 03, 2017, 12:47:23 AM
Quote from: TheBadger on February 02, 2017, 02:21:57 PM
I like that glow on the ringed planet a lot. looks really crisp up there. little softer down on the surface (details), probably rez of textures I guess?

It's just the atmosphere, and there is no texture map. It's procedural.

Quote from: bobbystahr on February 02, 2017, 06:09:38 PM
Just noticed the reflection flip on the helmets; from left where they appear to be an exclamation point, and an upside down one on the right.

You're right. Looks kind of weird. I didn't notice that before. The reflection as it is sucks. I'll try some things.
Title: Re: Mobilisation
Post by: ADE on February 03, 2017, 05:16:22 AM
great render......
Title: Re: Mobilisation
Post by: Hannes on February 03, 2017, 08:09:23 AM
Thanks!!
Here is V2 with (hopefully) improved helmet shaders.
Title: Re: Mobilisation
Post by: Dune on February 03, 2017, 08:14:05 AM
That's it. Great!
Title: Re: Mobilisation
Post by: Kadri on February 03, 2017, 08:16:07 AM
Nice. The last one looks better indeed.

Hannes do you really need the 2 big ships on the sides (one on the left and one on the right)?
I would try at least a render with a smaller version of the two. The image looks kind of too busy.
Title: Re: Mobilisation
Post by: Hannes on February 03, 2017, 08:54:36 AM
Maybe something to consider. I won't take them out completely, but I did a try with a reduced size 0f 70% and rendered a small test render.
What do you think?
Title: Re: Mobilisation
Post by: Dune on February 03, 2017, 08:56:28 AM
Perhaps some smoke or dust between the soldiers may make it easier on the eyes....
Title: Re: Mobilisation
Post by: Hannes on February 03, 2017, 08:59:07 AM
That sounds great!! What do you think about the size?
Title: Re: Mobilisation
Post by: Kadri on February 03, 2017, 09:27:33 AM

It is subjective of course, but i like the last one more Hannes.
Title: Re: Mobilisation
Post by: Dune on February 03, 2017, 09:58:07 AM
So do I.
Title: Re: Mobilisation
Post by: Hannes on February 03, 2017, 10:16:33 AM
OK, thanks, guys. It's always good to have some other opinions, when you've been looking at the same image for hours.
Title: Re: Mobilisation
Post by: Hannes on February 03, 2017, 10:42:53 AM
I added some dust. I like it. Here's a crop.
Title: Re: Mobilisation
Post by: j meyer on February 03, 2017, 11:07:56 AM
Dust works fine.
The left ship was better in it's original position, imo at least.
Nice textures.

Klingon design is pretty popular throughout the universe apparently. ;)
Title: Re: Mobilisation
Post by: Dune on February 03, 2017, 11:23:26 AM
Could be a bit stronger dust, I think.
Title: Re: Mobilisation
Post by: Hannes on February 03, 2017, 11:31:09 AM
Yes, cool!!! Thinking about three localised cloud layers under each ship.
Title: Re: Mobilisation
Post by: bobbystahr on February 04, 2017, 03:49:05 AM
Having tamed the specularity you've just the dust to finish of a perfect piece...Love this image.
Title: Re: Mobilisation
Post by: Antoine on February 04, 2017, 03:59:31 AM
Very nice rendering !
Title: Re: Mobilisation
Post by: Hannes on February 04, 2017, 09:56:03 AM
Here's the dusty one. Poor guys below the ships...
I used two cloud layers each. A thin one and a denser one.
Title: Re: Mobilisation
Post by: bobbystahr on February 04, 2017, 11:28:24 AM
Quote from: Hannes on February 04, 2017, 09:56:03 AM
Here's the dusty one. Poor guys below the ships...
I used two cloud layers each. A thin one and a denser one.

now that works...they'd have breathing apparatus in their helmets so no worries....
Title: Re: Mobilisation
Post by: fleetwood on February 04, 2017, 11:53:34 AM
Looking better each iteration. I'm thinking a higher amount of atmo haze would separate the flying ships from the background. Maybe you don't want to loose any of the distant city detail or planets, but the haze might place the ships more distinctly in the space. 
Title: Re: Mobilisation
Post by: Hannes on February 04, 2017, 12:39:09 PM
This could work. Actually there's already a subtle blueish cloud layer in the scene to separate the foreground objects from the buildings. I'll increase the height and the density and see how it looks.
Title: Re: Mobilisation
Post by: archonforest on February 04, 2017, 02:45:46 PM
astonishing work. like pretty much each version :)
Title: Re: Mobilisation
Post by: dorianvan on February 04, 2017, 05:10:37 PM
Wow, it is looking better each time! I think a nice edition might be some heat distortion in there around the ships' "heat" source. Although, I wouldn't have a clue to how you'd do it in TG. Also, the foreground is a bit clean, maybe throw some dust around there a bit too.
Title: Re: Mobilisation
Post by: Hannes on February 05, 2017, 12:30:44 AM
A hazier one.

Thinking about heat blur...
Title: Re: Mobilisation
Post by: Dune on February 05, 2017, 04:00:36 AM
Very much better. But I would cool that cloud down quite a lot.
Title: Re: Mobilisation
Post by: bobbystahr on February 05, 2017, 04:03:15 AM
Quote from: Hannes on February 05, 2017, 12:30:44 AM
A hazier one.

Thinking about heat blur...

Still liking it so it's still workin'
Title: Re: Mobilisation
Post by: Hannes on February 05, 2017, 09:50:14 AM
In the meantime I rendered a version with a little less density in the blueish haze. It looked a tad too much to me. Not too much of a difference, but directly compared it looks better I think.


Quote from: Dune on February 05, 2017, 04:00:36 AM
...But I would cool that cloud down quite a lot.

I don't know what you mean, Ulco  ???

Title: Re: Mobilisation
Post by: dorianvan on February 05, 2017, 10:03:40 AM
I think he's referring to the orange-ish cloud when compared to the coolness of the upper 3/4 of the image. On the other hand, you could simple warm everything else up. Depends on your mood or which is quicker. About heat distortion, I know you can do it in post, like After Effects, but I'll bet you'll cleverly find a way in TG (if you want it of course).
Title: Re: Mobilisation
Post by: fleetwood on February 05, 2017, 10:45:57 AM
Last two are much improved for me, less confusing to the eye. So now I noticed a minor thing on my monitor - fine arcs of banding in the upper blue sky areas.
Title: Re: Mobilisation
Post by: Hannes on February 05, 2017, 10:57:12 AM
I see. Yes, probably the main cloud. Well, I used an increased value for the red sky decay, which "decools" the whole scene. Now that the blueish cloud layer is blueish, it's quite a bit of a contrast. I like it somehow. I could do some tests with a desaturated color of the (blueish) cloud maybe.
And regarding the heat blur, I'm not sure if we would see it, if the scene was real, because it's mainly behind the ships, but it's really tempting to create something like that. Inside TG!!!

Quote from: fleetwood on February 05, 2017, 10:45:57 AM
...So now I noticed a minor thing on my monitor - fine arcs of banding in the upper blue sky areas.

Indeed. I didn't notice that before. But it's probably some image processing issue. At least mainly. Originally the rendered images (TIFF) have a size of 3000 X 1687 px. If you look VERY closely you can see some very subtle banding, which gets stronger after some resizing and color adjustments.
Title: Re: Mobilisation
Post by: j meyer on February 05, 2017, 11:09:50 AM
Agree with Dorian about some foreground dust.
Heat blur mainly behind the ships sounds good, but, considering that,
why is the big dust clouds directly beneath the ships? Doesn't seem
logic to me.
Title: Re: Mobilisation
Post by: Dune on February 05, 2017, 11:15:56 AM
You could try heat distortion with a pane of finely ribbed glass halfway... and yes, I mean the cloud color.
Title: Re: Mobilisation
Post by: Hannes on February 05, 2017, 11:20:08 AM
Indeed, maybe there should be some heat blur below the ship.
Ulco, yes, I was thinking about a masked and displaced plane with a glass shader. I'll keep on testing...
Title: Re: Mobilisation
Post by: luvsmuzik on February 05, 2017, 03:22:01 PM
Maybe a larger area, less dense dust surrounding soldiers, and tighter, and denser in distance, like the legio image? I prefer the ones where the sparse dust extends into the whiter clouds.

Terrific scene nonetheless.
Title: Re: Mobilisation
Post by: Hannes on February 06, 2017, 09:31:30 AM
I desaturated the blueish cloud a bit, which looks a bit more natural I think. No success so far in creating heat blur, but I'm confident.

I added some cloud layers and lightsources to get some sort of glow behind the thrusters. Looks crappy somehow. There should indeed be something BELOW the ships to explain the dust as you wrote. Still testing...

...and there are two additional soldiers...
Title: Re: Mobilisation
Post by: Oshyan on February 06, 2017, 10:24:26 PM
Ironically I feel like the blue glow would be perhaps better if it were grainier. ;) As it is it looks like some kind of too-smooth Photoshop effect.

Regarding the clouds/dust, I think the issue (to my eye) is that airborne dust is often a bit lighter in color than what it looks like on the ground (lighter and/or less saturated). So what we're seeing here is a very saturated yellow-orange ground, which looks dramatic and cool, but the cloud of dust is almost the same color and appears slightly too saturated (IMO). Or perhaps it is more than there should be some lighter areas along with the darker and more saturated, i.e. more variation.

- Oshyan
Title: Re: Mobilisation
Post by: bobbystahr on February 07, 2017, 12:17:07 AM
I think Oshyan nailed it re: the orange cloud. I hesitate to make colour comment for obvious reasons but tonally I think his solution would work well.
Title: Re: Mobilisation
Post by: Hannes on February 07, 2017, 12:55:30 AM
You're absolutely right, Oshyan. Just came home from work, and looked at my newly finished render with some major changes in the two ships right and left: I rotated the thrusters downwards, reimported them into TG and created some geometry for the exhaust flames, which I like. But the dust's color is really way too saturated. So, I'll hit the render button again... I think, it's worth it.
Title: Re: Mobilisation
Post by: Dune on February 07, 2017, 02:30:53 AM
That's waht I said, indeed. You just don't listen  >:( ...........  ;D
Title: Re: Mobilisation
Post by: Hannes on February 07, 2017, 08:57:21 AM
So you referred to the dust cloud, when you were writing about the cloud color, Ulco?
I thought you mean the blueish haze (which is a cloud layer as well).
Title: Re: Mobilisation
Post by: Dune on February 07, 2017, 11:51:03 AM
Yes, sorry, I didn't make myself too clear apparently.
Title: Re: Mobilisation
Post by: luvsmuzik on February 07, 2017, 11:58:53 AM
Just like siblings....hehe^^
Title: Re: Mobilisation Final
Post by: Hannes on February 07, 2017, 02:46:18 PM
That's it.!!






Hopefully....
Title: Re: Mobilisation
Post by: Oshyan on February 07, 2017, 09:15:41 PM
Indeed, better!

- Oshyan
Title: Re: Mobilisation
Post by: dorianvan on February 07, 2017, 09:20:44 PM
Wow! Really nice. Downward thrusters look great. Love the guy walking the line, but one last thing I would do: vary the soldiers heights a bit more (if you did at all).
Title: Re: Mobilisation
Post by: Kadri on February 07, 2017, 10:15:43 PM

Looks good Hannes.
Title: Re: Mobilisation
Post by: luvsmuzik on February 07, 2017, 11:10:29 PM
THAT just tied it all together :)
Of course the dust would be like that!
Title: Re: Mobilisation
Post by: Dune on February 08, 2017, 02:15:37 AM
It's very much better indeed, but I still think that cloud may be toned down in color. And Dorian has a point.
Title: Re: Mobilisation
Post by: Hannes on February 08, 2017, 04:39:02 AM
Indeed he has. I don't know why I hadn't already used a variety of scale for the soldiers. I usually do that right from the beginning. Tested it. Looks better.
The cloud (dust!!) is already desaturated, but I desaturated it even more now. Will take some time to render...
Title: Re: Mobilisation
Post by: Dune on February 08, 2017, 08:25:02 AM
Dust, yes.
Title: Re: Mobilisation
Post by: fleetwood on February 08, 2017, 11:17:06 AM
Like the additions, the two extra soldiers especially.
Title: Re: Mobilisation
Post by: TheBadger on February 08, 2017, 02:01:42 PM
nice!

No word on a Hannes + Doc short film?
Title: Re: Mobilisation
Post by: Hannes on February 08, 2017, 02:11:38 PM
Doc and a SHORT film?  ;D ;D ;D ;D ;D
Title: Re: Mobilisation
Post by: bobbystahr on February 08, 2017, 11:02:36 PM
Quote from: Hannes on February 08, 2017, 02:11:38 PM
Doc and a SHORT film?  ;D ;D ;D ;D ;D

hee hee hee, coming along fine...awaiting your likely final render
Title: Re: Mobilisation
Post by: Hannes on February 09, 2017, 02:03:34 AM
Well, here it is: the final final.
Title: Re: Mobilisation
Post by: Dune on February 09, 2017, 02:14:26 AM
Great!
Title: Re: Mobilisation
Post by: masonspappy on February 09, 2017, 02:32:07 AM
Wow! I gotta show this to my grandson!!!
Title: Re: Mobilisation
Post by: dorianvan on February 09, 2017, 09:52:15 AM
Nice!
Title: Re: Mobilisation
Post by: fleetwood on February 09, 2017, 11:16:15 AM
 8)
Title: Re: Mobilisation
Post by: j meyer on February 09, 2017, 12:29:01 PM
Fine final. :)
Title: Re: Mobilisation
Post by: Oshyan on February 09, 2017, 12:45:56 PM
Most excellent. You've incorporated the best feedback here very well, for a very nice final image. :)

- Oshyan
Title: Re: Mobilisation
Post by: Hannes on February 09, 2017, 06:11:19 PM
Thanks a lot for your comments and for the feedback. I really appreciate that!!
Title: Re: Mobilisation
Post by: bobbystahr on February 10, 2017, 11:56:01 AM
***** Well done Hannes...can I use as my desk top please?
Title: Re: Mobilisation
Post by: Hannes on February 10, 2017, 05:12:50 PM
Of course!!!!
Title: Re: Mobilisation
Post by: bobbystahr on February 10, 2017, 11:11:26 PM
Quote from: Hannes on February 10, 2017, 05:12:50 PM
Of course!!!!

I hoped as much, same size as my new ASUS monitor's resolution...already done
Title: Re: Mobilisation
Post by: MF_Erwan on February 15, 2017, 06:45:59 AM
Quote from: N-drju on February 02, 2017, 02:27:38 AM
I had no idea that the European Defence Forces have all that fancy, interplanetary firepower. :P

For french people, EDF only means Electricité De France... ;D https://www.edf.fr/en/meta-home