So here is the 1st train render. (Low-res right now as it is still in the design stage) So it is not fully done yet as I want to add some dirt in between the rail for example. Perhaps some flowers... will see.
I know the render is not focusing on the train itself but I wanted to do something like this first :)
C and C are welcome as usual.
Have a nice day and pls do not forget to get some flowers to your loved one.
Looks pretty good already. Probably varies worldwide but I'm used to seeing wider spaces between the wooden ties and slightly smaller rock fill used around here and usually more color variation on the rusty rails, but I live in the rust belt ;).
Quote from: fleetwood on February 14, 2017, 08:55:13 AM
Looks pretty good already. Probably varies worldwide but I'm used to seeing wider spaces between the wooden ties and slightly smaller rock fill used around here and usually more color variation on the rusty rails, but I live in the rust belt ;).
Thnks. Forgot to mention that the railtrack is by Dune.
Agree with fleetwood on stone scale etc, but great start! Also, I do love the flowers, but unless this is a line used only once a week not much green vegetation lasts very long due to heat. (Perhaps euro trains are cooler?)
Hannes has that great iron rusty in his material clips if the reddish color on Dune's rail has it's own default shader.
That said, this is your render and your perspective, I like it already as is!
Tku :)
You should play with the models shaders and tweak the colors, add reflective shaders
and maybe dirt etc.. I didn't put much effort in matching the real colors.
Let us (the community) know if/when you need help with that.
Cool start!
Quote from: j meyer on February 14, 2017, 12:15:45 PM
You should play with the models shaders and tweak the colors, add reflective shaders
and maybe dirt etc.. I didn't put much effort in matching the real colors.
Let us (the community) know if/when you need help with that.
The color actually pretty good Jochen. Very close to real life colors thus I didn't touch them. You picked the right ones 8)
For this picture with the dof I do not need more tweaks but...
For the next render for dirt I will need help as I am not sure how to make that. Any ideas are welcome :D
To get a starting point you might want to look here
http://www.planetside.co.uk/forums/index.php/topic,20209.msg200009.html#msg200009
Quote from: j meyer on February 14, 2017, 01:32:43 PM
To get a starting point you might want to look here
http://www.planetside.co.uk/forums/index.php/topic,20209.msg200009.html#msg200009
NICE! Gonna go through that tonight as I will have a long night anyways. :)
I very like the point of view !
It's too bad you can't have 2 UV-maps on an object. I often use a tiled texture for parts, hardly ever one total UVmap. In the latter case you can paint dirt in crevices over the texture as a separate map, have it stream along sides with wind, etc.
looking good, I don't know what you use to paint u r models, but I use substance painter, good for creating dirt layers
Thank you guys. These are not textures. Just the default shaders are colored. Right now I am trying to use a PF to make some dirt but not succeeding for some reason....
I often have to feed the PF through a transform input set to world position directly to the gray node. Sometimes the default color does different effect. Are you watching the preview in the shader window? Scale is very important as well as lead in...