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General => Image Sharing => Topic started by: bobbystahr on February 16, 2017, 02:10:25 AM

Title: Yet another Creek
Post by: bobbystahr on February 16, 2017, 02:10:25 AM
Found the BugEye Koi and regular Koi I'd lost so I was able to finish a project I started on the other machine...with a BSOD and complete re boot before it would render but then did it in 33 min. I think a re boot frees up enough of my RAM to get thru it if I load and hit render as soon as the machine is up. Gotta get that 2nd 16G stick soon or I'll go nertz...C& C welcome
Title: Re: Yet another Creek
Post by: Rumburak on February 16, 2017, 02:41:28 AM
Beautiful.
Title: Re: Yet another Creek
Post by: Hannes on February 16, 2017, 03:23:49 AM
This looks beautiful. Very natural and calm.
To me the grass looks a bit "too green" and uniform in terms of color. I know this may be a problem for you, Bobby, because of your colorblindness, but if you'd reduce the saturation of the green color and add a PF into the tint diffuse color slot, there would be some more variation.
Title: Re: Yet another Creek
Post by: Dune on February 16, 2017, 03:28:38 AM
I can add that I don't like the lilies. I think it would be better without, or something else. Also some bushes to fill the horizon perhaps, some more species in the shoreline, and what Hannes says.
Title: Re: Yet another Creek
Post by: bobbystahr on February 16, 2017, 04:27:32 AM
Thanks guys, as I said it was an old one I'd abandoned when I lost my Koi folder, but I found it on a memory stick so revived it. I hadn't sussed the Colour Tab yet so I avoided it, I'm much better now and that's on the list. re: the lilies, I've used them better in a different render and they disturb the serenity this image has so they were on their way out as well. I was considering a small stone pagoda sculpture/lamp in the field some where...comments on that please. As Japanese trees are the main population, fergit which one, I was considering some spiky mountains not quite looming behind the trees?
off to bed now,3:30 A M here and i been up since 7 AMyesterday...thanks again
Title: Re: Yet another Creek
Post by: Dune on February 16, 2017, 05:03:29 AM
Statue in the water with algae on lower wet level and some creeping up ivy?
Title: Re: Yet another Creek
Post by: Hannes on February 16, 2017, 05:09:39 AM
Oh yes!
Title: Re: Yet another Creek
Post by: luvsmuzik on February 16, 2017, 09:15:41 AM
Where is my bench? I could sit here all day! Very nice!
Title: Re: Yet another Creek
Post by: bobbystahr on February 16, 2017, 12:42:52 PM
Quote from: luvsmuzik on February 16, 2017, 09:15:41 AM
Where is my bench? I could sit here all day! Very nice!

Are you psychic or what...I only just found the Japanese bench that I have planned for going under the Weeping Willow
Title: Re: Yet another Creek
Post by: bobbystahr on February 16, 2017, 12:45:32 PM
Quote from: Dune on February 16, 2017, 05:03:29 AM
Statue in the water with algae on lower wet level and some creeping up ivy?

Maybe a Buddah, I have a nice one of those with enough polys to do convincing ivy..
The Buddah looks good and I've put him at water's edge with ivy and across the creek and under the weeping willow I've put an ivy encrusted japanese bench. Did a colour vary on the 2 tree pops and the grass and popped an infill of Walli's blooming lilacs...test render sometime this afternoon
Title: Re: Yet another Creek
Post by: bobbystahr on February 16, 2017, 04:37:16 PM
Well I tried a full object render, but without shutting TG4 down and re booting and it nicely rendered a 1200x750 small test render but then went unresponsive while finalizing it and eventually closed TG4 with no save....sigh. So this one lacks the vary colour on the pops and the added lilac pop and mountains hadn't realized themselves yet.
As a side note I watched that video on the acropolis and remembered my fascination with the Golden Mean, and as I was watching on the screen popped the ratio,1.6 so I popped that into my render camera to see if the proportion encourages better composed images.
Title: Re: Yet another Creek_And here it is
Post by: bobbystahr on February 16, 2017, 07:04:12 PM
For your consideration...C&C welcome...
Title: Re: Yet another Creek
Post by: masonspappy on February 16, 2017, 07:17:36 PM
I like this - it's a refreshing break from winter scenes. The Buddha seems a bit large to me, but don't know if that's really how big the statue is or just my perception.
Title: Re: Yet another Creek
Post by: Jo Kariboo on February 16, 2017, 08:47:05 PM
I very like the disposition of vegetations.
Title: Re: Yet another Creek
Post by: bobbystahr on February 17, 2017, 01:40:43 AM
Quote from: masonspappy on February 16, 2017, 07:17:36 PM
I like this - it's a refreshing break from winter scenes. The Buddha seems a bit large to me, but don't know if that's really how big the statue is or just my perception.

Yeah, that's something I'm uncertain about still...thinking on it.
Title: Re: Yet another Creek
Post by: bobbystahr on February 17, 2017, 01:41:49 AM
Quote from: Jo Kariboo on February 16, 2017, 08:47:05 PM
I very like the disposition of vegetations.

Thank you Pierre, sometimes I get lucky.
Title: Re: Yet another Creek
Post by: Dune on February 17, 2017, 02:51:47 AM
I would dump the mountain, and have the buddha sit on a rock promontery perhaps. Less shrub around it, but at least a clear view on which it sits. It's kind of floating now, it seems. And I would add some algae or lichen, so it's not so perfectly white. Like it's ancient! I do like the second POV. Perhaps also some more shore variety.
Title: Re: Yet another Creek
Post by: bobbystahr on February 17, 2017, 03:59:03 AM
Quote from: Dune on February 17, 2017, 02:51:47 AM
I would dump the mountain, and have the buddha sit on a rock promontery perhaps. Less shrub around it, but at least a clear view on which it sits. It's kind of floating now, it seems. And I would add some algae or lichen, so it's not so perfectly white. Like it's ancient! I do like the second POV. Perhaps also some more shore variety.

Agree on the Mountain and had considered making the Buddah a corroded bronze..good hints all...back from a jam too pooped to tweak so my morning has something in it to do now ...other than laundry.
Title: Re: Yet another Creek
Post by: luvsmuzik on February 17, 2017, 10:52:09 AM
I guess fleetwood's material file share for jade would not work outdoors...but would be a great one for an indoor use on that Buddha?
Veggies look great!
Title: Re: Yet another Creek
Post by: bobbystahr on February 17, 2017, 03:50:34 PM
Well back from the laundromat and I fired up TG4, loaded the creek scene, went to try and fix those lilacs but wne I hit the seed button it quit on me ...yet again. Guess I'll just have to phone Donny(my tech guy) as my life is a hell of restarts this way...will mess with other stuff till  I get more RAM.Pretty sure I just don't have enough of it.
Title: Re: Yet another Creek
Post by: bobbystahr on February 18, 2017, 01:36:38 PM
By disabling(not just hiding) everything but the buddah and the rock he sits on I was able to get a moss pop on the rock, and it's rendering but I've just noticed that the lilacs need editing, sigh and the moss is not right so I'm cancelling out, shutting TG and turning it off. Then I do the reverse and I think it will allow a bit of editing without crashing...most frustrating but am convinced it's RAM
Title: Re: Yet another Creek_Today's Update
Post by: bobbystahr on February 18, 2017, 03:37:21 PM
Well that method worked...will have to go through that again as I've yet to age the Buddah
Title: Re: Yet another Creek
Post by: masonspappy on February 18, 2017, 06:01:47 PM
Quote from: bobbystahr on February 18, 2017, 01:36:38 PM
By disabling(not just hiding) everything but the buddah and the rock he sits on I was able to get a moss pop on the rock, and it's rendering but I've just noticed that the lilacs need editing, sigh and the moss is not right so I'm cancelling out, shutting TG and turning it off. Then I do the reverse and I think it will allow a bit of editing without crashing...most frustrating but am convinced it's RAM
Bobby, just curious... does Terragen crash on every TGD you load? Or do the crashes seem to confine themselves to a few TGDs?
Title: Re: Yet another Creek
Post by: bobbystahr on February 18, 2017, 06:18:45 PM
Quote from: masonspappy on February 18, 2017, 06:01:47 PM
Quote from: bobbystahr on February 18, 2017, 01:36:38 PM
By disabling(not just hiding) everything but the buddah and the rock he sits on I was able to get a moss pop on the rock, and it's rendering but I've just noticed that the lilacs need editing, sigh and the moss is not right so I'm cancelling out, shutting TG and turning it off. Then I do the reverse and I think it will allow a bit of editing without crashing...most frustrating but am convinced it's RAM
Bobby, just curious... does Terragen crash on every TGD you load? Or do the crashes seem to confine themselves to a few TGDs?

It doesn't always crash, just on .tgd's with significant assets hence my theory that it's the RAM. I posted the first message re: this issue when I reported my first BSOD. I have had 3, maybe 4 of those but many where terragen goes 'Not responding' and eventually shuts down. hopefully I'll hear from the tech dude soon. Right off the bat the originalRAM I bought had one 8G stick bad which is how I got this 16 G stick in, he put it there in an attempt to prove to me that it was all I'd need but from the benchmark page I see folks with up to 128G RAM IIRC, so I'm pretty sure you can't have too much of it.
Title: Re: Yet another Creek
Post by: masonspappy on February 18, 2017, 07:39:44 PM
Quote from: bobbystahr on February 18, 2017, 06:18:45 PM
Quote from: masonspappy on February 18, 2017, 06:01:47 PM
Quote from: bobbystahr on February 18, 2017, 01:36:38 PM
By disabling(not just hiding) everything but the buddah and the rock he sits on I was able to get a moss pop on the rock, and it's rendering but I've just noticed that the lilacs need editing, sigh and the moss is not right so I'm cancelling out, shutting TG and turning it off. Then I do the reverse and I think it will allow a bit of editing without crashing...most frustrating but am convinced it's RAM
Bobby, just curious... does Terragen crash on every TGD you load? Or do the crashes seem to confine themselves to a few TGDs?

It doesn't always crash, just on .tgd's with significant assets hence my theory that it's the RAM. I posted the first message re: this issue when I reported my first BSOD. I have had 3, maybe 4 of those but many where terragen goes 'Not responding' and eventually shuts down. hopefully I'll hear from the tech dude soon. Right off the bat the originalRAM I bought had one 8G stick bad which is how I got this 16 G stick in, he put it there in an attempt to prove to me that it was all I'd need but from the benchmark page I see folks with up to 128G RAM IIRC, so I'm pretty sure you can't have too much of it.

Perhaps not applicable to your situation but I noticed that a few of my T3 TGDs tended to crash in TG4.  TGDs created in TG4 seemed to work ok.  But whatever cause is I hope you get it fixed soon - I know how frustrating the crashes can be  :(
Title: Re: Yet another Creek
Post by: bobbystahr on February 18, 2017, 11:15:11 PM
Quote from: masonspappy on February 18, 2017, 07:39:44 PM
Quote from: bobbystahr on February 18, 2017, 06:18:45 PM
Quote from: masonspappy on February 18, 2017, 06:01:47 PM
Quote from: bobbystahr on February 18, 2017, 01:36:38 PM
By disabling(not just hiding) everything but the buddah and the rock he sits on I was able to get a moss pop on the rock, and it's rendering but I've just noticed that the lilacs need editing, sigh and the moss is not right so I'm cancelling out, shutting TG and turning it off. Then I do the reverse and I think it will allow a bit of editing without crashing...most frustrating but am convinced it's RAM
Bobby, just curious... does Terragen crash on every TGD you load? Or do the crashes seem to confine themselves to a few TGDs?

It doesn't always crash, just on .tgd's with significant assets hence my theory that it's the RAM. I posted the first message re: this issue when I reported my first BSOD. I have had 3, maybe 4 of those but many where terragen goes 'Not responding' and eventually shuts down. hopefully I'll hear from the tech dude soon. Right off the bat the originalRAM I bought had one 8G stick bad which is how I got this 16 G stick in, he put it there in an attempt to prove to me that it was all I'd need but from the benchmark page I see folks with up to 128G RAM IIRC, so I'm pretty sure you can't have too much of it.

Perhaps not applicable to your situation but I noticed that a few of my T3 TGDs tended to crash in TG4.  TGDs created in TG4 seemed to work ok.  But whatever cause is I hope you get it fixed soon - I know how frustrating the crashes can be  :(

Just had my 5th BSOfrigginD so it's a door stop till it gets fixed. I've reinstalled TG4 on the dell in the meantime to do some control renders as at least this dell is and always has been stable
Title: Re: Yet another Creek
Post by: Dune on February 19, 2017, 02:00:39 AM
That's awfully frustrating, Bobby. I hope your guy can fix it. Perhaps another bad memory stick, or they just don't 'fit' the mobo?
Title: Re: Yet another Creek
Post by: inkydigit on February 19, 2017, 07:21:10 AM
Great image Bobby, hope your pc woes are sorted soon....
:)
Title: Re: Yet another Creek
Post by: bobbystahr on February 19, 2017, 11:22:28 AM
He's getting a phone call today as we have a long weekend here this week so he'll maybe have time to come and solve this conundrum.
I really think it's a lack of RAM issue as low RAM situations work fine. I am so frustrated I reinstalled TG on this old Dell and did a control render of a mid difficulty scene. As you'll see below that it rendered fine, but upon loading into TG4 on the Corsair it went all BSOD on me
Title: Re: Yet another Creek
Post by: archonforest on February 19, 2017, 11:49:59 AM
Smells like one of the ram stick is faulty there...
Title: Re: Yet another Creek
Post by: bobbystahr on February 19, 2017, 11:52:48 AM
Quote from: archonforest on February 19, 2017, 11:49:59 AM
Smells like one of the ram stick is faulty there...

There's only 1 a 16 G stick and it had been running fine till the large asset projects started which is why I suspect not enuff RAM...Low asset projects load and render fine though.
Title: Re: Yet another Creek
Post by: archonforest on February 19, 2017, 01:18:22 PM
Quote from: bobbystahr on February 19, 2017, 11:52:48 AM
Quote from: archonforest on February 19, 2017, 11:49:59 AM
Smells like one of the ram stick is faulty there...

There's only 1 a 16 G stick and it had been running fine till the large asset projects started which is why I suspect not enuff RAM...Low asset projects load and render fine though.

It happened several times that I run out of ram but it never crashed the pc. TG did freeze and I got a message that says out of ram but no crash. This is the reason I am  still thinking that something stinks in that chip. It could be only a cell that damaged or something...anyways...

Otherwise just an idea for you for the future. It is better to fill all the banks on your motherboard with smaller chips than get one stick. Like instead of a 16gb stick you get 2x8Gb or 4x4Gb sticks. This can give 10-50 percent performance boost depend on the application. Like one stick runs in single channel mode. 2 sticks runs in dual channel.
Title: Re: Yet another Creek
Post by: Dune on February 20, 2017, 02:31:22 AM
I don't know if a computer circumvents a bad spot on a stick, and it will only crash if that spot needs to be used with higher memory loads, but I can imagine something like that.
Title: Re: Yet another Creek
Post by: bobbystahr on February 20, 2017, 02:40:45 AM
Quote from: Dune on February 20, 2017, 02:31:22 AM
I don't know if a computer circumvents a bad spot on a stick, and it will only crash if that spot needs to be used with higher memory loads, but I can imagine something like that.

The thing is when he brought the stick it was still packaged, he installed it and ran the mem test and it came back 100%...I maintain I just don't have enough. Also I don't think the vid card would cause a crash unless it was dying and it's practically new still.
Side note, out of curiousity I uninstalled and reinstalled TG4 and except for memory issued\s it's been fine. One BSOD on a huge model that even PoseRay had a hard time with, and a few that quit 1/2 way down and closed the program but 50/50 on crash vs completion
Title: Re: Yet another Creek
Post by: Dune on February 20, 2017, 02:50:18 AM
It also helps not to have all sorts of software running. I sometimes get crashes when I have TG running (or paused) and open e.g. Photoshop. Probably also some issue with releasing memory.
Title: Re: Yet another Creek
Post by: bobbystahr on February 20, 2017, 03:18:48 AM
Quote from: Dune on February 20, 2017, 02:50:18 AM
It also helps not to have all sorts of software running. I sometimes get crashes when I have TG running (or paused) and open e.g. Photoshop. Probably also some issue with releasing memory.

yeah, that happened a bit on this dell but everything was on this... I got this confuser for TG so I don't leave anything in the BG when I work. I wish someone who could read error messages wold look at the one I posted in I think the BSOD thread. It probably says what caused it but not in human.
Title: Re: Yet another Creek
Post by: bobbystahr on February 20, 2017, 03:25:38 AM
Here's a redo done for testing complexity of the scene. No terrain geometry(seems to have impact) rendered here, under 1/2 hour....
Title: Re: Yet another Creek
Post by: luvsmuzik on February 20, 2017, 09:34:46 AM
Great use of objects here! All of your object shaders look great!  Is this a closed room or three sided open?
Title: Re: Yet another Creek
Post by: bobbystahr on February 20, 2017, 09:40:19 AM
Quote from: luvsmuzik on February 20, 2017, 09:34:46 AM
Great use of objects here! All of your object shaders look great!  Is this a closed room or three sided open?
just a box with a window...was originally a stained glass experiment.
Title: Re: Yet another Creek
Post by: bobbystahr on February 21, 2017, 01:48:14 AM
woo hoo, I managed to get to him on FaceBook messenger...soon I hope