Someone asked about converting fbx to obj the other day.
I downloaded this free bamboo by Nobiax at CG traders. Read me file says to link
nobiax.deviantart.com
Easy conversion in Blender 2.78
WIP
SSS for path and voroni PF applied to surface layer
Lots of fake stone shaders
I'm curious - I've never played with FBX but thought it could be directly imported into T4? Why convert to OBJ?
That may be masonspappy, I am so new to this importing stuff that i just assumed because the import menu says obj or tgo that it had to be that way. I did not even try fbx import. Free version here.
well, now I'm even more confused after looking more closely at fbx in T4. Looks like a landscape (perhaps animated) can be imported, but not an object.???? ???
Offline Oshyan
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Re: Thank you DAZ Studio, you've done it again!
« Reply #8 on: December 20, 2016, 07:38:45 PM »
Quote
You don't need the Pro version to test any object-related stuff. There is nothing in the Pro version that will make objects work better, as far as I can recall. The FBX import/export is only for syncing camera, light, and animation data. You can't currently load FBX-format objects. So if you can't already get a good OBJ into TG the way you want it to be, then the Pro version probably won't make that any better
What you can do with the Pro version, however, is use render elements to output data that you could more easily combine with a Daz figure render. If Daz can output alpha, then you could just render the Daz figure out with an alpha and composite that over the TG render. To get shadows properly cast on terrain you could just export the terrain geometry from TG, load it into Daz, and use it to get proper shadows. As long as Daz can output a shadow element itself you could composite onto the full terrain render into TG. Conversely you could use Front Projection of a Terragen render onto the terrain geometry imported into Daz and do the final render there with a TG environment for IBL.
- Oshyan
Quote from: masonspappy on March 08, 2017, 05:15:18 AM
well, now I'm even more confused after looking more closely at fbx in T4. Looks like a landscape (perhaps animated) can be imported, but not an object.???? ???
That is a copy paste of a thread I found about DAZ and FBX. Maybe this is where you read it?
I had pretty much figured that out by trying to import an FBX object I had laying around into Terragen , then realize that the only items I really could import were the ones specified in your post. I guess in a perfect world what I would like to do is create an object in blender (including color,specularity and Bump files ) , Then import that object into Terragen with links to those same files in tact so that I don't have to set them up over and over again (unfortunately I tend to tweak my models a lot even after they are "finished "). For a moment I had this wild and crazy hope that FBX might allow me to do just that. :P
Quote from: masonspappy on March 08, 2017, 08:18:43 AM
I had pretty much figured that out by trying to import an FBX object I had laying around into Terragen , then realize that the only items I really could import were the ones specified in your post. I guess in a perfect world what I would like to do is create an object in blender (including color,specularity and Bump files ) , Then import that object into Terragen with links to those same files in tact so that I don't have to set them up over and over again (unfortunately I tend to tweak my models a lot even after they are "finished "). For a moment I had this wild and crazy hope that FBX might allow me to do just that. :P
Haha....don't we all...fifty nodes reduced to three....
What I have been doing too...once I get an object fixed in TG is make a clip of the object texture nodes and keep it in the object folder :P
Quote from: luvsmuzik on March 08, 2017, 08:23:03 AM
What I have been doing too...once I get an object fixed in TG is make a clip of the object texture nodes and keep it in the object folder :P
Do you mean an actual clip file? Or save them as.TGO format?
Quote from: masonspappy on March 08, 2017, 09:31:34 AM
Quote from: luvsmuzik on March 08, 2017, 08:23:03 AM
What I have been doing too...once I get an object fixed in TG is make a clip of the object texture nodes and keep it in the object folder :P
Do you mean an actual clip file? Or save them as.TGO format?
I have to make a tgc, as I use the free version. You may be able to save a new object as tgo,...I do not know.
hmmm...should also work in free version, (I thought)
Try this:
- Import an OBJ into Terragen.
- At top of screen click on 'Node Network'
- Find the OBJ you want to save as a TGO.
- Right-Click on it and select "Save OBJ File"
- when the save window opens up there should be a 'Save as Type' box near the bottom of the screen. Click on this and select "Terragen Object files (*.tgo)". It should now save as a TGO file. When you import into Terragen all the file associations (eg specular, color, bump, etc) should be intact.
Quote from: masonspappy on March 08, 2017, 08:18:43 AM
I guess in a perfect world what I would like to do is create an object in blender (including color,specularity and Bump files ) , Then import that object into Terragen with links to those same files in tact so that I don't have to set them up over and over again (unfortunately I tend to tweak my models a lot even after they are "finished "). For a moment I had this wild and crazy hope that FBX might allow me to do just that. :P
You can do that with OBJ, as long as the material assignments don't change. After you edit the object in Blender and save it, in Terragen go to the object node and use the button with the disk icon to reload the .obj file.
Matt
Quote from: Matt on March 08, 2017, 01:08:08 PM
Quote from: masonspappy on March 08, 2017, 08:18:43 AM
I guess in a perfect world what I would like to do is create an object in blender (including color,specularity and Bump files ) , Then import that object into Terragen with links to those same files in tact so that I don't have to set them up over and over again (unfortunately I tend to tweak my models a lot even after they are "finished "). For a moment I had this wild and crazy hope that FBX might allow me to do just that. :P
You can do that with OBJ, as long as the material assignments don't change. After you edit the object in Blender and save it, in Terragen go to the object node and use the button with the disk icon to reload the .obj file.
Matt
Oh my gosh this is good to know! thank you!
That was me and I've found DAZ Studio4 does a bang up job as well
Quote from: luvsmuzik on March 08, 2017, 02:17:42 PM
Quote from: Matt on March 08, 2017, 01:08:08 PM
Quote from: masonspappy on March 08, 2017, 08:18:43 AM
I guess in a perfect world what I would like to do is create an object in blender (including color,specularity and Bump files ) , Then import that object into Terragen with links to those same files in tact so that I don't have to set them up over and over again (unfortunately I tend to tweak my models a lot even after they are "finished "). For a moment I had this wild and crazy hope that FBX might allow me to do just that. :P
You can do that with OBJ, as long as the material assignments don't change. After you edit the object in Blender and save it, in Terragen go to the object node and use the button with the disk icon to reload the .obj file.
Matt
Oh my gosh this is good to know! thank you!
But y gotta remember the face count has to stay the same. add or subtract faces/polys from an object and it wont match up, at least that's what I found the few times I've tried this...but keep the geometry the same and all is well.
Quote from: bobbystahr on March 08, 2017, 05:31:10 PM
That was me and I've found DAZ Studio4 does a bang up job as well
Yes, I thought it was bobbystahr. I mentioned Blender as it is free for me to use and I already have it. As we have discussed, it will probably be forever before I can use something else. It does take awhile to get used to. We can all count the render/model programs we have used over a lifetime it seems, ha! I am just relieved it doesn't have to be all in a text file and then converted. :) The room isn't big enough for my typos doing that stuff.
Something completely different; why is it that some of you guys always have these enormous quotes? Is that done automatically or deliberately?
Quote from: Dune on March 09, 2017, 01:48:15 AM
Something completely different; why is it that some of you guys always have these enormous quotes? Is that done automatically or deliberately?
Like leaving the statement you're responding to? I do it to maintain context if someone just drops in on my reply.
I've reached the age where, if the quote isn't 't directly in front of me, I forget what I'm replying to you before I ever finish typing. ;D ;D
I also thought if a quote was inserted in a reply, that person was notified of a reply, or has that changed?
I see. I don't think a quote has anything to do with notifications. You can set notifications for threads, I think. I did that earlier, but got so many mails, that I now just click the line under the welcome at the top left, and every morning read every new post. I won't miss a thing (so beware ;)), and won't need the quotes as I know what a thread is about. But you have a point, Bobby, when someone drops in for the first time, you may want the basis for a response. On the other hand, if I drop into a thread (other fora), I just read back if I want to know all.
Anyway, it was just a question ::)
QuoteBut y gotta remember the face count has to stay the same. add or subtract faces/polys from an object and it wont match up, at least that's what I found the few times I've tried this...but keep the geometry the same and all is well.
That's not quite right. You can change geometry, face count, more parts or less, doesn't matter
as long as the materials - count and names etc - stay the same. ;)
J Meyer's comment is a good usage of quoting. His comment addresses a specific part of the dialog and does not require the reader to comb through the previous entries to figure out what he's referring to.
Quote from: j meyer on March 09, 2017, 11:57:31 AM
Quote
That's not quite right. You can change geometry, face count, more parts or less, doesn't matter
as long as the materials - count and names etc - stay the same. ;)
ooops my brain went all dyslexic...that is in fact what I meant...pre occupied as I've been almost promised a new cpu and most of my brain is dead except for that thought, without heavy marshalling on my part
And this last one was all quote ???
Bobby typed inside the brackets of the quote code, so his reply looks like a double quote. Start quote end quote
As my grandpa used to say, "Being the well rounded person that I am, I know a little bit about everything, and a lot about nothing".
Quote from: Dune on March 11, 2017, 02:35:32 AM
all quote ???
That was simply inattention to what I was doing..this better heh heh
As far as Large Quotes, if I understand correctly, I have found that in the past I have done the cut - copy - paste thing to rearrange something in my post, which caused to font to become HUGE.
Maybe I just misunderstood :o
Quote from: Urantia Jerry on March 11, 2017, 10:01:52 AM
As far as Large Quotes, if I understand correctly, I have found that in the past I have done the cut - copy - paste thing to rearrange something in my post, which caused to font to become HUGE.
Like with any coding Jerry, if you happen to hook a command in with your copy paste, you might accidentally hook in something unintentionally. Those brackets, symbols, and letters tell the editor what to do, so *%*# happens. We have all done it a time or two, believe me.
I see. Well, I never actually read the quotes, unless they are short.
Yes, no, maybe?
Tried some sand, etc, etc...
Quote from: luvsmuzik on June 08, 2017, 12:15:28 PM
Yes, no, maybe?
Tried some sand, etc, etc...
Mood and light: yes.
Trees: yes.
Ground: no or maybe.
Bamboo: no. Imho the bamboo should be way more dense.
Thanks for your honesty archonforest!
Subtle changes.
Here's an idea on the scales of bamboo in a fairly natural setting
https://www.mattressclarity.com/wp-content/uploads/2017/02/CottonVsBambootree.jpg
https://s-media-cache-ak0.pinimg.com/736x/86/d2/9a/86d29a235dfe793b0c58b56442b4af06.jpg
Quote from: bobbystahr on June 09, 2017, 09:40:20 AM
Here's an idea on the scales of bamboo in a fairly natural setting
https://www.mattressclarity.com/wp-content/uploads/2017/02/CottonVsBambootree.jpg
https://s-media-cache-ak0.pinimg.com/736x/86/d2/9a/86d29a235dfe793b0c58b56442b4af06.jpg
Oh my! I guess I was waaay off there! Thanks bobby!