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General => Image Sharing => Topic started by: dhavalmistry on September 13, 2007, 11:57:37 AM

Title: Volker's Tutorial Result(s)
Post by: dhavalmistry on September 13, 2007, 11:57:37 AM
As said in Volker's thread, I would like this thread to be used as the "result showoff thread"

Hopefully everyone posts their results....anyway, Here is mine....Hope you like it....
Title: Re: Volker's Tutorial Result(s)
Post by: nvseal on September 13, 2007, 12:00:02 PM
Very very nice. I'm going to have to go through these.
Title: Re: Volker's Tutorial Result(s)
Post by: rcallicotte on September 13, 2007, 12:26:17 PM
This is nice.  As soon as my other render is finished, I'll post some of my results.

Maybe we could show some of our experiments here, too.

Here is what I'm waiting for (at 20 hours) -


Title: Re: Volker's Tutorial Result(s)
Post by: Volker Harun on September 13, 2007, 12:43:45 PM
This is nice ... I guess by reducing the displacements by 50-75% it would look very good.
Title: Re: Volker's Tutorial Result(s)
Post by: efflux on September 13, 2007, 12:46:59 PM
Nice rough surfaces.

Volker, I have to admit I have not even looked at some of your node ideas but I will do. I know there are some cool techniques.
Title: Re: Volker's Tutorial Result(s)
Post by: Seth on September 13, 2007, 12:56:20 PM
wow !!!
i need to do it too ! nice render !
Title: Re: Volker's Tutorial Result(s)
Post by: cyphyr on September 13, 2007, 01:12:22 PM
Quote from: calico on September 13, 2007, 12:26:17 PM
This is nice.  As soon as my other render is finished, I'll post some of my results.

Maybe we could show some of our experiments here, too.

Here is what I'm waiting for (at 20 hours) -

Extremely cool clouds but 20 hours, sheesh, lookin' forward to the finished work
Richard
Title: Re: Volker's Tutorial Result(s)
Post by: rcallicotte on September 13, 2007, 01:24:32 PM
Richard,

I'm putting it up at the Renderosity Contest for TG2.  I don't think I can show it here until that's finished.  Thanks for your interest, though.   ;D
Title: Re: Volker's Tutorial Result(s)
Post by: nvseal on September 13, 2007, 01:36:52 PM
Calico, that looks really really good. You must show us or give us a link to the contest.
Title: Re: Volker's Tutorial Result(s)
Post by: Oshyan on September 13, 2007, 01:42:13 PM
Quote from: dhavalmistry on September 13, 2007, 11:57:37 AM
As said in Volker's thread, I would like this thread to be used as the "result showoff thread"

Hopefully everyone posts their results....anyway, Here is mine....Hope you like it....
A very good take on a volcanic slope I reckon. :)

- Oshyan
Title: Re: Volker's Tutorial Result(s)
Post by: cyphyr on September 13, 2007, 01:51:44 PM
My thoughts exactly, the upper slopes of Mt Vesuvius ...
Richard
Title: Re: Volker's Tutorial Result(s)
Post by: dhavalmistry on September 13, 2007, 03:15:36 PM
thanx everybody.....I am rendering another scene rite now...will post as soon as its done!
Title: Re: Volker's Tutorial Result(s)
Post by: moodflow on September 13, 2007, 03:23:16 PM
Very nice results Dhavalmistry...   :)
Title: Re: Volker's Tutorial Result(s)
Post by: Volker Harun on September 13, 2007, 04:55:45 PM
Just to avoid humbleness ...
a link to the image I have chosen as base for the fractal lessons:

(http://www.renderosity.com/mod/gallery/media/folder_150/thumb_1491893.jpg) (http://www.renderosity.com/mod/gallery/index.php?image_id=1491893&member)

I am glad that you have fun with this technique :)
Title: Re: Volker's Tutorial Result(s)
Post by: nvseal on September 14, 2007, 01:04:19 PM
A render I did while playing with Volker's tutorial. There is some other stuff in there as well.
Title: Re: Volker's Tutorial Result(s)
Post by: rcallicotte on September 14, 2007, 04:30:37 PM
Here's my first try - Comments are welcome.  That's why I'm including the TGD.

I did the tutorial two or three times and then tore apart Volker's TGD.  Then, I recreated my own. 

Title: Re: Volker's Tutorial Result(s)
Post by: rcallicotte on September 14, 2007, 04:31:26 PM
@nvseal - Nice job.  I'm not sure I'm getting that nice surface yet.
Title: Re: Volker's Tutorial Result(s)
Post by: dhavalmistry on September 14, 2007, 05:20:57 PM
Just another quick render......
Title: Re: Volker's Tutorial Result(s)
Post by: Volker Harun on September 15, 2007, 09:29:21 AM
Calico ... funny colours ,-) I'll look into the file later.
Dhavalmistry ... I like this version much more!
nvseal ... that is good!

I have done the following:

(http://www.renderosity.com/mod/gallery/media/folder_153/thumb_1521581.jpg) (http://www.renderosity.com/mod/gallery/index.php?image_id=1521581&member)

The green uses two layers of the Tutorialshaders - the darker green has a scaled shader for breakup.
The rocks have two layers, two.
Standard cumulus clouds with increased coverage and some changes in the lighting (0.5 SampleQuality)

Rendertime was a bit less than 7 hours on 0.9 quality, AA 8 and GI 2|2.

Volker
Title: Re: Volker's Tutorial Result(s)
Post by: old_blaggard on September 15, 2007, 12:29:25 PM
Very nice!  Those surfaces remind me of the ones that some users were able to achieve in TG 0.9, but only with dozens of surface layers.
Title: Re: Volker's Tutorial Result(s)
Post by: nvseal on September 15, 2007, 01:56:30 PM
Great surfaces Volker. Here is another shot using using your tutorial (although you really can't see it), some trees, and some other clouds. If you wonder why it's called Mexico it's because, to me, it looks a bit like some parts of Mexico I've been too.  ;D
Title: Re: Volker's Tutorial Result(s)
Post by: Volker Harun on September 15, 2007, 02:45:34 PM
The main advantage of this surface is that it works in any scale. And as soon as you use it more than 2 times in a scene, it saves rendertime.
The population looks convincing.
Title: Re: Volker's Tutorial Result(s)
Post by: rcallicotte on September 16, 2007, 06:32:21 PM
Volker, my first image (above) was manipulated in Photoshop.  After some changes to the color in the nodes, here is the TG2 version (first one) and the same render after Photoshop (in the next row below).

I'm open to other comments.
Title: Re: Volker's Tutorial Result(s)
Post by: rcallicotte on September 16, 2007, 06:32:58 PM
The exact same one as above after Photoshop.
Title: Re: Volker's Tutorial Result(s)
Post by: dhavalmistry on September 17, 2007, 04:34:09 PM
another quick render....I know its pretty dark...but I am working on it....
Title: Re: Volker's Tutorial Result(s)
Post by: Volker Harun on September 17, 2007, 05:36:16 PM
Good work on the greens!
Title: Re: Volker's Tutorial Result(s)
Post by: Volker Harun on September 23, 2007, 05:24:34 PM
This will probably be my last 'surface study'  on rocks:

(http://www.renderosity.com/mod/gallery/media/folder_153/thumb_1526813.jpg) (http://www.renderosity.com/mod/gallery/index.php?image_id=1526813&member)

I feel free to go for something completely different.

Volker
Title: Re: Volker's Tutorial Result(s)
Post by: dhavalmistry on September 23, 2007, 07:54:13 PM
Asalam aleikum

I see you are Islamic......nice results.....
Title: Re: Volker's Tutorial Result(s)
Post by: bigben on November 03, 2007, 08:09:23 AM
OK, so I was a bit slow on the uptake.  I figured it was owrth going through the tutorial to fill a few gaping holes in my knowledge.... filled quite a few. At the moment I'm working on creating 5 coloured surfaces for use in my NZ animation (3 for grass, 1 for trees, 1 for rocks) This one, is for green.

1 terrain with fractal detail, and a surface for rocks (base), snow and green.

I'm using the results from the tutorial slightly differently, incorporating them with my existing way of surfacing. I use the "One for all" group to provide the main colour tinting for the surface, with two extra nodes to create a BW version of the output node for variation (Convert red to scalar and a colour adjust to normalise values). This approach will probably mean I'll end up with two similar groups... one for tinting vegatation and one for tinting rocks.

There's still a bit of variation to go (haven't added blending shaders for the power fractals yet). I'll post a TGD when I've finished one shader. Camera height is 2m.
Title: Re: Volker's Tutorial Result(s)
Post by: rcallicotte on November 03, 2007, 08:42:04 AM
BB - I could see how the green could appear to be grass at a distance and with some cover brush / trees. 
Title: Re: Volker's Tutorial Result(s)
Post by: Volker Harun on November 03, 2007, 04:38:19 PM
The blending fractals are very important - in my humble opinion. They will make the shaders more vivid.

In the files I uploaded in various threads, there is a group called 'Leaf Colour' - it might be interesting to explore:
Title: Re: Volker's Tutorial Result(s)
Post by: bigben on November 03, 2007, 06:39:09 PM
Thanks Volker. I'll have a look at that.

Here is the image with fake stones added.  I've left all of the nodes "exposed" for now until I sort out my own variation, but the idea of hiding them in a group is nifty. The group name makes them easier to find in the list of nodes.  This can also be useful for hiding processing nodes in a clip while leaving input values/connections exposed in the group instead of moving all the processing nodes into 1 position.

[edit] uh oh.... every now and then when some gaps are filled the extra connections open the floodgates of ideas.... ;)  The biggest problem with the grass in this image is possibly that is too even in height... Add an duplicate fake stones layer, increase the height, drop the density and increase the density variation and you have fractal undulations in the grass.  But the best bit is definitely the savings in memory usage. 

Screengrab 2 is a partial render with second fake stones layer so you can see the "blades" at the edge of the render (no extra breakup of density shader yet)[/edit]
Title: Re: Volker's Tutorial Result(s)
Post by: dhavalmistry on November 03, 2007, 07:47:28 PM
I have something similar rendering right now....but as you can see...its taking awfully long time to render....

all done using functions....
Title: Re: Volker's Tutorial Result(s)
Post by: Volker Harun on November 03, 2007, 08:05:57 PM
Ohhh - it looks like I need a 48hours day! Your results look better than anythin I imagined!
Title: Re: Volker's Tutorial Result(s)
Post by: bigben on November 03, 2007, 08:46:56 PM
It was much better than I imagined too. I had left out the blending shaders as I had also left out the low colour which was providing extra variation.... but yours works better.  Running a render with a tree in it for some extra scale, although the grass will probably be a little short. I'm guessing at this stage that this could replace grass objects at around 50m which would be a big help.

I'm also using an experimental modification of my fill light setup adding a large (30 degrees) soft shadow to one light and removing 3 others. The tree will show how much tweaking is left to do.

Render times are longish, but not excessive, and there's no waiting for the populator which will be a big time saver for animations. I think that because the rocks are so thin that they still render relatively quickly comared to larger stones at this distance with displaced surfaces.

[Edit] watching the render now...  :o  so far so good. No arguments on the colour variation  ;D[/edit]
Title: Re: Volker's Tutorial Result(s)
Post by: child@play on November 03, 2007, 09:53:07 PM
wow, that rocks! really great work here, especially on the 'grass'. dhav, some damn nice grass patches  :o
Title: Re: Volker's Tutorial Result(s)
Post by: bigben on November 03, 2007, 10:30:58 PM
Here's a progress on my last render. I have some ideas for fixing my new fill light setup but that's another story.

Detail 1
AA 7
Title: Re: Volker's Tutorial Result(s)
Post by: nvseal on November 03, 2007, 10:56:13 PM
WOW!!!  :o And this is fake grass!
Title: Re: Volker's Tutorial Result(s)
Post by: bigben on November 03, 2007, 11:37:22 PM
That's what I said when I saw it  ;)  For certain grass types/camera angles I think this would be good enough to use without objects at all for animations by the time you take motion blur into account.

[edit] rather than take up more space in this thread I'll add the last test here. A slight change to the lighting. Nothing has changed in the fake stones clip though. There are two of them in this with the stone height being the only difference.[/edit]
Title: Re: Volker's Tutorial Result(s)
Post by: Seth on November 04, 2007, 04:32:03 AM
very very good job !
Title: Re: Volker's Tutorial Result(s)
Post by: nvseal on November 04, 2007, 08:49:14 AM
Wow, this is some really fantastic stuff. This could be a very good way to add grass to an entire planet.
Title: Re: Volker's Tutorial Result(s)
Post by: child@play on November 04, 2007, 09:28:31 AM
awesome stuff bigben!

just a little bragging from me here. the small displacement isn't as nearly as good as volker's work, same with colouring, but maybe someone can mix all this together and make a nice scene for a tutorial or so
Title: Re: Volker's Tutorial Result(s)
Post by: dhavalmistry on November 04, 2007, 11:08:16 AM
Quote from: child@play on November 04, 2007, 09:28:31 AM
awesome stuff bigben!

just a little bragging from me here. the small displacement isn't as nearly as good as volker's work, same with colouring, but maybe someone can mix all this together and make a nice scene for a tutorial or so

how did you do that??....strata and perlin??
Title: Re: Volker's Tutorial Result(s)
Post by: moodflow on November 04, 2007, 06:13:34 PM
Quote from: dhavalmistry on November 03, 2007, 07:47:28 PM
I have something similar rendering right now....but as you can see...its taking awfully long time to render....

all done using functions....

This grass looks really nice so far.  Definitely post the results for us.   8)
Title: Re: Volker's Tutorial Result(s)
Post by: Mr_Lamppost on November 10, 2007, 10:44:36 PM
Oh I wish I had seen this one a few days ago  :'(

I started experimenting with using very tall thin fake stones to make grass because I couldn't use objects or grass clumps as they would spill over the kerb.  I am quite pleased with my fake grass, I got as far as adding a second layer to vary the height but see now how I can improve it quite a bit more  ;)

The sphere is just there to give me a working scale, the trees need fixed although I may use different objects.  I have an idea about improving the gravel but this was a test of the grass.
Title: Re: Volker's Tutorial Result(s)
Post by: old_blaggard on November 10, 2007, 10:50:03 PM
This looks quite nice :).  I look forward to seeing where this one goes.
Title: Re: Volker's Tutorial Result(s)
Post by: rcallicotte on November 11, 2007, 10:07:04 AM
This reminds me of the man from U.N.C.L.E. for some reason.  Cool beginning.
Title: Re: Volker's Tutorial Result(s)
Post by: Mr_Lamppost on November 17, 2007, 07:29:20 PM
QuoteThis reminds me of the man from U.N.C.L.E. for some reason.

Which node do I use to open Channel D?   ;D
Title: Re: Volker's Tutorial Result(s)
Post by: rcallicotte on November 18, 2007, 09:55:57 AM
LOL