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General => Terragen Discussion => Topic started by: moodflow on December 29, 2006, 06:40:57 PM

Title: Fake Stones Shader is the MONEY...
Post by: moodflow on December 29, 2006, 06:40:57 PM
Its usually quite tough to get that "crackly dry caked mud rock" look on terrain.  Mojo got it to a point, but the interface was hideous to me.  Bryce, and TG1, it had to be faked.  I'm loving this new TG2.

Here is an image I just rendered in about 12 minutes, using 7 levels of fake stones on top of one another, with the sizes increasing and density decreasing as the layers increase.  These bumps and ridges are real.  I did use a custom image map for the base texture, but it only adds a slightly varying effect.  I tried it without, and it looked about as good.

Title: Re: Fake Stones Shader is the MONEY...
Post by: FrankThomas on December 29, 2006, 06:43:48 PM
damn that's good ! Any chance of posting the terrain file so we can take a look ??  ;D
Title: Re: Fake Stones Shader is the MONEY...
Post by: vissroid on December 29, 2006, 07:05:47 PM
what he said. lol
Title: Re: Fake Stones Shader is the MONEY...
Post by: moodflow on December 29, 2006, 07:09:22 PM
heheh yea  ;)
Title: Re: Fake Stones Shader is the MONEY...
Post by: moodflow on December 29, 2006, 07:20:47 PM
Ok here is the file, but it includes a link to a file thats located on my local machine, so not sure what type of error it will give ?

You can just change that file location to another image of your own, or simply remove it and add color and displacement.
Title: Re: Fake Stones Shader is the MONEY...
Post by: vissroid on December 29, 2006, 08:01:39 PM
nice thanx. def' learned a couple things. :P
Title: Re: Fake Stones Shader is the MONEY...
Post by: littlecannon on December 29, 2006, 08:45:37 PM
Thanks... I just learnt a few things too.
Title: Re: Fake Stones Shader is the MONEY...
Post by: Oshyan on December 30, 2006, 04:54:27 AM
Very nice work. Quite a realistic effect!

- Oshyan
Title: Re: Fake Stones Shader is the MONEY...
Post by: FrankThomas on December 30, 2006, 09:55:53 AM
if you plug a reflection shader onto the output of the pebble shaders, it gives a rather nice effect (or it did with the photo I was using as a texture.) Takes forever to render though
Title: Re: Fake Stones Shader is the MONEY...
Post by: rcallicotte on December 30, 2006, 10:01:04 AM
Thanks for the file.  GREAT WORK!
Title: Re: Fake Stones Shader is the MONEY...
Post by: MooseDog on December 30, 2006, 11:05:53 AM
beautiful!  thx for sharing :)
Title: Re: Fake Stones Shader is the MONEY...
Post by: monks on December 30, 2006, 02:06:22 PM
WOW!  :)

monks
Title: Re: Fake Stones Shader is the MONEY...
Post by: moodflow on December 30, 2006, 02:27:23 PM
Yea, I added a reflection shader just after I posted the file, and it took forever to even get past the initial sampling process, so I gave up.  I was hoping to get a similar effect to the Luc Bianco canyon image with the "wet" rocks, which looks amazing.  I just need more patience at this point (or another PC to render on as well  ;) )

This app is WELL worth the price paid, thanks Planetside.
Title: Re: Fake Stones Shader is the MONEY...
Post by: buchvecny on December 30, 2006, 02:43:00 PM
great :D added to my l33t tutorial thread.
Title: Re: Fake Stones Shader is the MONEY...
Post by: FrankThomas on December 30, 2006, 04:55:45 PM
Quote from: moodflow on December 30, 2006, 02:27:23 PM
I just need more patience at this point (or another PC to render on as well  ;) )

This app is WELL worth the price paid, thanks Planetside.

I so need to walk out of the office with one of the servers under my arm :)
Quad Xeon processors and stupid amounts of RAM - wonder if they'd miss one heh
Title: Re: Fake Stones Shader is the MONEY...
Post by: stargsr on December 30, 2006, 06:03:43 PM
 :o Please share.

Title: Re: Fake Stones Shader is the MONEY...
Post by: crazymonkey on December 30, 2006, 06:49:42 PM
nice man, great effect and detail...
Title: Re: Fake Stones Shader is the MONEY...
Post by: crazymonkey on January 02, 2007, 06:36:49 PM
had to have a play with this one :) came up with this.
Title: Re: Fake Stones Shader is the MONEY...
Post by: MeltingIce on January 02, 2007, 11:08:39 PM
Thats pretty cool but why is there a discontinuity right down the middle of your image?  Did you do that trick for dual core processors where you render each half of the image in a different instance of TG2?
Title: Re: Fake Stones Shader is the MONEY...
Post by: Doofus on January 03, 2007, 12:34:37 AM
The texture will be set to repeat twice and it will be aligned with the camera. There is a line horizontally too. It would work better if it was a seamless texture.
Title: Re: Fake Stones Shader is the MONEY...
Post by: crazymonkey on January 03, 2007, 12:58:21 AM
yep, no discontinuity, just the way the texture tiled :(
Title: Re: Fake Stones Shader is the MONEY...
Post by: CaptoAmazo on January 16, 2007, 06:59:35 PM
wow thats awesome. im gunna have to try that now.
Title: Re: Fake Stones Shader is the MONEY...
Post by: Lucio on January 16, 2007, 07:05:17 PM
very beautiful work, and thanks for sharing!
Title: Re: Fake Stones Shader is the MONEY...
Post by: Will on January 16, 2007, 07:07:04 PM
Frank if you take a server get me one too!
Great use of the fake stone shaker I love the results.

Regards,

Will
Title: Re: Fake Stones Shader is the MONEY...
Post by: groverwa on January 16, 2007, 07:20:25 PM
crazy monkey

Nice pic

I have found that some image shader pics tile into 4 quadrants and if you go to projection type it will be "through the camera" - by accident I found that by making the projection type "UV ojbect" and then going back to "Through the camera" the image shader pic is now just 1 pic

Hope this will help

Mike
Title: Re: Fake Stones Shader is the MONEY...
Post by: rcallicotte on January 17, 2007, 09:17:11 AM
That maneuver sounds like a bug, doesn't it?


Quote from: groverwa on January 16, 2007, 07:20:25 PM
crazy monkey

Nice pic

I have found that some image shader pics tile into 4 quadrants and if you go to projection type it will be "through the camera" - by accident I found that by making the projection type "UV ojbect" and then going back to "Through the camera" the image shader pic is now just 1 pic

Hope this will help

Mike
Title: Re: Fake Stones Shader is the MONEY...
Post by: groverwa on January 17, 2007, 09:43:12 AM
calico

does this happen to you??

anyone else have the problem??

Mike
Title: Re: Fake Stones Shader is the MONEY...
Post by: inkydigit on January 17, 2007, 10:20:49 AM
nice job moodflow...thanks for sharin...I have learnt something today!!
Title: Re: Fake Stones Shader is the MONEY...
Post by: moodflow on January 18, 2007, 11:42:46 AM
Quote from: inkydigit on January 17, 2007, 10:20:49 AM
nice job moodflow...thanks for sharin...I have learnt something today!!

No problem!  I think if we all work together and try to tackle certain aspects of image making, we can come up with a library of amazing resources.  Thats my goal atleast.
Title: Re: Fake Stones Shader is the MONEY...
Post by: neon22 on January 21, 2007, 07:48:43 PM
I took Moodflow's tgd and removed the image. Then colored the last couple of layers of rocks - so I could see it working...
(http://stones-test-2stones.jpg)
Then I thought it would be interesting to see if I could put some of the detail onto the largest rock. Its already calculated so I attached it from two layers earlier. Yuk...   but whats that on the left ?
(http://stones-test-2stonesassurfaceshader.jpg)
Closer examination reveals that the idea is there but I can't control it. Looks inside out.
(http://stones-test-7surfshade.jpg)
So try some experiments with inverse and lo and behold this.
(http://stones-test-7surfcalc.jpg)
I think we could use this mechanism in other places. Would anyone like to continue along this vein ?
I am sure we can improve this... more displacement somehow ?
Maybe there is an easier way to sort-of normalise than this ?

If you attach it to the blendshader it'll crash :-(
Title: Re: Fake Stones Shader is the MONEY...
Post by: moodflow on January 21, 2007, 08:38:07 PM
Wow!  Amazing stuff there... nice work!
Title: Re: Fake Stones Shader is the MONEY...
Post by: neon22 on January 22, 2007, 02:41:13 AM
Turns out we don't need the "compute normal" :-)
Here is a render and a simplified tgd with two levels of reuse of earlier levels for surface shaders
Title: Re: Fake Stones Shader is the MONEY...
Post by: Andrew on March 18, 2007, 06:10:34 PM
Man, how did you guys make the texturing for your rocks? I kinda know my way around Photoshop, and I'm still kinda a beginner at TG2... but I've got no idea how you made such amazing textures.

Huge props to you guys, crazymonkey and moodflow, truely some incredible pics.

-A