Just felt inspired to delve back into this stuff. C&C moist welcome
The glass looks really "flat" what would the result of putting two of the window glass objects a SMALL distance apart and with slightly different transparencies, would that bend the light in the correct way to look more like a pane of glass with a true depth? Or can it be done easier than that?
I do like the "rays" although I think the projected shadow looks too clear. Overall tonal balance is good.
Quote from: Ethrieltd on May 31, 2017, 11:00:28 AM
The glass looks really "flat" what would the result of putting two of the window glass objects a SMALL distance apart and with slightly different transparencies, would that bend the light in the correct way to look more like a pane of glass with a true depth? Or can it be done easier than that?
I do like the "rays" although I think the projected shadow looks too clear. Overall tonal balance is good.
I'm doing a test of a 2 part glass right now. The main one, the glass, is an extruded plane identical in size and it uses the 2D plane as well.
The glass on has shadows and double sided disabled as it's now a solid object with no holes and shadows don't have true transparency as yet.
For the 2D plane I selected forced displacement and displace 0.1 and used an alpha of the black/came in the image map to cut it out and made it dark grey with light grey specularity. will post when the test is done, rendering 2 TG's on my workstation, LOL
and here tis
Good stuff bobby.
Hear hear. Let's have it again, Bobby; so 2 identical planes (imported?), one single sided, without shadows and colored glass image map, one doublesided with opacity map, displacement and shadows?
Looks fantastic, Bobby!
I'm impressed - cool, Bobby!
Quote from: bobbystahr
I'm doing a test of a 2 part glass right now. The main one, the glass, is an extruded plane identical in size and it uses the 2D plane as well.
The glass on has shadows and double sided disabled as it's now a solid object with no holes and shadows don't have true transparency as yet.
For the 2D plane I selected forced displacement and displace 0.1 and used an alpha of the black/came in the image map to cut it out and made it dark grey with light grey specularity. will post when the test is done, rendering 2 TG's on my workstation, LOL
and here tis
Yep, now that's more like it. It's looking like real glass now, with actual real glass like physical properties.
For a gold star (or three, possibly up to ten) can you make it look like the panes are slightly thicker at the bottom like real historic stained glass? ;) Areas where the surface of the glass isn't perfectly flat, like the Crown glass traditionally used in windows? ;) ;)
Quote from: Ethrieltd on June 01, 2017, 07:48:01 AM
Quote from: bobbystahr
Yep, now that's more like it. It's looking like real glass now, with actual real glass like physical properties.
For a gold star (or three, possibly up to ten) can you make it look like the panes are slightly thicker at the bottom like real historic stained glass? ;) Areas where the surface of the glass isn't perfectly flat, like the Crown glass traditionally used in windows? ;) ;)
Thanks but I'll settle for the silver star, no can do in Imagine3D.
Urged on by Ethrieltd's encouragement I went whole hog and made 3 new windows, all 2 part with shadow casting came that you'd notice in the correct lighting for that, but not with trees in the way
Quote from: Hannes on June 01, 2017, 03:48:21 AM
Looks fantastic, Bobby!
Thanks mate....check the update; I think it's better.
Quote from: Dune on June 01, 2017, 02:06:17 AM
Hear hear. Let's have it again, Bobby; so 2 identical planes (imported?), one single sided, without shadows and colored glass image map, one doublesided with opacity map, displacement and shadows?
the colour/glass portion is a solid 3D very thin plane textured with a Glass and a Merge sset to add and the came plane is a 2D plane with Displacement Forced to give solidity to the came and coloured black with medium grey specularity, and the bottom glass are clear glass.
Thanks Bobby. So it's a very thin box, not a plane? A plane is ultrathin by itself.
Quote from: Dune on June 02, 2017, 07:34:06 AM
Thanks Bobby. So it's a very thin box, not a plane? A plane is ultrathin by itself.
Indeed but I wanted actual depth to the coloured glass hence the very thin box technique. If we actually had proper caustics having the box would make a larger difference.
Great new glass effect, Bobby!
Quote from: DocCharly65 on June 02, 2017, 12:05:17 PM
Great new glass effect, Bobby!
Thanks Nils, the middle one seems out of alignment as it shouldn't be blurred...must fix that after I go pay my property taxes...which is coming right outa my TG upgrade fund as a matter o fact....sigh