I tried something; fire following terrain, but the lack of render speed is putting me off. This took almost 2 hours, not even using a compute terrain. I would have though such a thin layer of cloud would render faster, but the cloud squeezing (from 450m to about 25m, twice) and bending with mountain is probably much to compute. The principle works though.
Don't pay attention to the horrid glowing embers on ground. Just proof of principle.
Gonna be great. For image size, I do not think render time is so bad. I also do not think it is always the compute terrain that adds render time, as I have a fake stone setup with four compute terrains that renders in about an hour, without clouds in scene. Don't get all technical, I just was saying... :)
well except for the render time purty durn good Ulco....
fine work :)
It's a bit fickle to set up and get the clouds to follow terrain exactly, but it works (the yellow stuff are flames ;)). Got the smoke cloud to high and thin though in this test.
There's another thing that still bugs me; the localizing parameters. If entering a number in Z, the whole cloud disappears, while the localizing is not checked. But it might have to do with the 'textures move with cloud' being enabled.
Even with all the descriptive labeling of nodes I'm totally lost...wish i could help, I'd be a lot brighter than I am, heh heh
Quote from: bobbystahr on June 07, 2017, 09:15:38 AM
Even with all the descriptive labeling of nodes I'm totally lost...wish i could help, I'd be a lot brighter than I am, heh heh
Dito!
...and if I would try this - it would have only 2 nodes (no blue node) but about 2000 populations รก 2 millions instances ;D ;D
But anyway very interesting project!