This is a WIP...........it will probably remain so. Render time was almost 5 hours with a detail setting of .25 and AA setting of 2. Any suggestions..................? :o
I thought you had a pretty fast machine. Render like this on an i7 should maybe take half an hour, even less with your settings. Compared to my latest Park renders; they took 30-40mins. with detail 8 and AA8 and soft shadows (5 samples though).
v3 clouds for smoke perhaps? Compute terrain? Some hidden RT reflection?
Quote from: Dune on June 09, 2017, 02:30:22 AM
I thought you had a pretty fast machine. Render like this on an i7 should maybe take half an hour, even less with your settings. Compared to my latest Park renders; they took 30-40mins. with detail 8 and AA8 and soft shadows (5 samples though).
v3 clouds for smoke perhaps? Compute terrain? Some hidden RT reflection?
That render time is long, check your atmo samples.
*As far as the lava add some luminosity to the reds, make them glow.One other thing I would add some negative displacements on the flow map. That will make the lava carve through the rock
Version 3 clouds that have a small amount of intersection. ???
I'd change that to v2 clouds to begin with, no need for the more sophisticated v3 here. Might save quite some time. What's the render time without clouds? Maybe anything in there too, that you can loose. Like compute terrain!
Render time without clouds with the same settings...............1:29. That is one minute and 29 seconds. ;D Guess I will try V2 clouds. :P
Version 2 clouds................3 minutes and 15 seconds at the same settings. :)
Looks cool :)
How many v3 cloud layers did you have? The render times add up a lot with multiple layers. We're working on optimizations for this however.
- Oshyan
3 layers Oshyan. :)
Yeah, not surprising that render times were high. As others have noted, v2 clouds are still quite useful. In your particular scene I don't think the new v3 cloud shading really added much benefit, so using v2 makes sense. We also don't recommend using v3 clouds for thin mist/fog, as another example. The new "multiple scattering" rendering capabilities in v3 clouds are not not that important to the look of certain types of clouds and fog.
- Oshyan
Glad that worked, Richard. You can do more renders in the same time now ;)
Last render................8 AA and .65 detail. :)
Nice. I only see the sun through the volcano. Perhaps it's nice to put the sun just on the edge of the volcano, skimming it, so you can have some starburst and flare from the flanks of that mountain and still have the clouds translucency (now that it renders so fast).
Cool developement -- and congrats for the shorter rendertime.
Ulco's idea with the sun is interesting :)
Another last one............... :)
Excellent improvments! Nice series too!
eggcelent....
Great.
Quote from: bobbystahr on June 13, 2017, 08:52:19 PM
eggcelent....
I like the render AND how Bobby spelled that word ;D ;D ;D
Quote from: DocCharly65 on June 14, 2017, 06:59:52 AM
Quote from: bobbystahr on June 13, 2017, 08:52:19 PM
eggcelent....
I like the render AND how Bobby spelled that word ;D ;D ;D
I just cannot help myself some daze
I am assuming you are using an erosion flow map for the lava? If not whatever you are using as its mask I would connect a displacement shader and add a - value to it. This will add a channel for the lava to flow
Added a negative displacement to the terrain stack masked by the flow map.................honest, this is the last one. :P
Even better, you've also increased the visibility of the sun's rays passing thru the lower cloud...big LIKE
Better with the higher contrast now! Good work!