...then decided not to displace the Painted shader but just apply a Water shader, then made a new Surface layer masked by the inverse River and off set it's displacement by a bunch. Pleased with the result I bashed on till this finally arrived..C&C welcome....
Model of Peter from SketchFab
Peter by photogrammetryworkshop is licensed under CC Attribution
Nice atmosphere there!
Perhaps the shore of the river needs a bit work. There are some quite straight borders.
Yes, I would definitely go for a warped SSS instead of painted river.
How was the glow/magic done? That's more like what I wanted to achieve here:-
http://www.planetside.co.uk/forums/index.php/topic,23183.msg235203.html#msg235203
Which is (I think) the same thing, but less detailed.
That's a light with glow enabled inside the octahedron and a fog level of I think 3....it's on the other computer which is off atm so I can't check.
Quote from: Dune on June 16, 2017, 06:04:48 AM
Yes, I would definitely go for a warped SSS instead of painted river.
Well yes,but my point was to get a fast cheap river that would flow over mild hills semi realistically from a mid distance...kind of a background feature more than a focus...and from that point of reference it works well...I just did a close up with a character cuz I just got Peter and was feeling um, semi snarky to new agers yesterday heh heh heh. The back story and the reflection I didn't manage to get on the river is a gigantic octahedron MotherShip about 1 k up franticly scanning for her baby trapped by the trancer at river's edge.
Nice idea. A bit stronger light or another light on his face, maybe?
Like this one too. Curious if you used coastline smoothing on initial terrain fractal? Trying to work with a built-in feature, I am, I am....
Quote from: luvsmuzik on June 20, 2017, 09:23:58 AM
Like this one too. Curious if you used coastline smoothing on initial terrain fractal? Trying to work with a built-in feature, I am, I am....
nope, but in my experience it's a lotta testing then boom, y nail it.