Hi
here`s a little wip sequence of a default scene Fractal Terrain evolving into a mountainous structure.
It is not yet (perhaps) worked out in high detail.
I wanted to explore the use of Transform Shaders, Masks, Redirect Shaders to better understand what they are doing.
Starting off with a small masked fractal terrain I added a duplicate of that on top of itself, only showing through where
the distribution shaders altitude settings allow.
The transform shaders move the different masses (terrains, power fractals) around and let them interact with each other.
A little bit like a boolean operation.
Since I use a simple fractal terrain node (and not a displaceable object, for example) the mask applied to this node determines
how much fractal "mass" is available for the process. Make it larger --> more terrain to interact with. Make it smaller --> less terrain.
Transforming the different structures this way does not run out of "building material" so to speak.
First set of pictures shows the progress in place - the terrains have not yet been moved .
Cheers, Klaus
Second set of pictures shows what happens when you move the different fractal terrains (and with them all the other stuff) around against each other. Cheers, Klaus
ps: I hope, I don`t bore anyone to tears... ???
And this is a screenshot of the node network. Quite simple, not very many nodes, actually.
Cheers, Klaus
Good stuff. These are some very nice structures.
Thank you, Rumburak!
Very very nice! Experiments are never boring! Thank you for sharing this.
Hi,
here`s a mix out of the Fractal terrain from a Default scene and a steep ridge done with blue nodes.
Clouds are Easy Clouds Altocumulus Castellanus, Coverage:0.85 and Grow:3.5, 130mil Voxels.
CHeers, Klaus
Nice experimentations! I like n.24 to 33.
Thank you Jo Kariboo.
Here`s another one.
Some specks in the left of the render. Forgot to edit them out.
CHeers, Klaus
That's friggin amazing man....
Kind of looks like a quarry.
@bobbystahr: thanks very much!
@Dune: ...now that you mention it...
And sorry for the late reply. Your comments slipped through my "filters".
CHeers, Klaus