A cold mission:
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Nice one. If you care for some C&C; I would break up the strata by a larger scaled billow PF (50/500/10) with color roughness down to 1 or 2.
Thank you, Dune. I'll throw that in and see what happens.
We're you thinking in terms of the PF connected to the output of the strata node?
At any rate, that's what I did and it definitely helped give it a more natural look...making the strata layers not so perfect. At first I couldn't see any change really, then realized the displacement amplitude was set to 1. 10 seemed too much. I am testing with 5.
As for the submarine, I was debating whether or not I should fully texture it. Seeing as how there is so much detail in the environment, I think I really need to do it. But I am going to keep the sub light grey because if I go to a more realistic black rubber coating, it just gets lost in the dark blue of the water. Composition wise, I really need it to be the light grey.
No, as mask into mask input of strata shader.
DoH!