Planetside Software Forums

General => Image Sharing => Topic started by: treddie on October 21, 2017, 07:13:17 PM

Title: Far South
Post by: treddie on October 21, 2017, 07:13:17 PM
A cold mission:

[attach=1]

Title: Re: Far South
Post by: Dune on October 22, 2017, 03:50:25 AM
Nice one. If you care for some C&C; I would break up the strata by a larger scaled billow PF (50/500/10) with color roughness down to 1 or 2.
Title: Re: Far South
Post by: treddie on October 22, 2017, 05:03:17 AM
Thank you, Dune.  I'll throw that in and see what happens.

Title: Re: Far South
Post by: treddie on October 22, 2017, 06:08:43 PM
We're you thinking in terms of the PF connected to the output of the strata node?

At any rate, that's what I did and it definitely helped give it a more natural look...making the strata layers not so perfect.  At first I couldn't see any change really, then realized the displacement amplitude was set to 1.  10 seemed too much.  I am testing with 5.

As for the submarine, I was debating whether or not I should fully texture it.  Seeing as how there is so much detail in the environment, I think I really need to do it.  But I am going to keep the sub light grey because if I go to a more realistic black rubber coating, it just gets lost in the dark blue of the water.  Composition wise, I really need it to be the light grey.
Title: Re: Far South
Post by: Dune on October 23, 2017, 04:41:11 AM
No, as mask into mask input of strata shader.
Title: Re: Far South
Post by: treddie on October 23, 2017, 05:12:41 AM
DoH!