Planetside Software Forums

General => Image Sharing => Topic started by: dhavalmistry on September 19, 2007, 03:59:23 PM

Title: Cracking the ground....
Post by: dhavalmistry on September 19, 2007, 03:59:23 PM
this might be the cheap way for getting the cracks on terrain without getting into functions....

this is nothing but Volker's tutorial, the only difference is I have stretched the noise in one direction and applied displacement to that shader

I am still working on getting consistent cracks...

I will post the tgd after I start getting acceptable results or if I fail to get acceptable results and break my keyboard and throw away my mouse in some corner of the room.... :D
Title: Re: Cracking the ground....
Post by: Volker Harun on September 19, 2007, 05:59:46 PM
For that purpose, I would use one fractal and go for the colour offset (clamp high and low colour).
Nice result that far.