Terragen terrain eroded by Daniil's classic erosion. Grass me, creeping zinia by Walli, heather by Dune. I had to use incremental saving on this one, over a hundred saves with lots of changes in-between! Fakes stones continue to stress me out and I'm still not happy with these. I tried to use some .obj rocks modelled in Silo but failed to texture them >:(
Loving that horizontal crack separation on the cliff face
Quote from: mhaze on December 17, 2017, 07:40:55 AM
Terragen terrain eroded by Daniil's classic erosion. Grass me, creeping zinia by Walli, heather by Dune. I had to use incremental saving on this one, over a hundred saves with lots of changes in-between! Fakes stones continue to stress me out and I'm still not happy with these. I tried to use some .obj rocks modelled in Silo but failed to texture them >:(
Nicely eroded terrain, what was the base terrain,Alpine? Fake Stone stress me out as well; only once in a while do I luck out on em. Must be a "magic bullet" for em somewhere.
Grass mine? Care to share, it's a gooder. Nice Silo rock models even though you seem dissatisfied with them.
Rocks are awesome!
Thanks All. Bobby the terrain is warped perlin ridges, eroded by Danill's classic erosion. Grass was made in speedtree. The background is alpine shader blended into the perlin. The rock models are not Silo they are terragen displaceable objects! I wish I could make Silo objects work but at the moment I can't.
Silo problem solved!
Looks monumental, perfect contrasts between the terrain and the sky. Good job.
Great job here!
Thank you.
Quote from: mhaze on December 18, 2017, 05:13:01 AM
Silo problem solved!
good stuff...what was the bottleneck then?....ah ST grass...
Excellent work Mick
Thanks Danny. Bobby, it was a UVing problem >:(