my friend the fractal ironworm
Incendia mesh (100 MB) export to Blender for UV and render inTG 4
Exporttest
Incendia Mesh Exporttest to Blender as Stl and to Terragen 4 as Wave ( 360 MB)
UV in Blender and render in TG 4
Nice images.
Wow. Stunning objects.Really nice render.
More delights! :)
Quote from: J_Con on April 27, 2018, 05:36:40 PM
Wow. Stunning objects.Really nice render.
Many thanks! :)
Quote from: luvsmuzik on April 27, 2018, 07:54:37 PM
More delights! :)
Thanks a lot my friend!
I am just beginning to gain experience with "Incendia", unfortunately all the fractals I like are very big and slow to move to Terragen, I'll just halve the next fractal and put it on the floor :)
Very cool! Never heard of this program before, and I love fractals.
A dried seahorse and a hovering turtle... cool - like them both! :)
Quote from: WASasquatch on April 29, 2018, 04:08:44 PM
Very cool! Never heard of this program before, and I love fractals.
Thanks a lot my friend and have a nice week!
Here Info to Incendia:
https://www.incendia.net/index.php
And my last works :)
Lovely! Looks like a very versatile program. Very good that you can import and export between other software. Are you using the donors package?
Quote from: luvsmuzik on April 30, 2018, 09:50:02 AM
Lovely! Looks like a very versatile program. Very good that you can import and export between other software. Are you using the donors package?
Only the basic version, I only started to deal with the program a few days ago, before I exported with Mandelbulber 3D.
Too bad you can not export to Terragen in STL format :)
However, I have problems with thinking and am very glad to be able to post anything here in the Forum.
Have a nice week my friend!
You never disappoint us, my friend :)
Quote from: luvsmuzik on April 30, 2018, 10:14:17 AM
You never disappoint us, my friend :)
It's nice to hear that my friend :)
Cheers Alois
Incendia, Terragen 4 mix
Well Done! :)
Water Stayer
Terragen 4 Render
Object designed in Blender from symbols
My first attempts at modelling ....convert to mesh, extrude and bevel. Nice! One set of fonts has a boat, airplane, toys, etc. Fun :)
Quote from: luvsmuzik on May 06, 2018, 11:36:02 AM
My first attempts at modelling ....convert to mesh, extrude and bevel. Nice! One set of fonts has a boat, airplane, toys, etc. Fun :)
Yeahh, fonts can be a lot of fun in Blender 3D and various modifiers create beautiful surreal objects my friend :)
At the moment I am working on a UV sphere as basis for creating abstract objects with many modifiers.
Here I would like to show you with Blender 2.79 how one can create a surreal, fractal object from a basic form like the UV sphere.
To the right you can not see the whole list of modifiers below in the picture is the leveling subdivision with level 2.
Important to create a UV handling with "New Objects" is:
Apply one after the other modifier from top to bottom, then go to Edit mode and remove duplicate, then UV processing "new objects" and the whole assign a new material and you can export it to Terragen as wave.
The object was composed of two parts that I created in Blender.
The material was used according to the principle of my Rust -Stone shader in TG and rendered:
https://planetside.co.uk/forums/index.php/topic,22341.msg225181.html#msg225181
THE PARADE
I designed the surreal-fractal objects in Blender 2.79.
Then material and UV processing "New Objects" added.
Exported to Terragen 4, material shader added and rendered.
Surreal Chair in Blender and Terragen 4
Blender:
My surreal chair, designed in Blender 2.79.
The seat plate like the 2 back pieces are polygons are out of curve, 2D object and modified with modifiers.
The 6 bars are Bezier curves.
The 2 bows are Curly Curves.
A UV ball was copied several times for the completion of the rods as well as feedthroughs and connectors.
Important:
Convert curves at "object" in mesh from curve / surface, because only then all modifiers can be used.
To make a UV run, it has to be a mesh!
Then one modifier after the other was applied from top to bottom, in the editing mode the doubled ones were removed and processed in the UV mapping with "new objects". The materials were added with different colors and names, then saved as Wavefront (obj.) File.
Terragen4:
The wavefront file of the surreal chair was loaded as import object in Terragen 4, then in the "internal nodes" to the "Parts Shader" and one level lower then the "Default Shader remove"
To the remaining "object parts" bearing the name given in Blender 3D, I connect my own Stone-Rust shader and set up the desired materials.
Mesh export from MB 3 D to Blender and render in Terragen 4
Love these !
Great work!
:)
Orakum north
In the north of Orakum, fractal energies cause fascinating patterns in the Arctic Ocean.
The Water Shader in combination with Merge shader creates fractal patterns, which come from a vector graphic that affects a picture.
Rendering with Terragen 4.
I like the surreal look ;)