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General => Image Sharing => Topic started by: nvseal on September 29, 2007, 01:44:31 PM

Title: Orbital Couds (Version 2)
Post by: nvseal on September 29, 2007, 01:44:31 PM
I reworked my orbital clouds scene with a new cloud layer and a different camera position -- and a higher resolution  ;D. I'm dissapointed about those strange lines though. :-\ Does anyone have any idea what is causing that.
Title: Re: Orbital Couds (Version 2)
Post by: dhavalmistry on September 29, 2007, 01:48:07 PM
oh very nice....too bad there are lines showing...although they look like crop likes......did you do the crops with this one????
Title: Re: Orbital Couds (Version 2)
Post by: nvseal on September 29, 2007, 01:49:15 PM
Quote from: dhavalmistry on September 29, 2007, 01:48:07 PM
oh very nice....too bad there are lines showing...although they look like crop likes......did you do the crops with this one????
Nope, this was rendered as a whole.
Title: Re: Orbital Couds (Version 2)
Post by: dhavalmistry on September 29, 2007, 01:51:11 PM
thats strange.....
Title: Re: Orbital Couds (Version 2)
Post by: Seth on September 29, 2007, 01:52:34 PM
too bad for the line but the whole thing is really amazing !!!
Title: Re: Orbital Couds (Version 2)
Post by: Sethren on September 29, 2007, 01:58:22 PM
Could it be a GI issue?     ???
Title: Re: Orbital Couds (Version 2)
Post by: nvseal on September 29, 2007, 02:08:39 PM
Quote from: Sethren on September 29, 2007, 01:58:22 PM
Could it be a GI issue?     ???
I'm not sure, that's what I was wondering. I'm going to run some test later to see if that's the case.
Title: Re: Orbital Couds (Version 2)
Post by: rcallicotte on September 29, 2007, 02:16:42 PM
Yeah!  This is what I was talking about.  Great...except for the line.  I'm wondering if some new fractal weaknesses were introduced since the last update.  I'm pleased with it for the most part, but have seen a few things that have made me wonder.  Nice job, nvseal.
Title: Re: Orbital Couds (Version 2)
Post by: cyphyr on September 29, 2007, 03:59:48 PM
Thats darn near perfect, theres even a couple of thunder heads. Shame about the lines ...
Richard
Title: Re: Orbital Couds (Version 2)
Post by: old_blaggard on September 29, 2007, 05:13:59 PM
Those lines are most likely an acceleration cache issue.  If you send the file to me I can try rendering it with the latest alpha that has a couple of tweaks to the atmosphere which might get rid of them.  I would love to see this at higher resolution, and a tutorial describing the methodology behind this stuff.
Title: Re: Orbital Couds (Version 2)
Post by: rcallicotte on September 29, 2007, 05:20:26 PM
...yes, a tutorial would be nice.
Title: Re: Orbital Couds (Version 2)
Post by: Seth on September 29, 2007, 05:23:36 PM
the more i look at it the more i think it's really a very good render!!!! it really looks like a real picture ! damn i luv'it !
Title: Re: Orbital Couds (Version 2)
Post by: nvseal on September 29, 2007, 07:02:24 PM
Thank you all for your comments. After looking at the file and running some test, I think the problem is a GI issue. I'm going to run one more test render then do a final. I'm hoping to try to make some kind of tutorial sometime but not until I have something that I think will be truly helpfull. Here is the real image which was the original inspiration for the render.
Title: Re: Orbital Couds (Version 2)
Post by: Lucio on September 29, 2007, 07:18:49 PM
Stunning. Just can't find better words to describe your work :)
Title: Re: Orbital Couds (Version 2)
Post by: old_blaggard on September 29, 2007, 10:42:46 PM
I honestly think that if the original didn't have lens flare I might not have known a difference.  I think you really, truly have stuff that would be helpful at this point, and a tutorial would be fantastic.
Title: Re: Orbital Couds (Version 2)
Post by: l.a. akira on September 29, 2007, 11:24:03 PM
fantastic  ;D
Title: Re: Orbital Couds (Version 2)
Post by: nvseal on September 29, 2007, 11:25:04 PM
I added a quick lens flare to compare the two.
Title: Re: Orbital Couds (Version 2)
Post by: dhavalmistry on September 29, 2007, 11:28:35 PM
I think the lens flare is too bright......takes away the attention....
Title: Re: Orbital Couds (Version 2)
Post by: efflux on September 30, 2007, 01:16:39 AM
Great work. It's fantastic to see more depth in the clouds at this lower altitude than you usually do. I've seen those lines before. In fact I think I saw a faint line in one of your previous renders. I don't know for sure what the problem is but yes, I'd guess it's GI.
Title: Re: Orbital Couds (Version 2)
Post by: RealUser on September 30, 2007, 06:58:12 AM
Man, that looks really cool and realistic. I would love to see a tutorial.
Title: Re: Orbital Couds (Version 2)
Post by: nvseal on September 30, 2007, 08:15:04 AM
Well, after rendering half of the image over night with no GI the lines still show up. Old_baggard, if you send me your email I'll send you the file and you can see if your version can fix any of these problems.
Title: Re: Orbital Couds (Version 2)
Post by: old_blaggard on September 30, 2007, 12:19:23 PM
Go ahead and zip it to palmcarp@yahoo.com.
Title: Re: Orbital Couds (Version 2)
Post by: sjefen on September 30, 2007, 03:51:10 PM
Your work is always great nvseal ;)
Title: Re: Orbital Couds (Version 2)
Post by: l.a. akira on September 30, 2007, 06:53:52 PM
Quote from: nvseal on September 30, 2007, 08:15:04 AM
Well, after rendering half of the image over night with no GI the lines still show up. Old_baggard, if you send me your email I'll send you the file and you can see if your version can fix any of these problems.

I'm sure everyone here would like to help you fix the line problem.  ;D
Title: Re: Orbital Couds (Version 2)
Post by: old_blaggard on September 30, 2007, 07:47:10 PM
I got rid of the lines in the clouds but the rim of the atmosphere got some odd lines in it - I tweaked a couple of settings that will hopefully fix that.
Title: Re: Orbital Couds (Version 2)
Post by: nvseal on September 30, 2007, 11:15:58 PM
Great, what was the problem?
Title: Re: Orbital Couds (Version 2)
Post by: old_blaggard on September 30, 2007, 11:18:58 PM
Got it.  The lines in the clouds were acceleration cache, as I suspected, and the little bands I was seeing in the sky remain unexplained - they were there and then they weren't anymore :P.  It will be done by tomorrow morning and I'll post it then :).
Title: Re: Orbital Couds (Version 2)
Post by: nvseal on September 30, 2007, 11:20:43 PM
Great. Thanks a lot, I'll be looking forward to it.
Title: Re: Orbital Couds (Version 2)
Post by: Oshyan on October 01, 2007, 12:04:37 AM
This is fantastic! The mix of larger thunderhead-type clouds and other types is really excellent. Well done. I would have guessed the problem with the lines was the acceleration cache. It might be helpful for us at Planetside to have this scene for debugging, so if you'd like to email it to me that would be great. oshyan AT planetside.co.uk

Thanks!

- Oshyan
Title: Re: Orbital Couds (Version 2)
Post by: old_blaggard on October 01, 2007, 02:45:11 PM
Here you go!  This is truly a fantastic render.
Title: Re: Orbital Couds (Version 2)
Post by: nvseal on October 01, 2007, 02:50:00 PM
Great! Thanks a lot. Could you send me the tgd so I can see what the fix was?
Title: Re: Orbital Couds (Version 2)
Post by: Seth on October 01, 2007, 03:46:40 PM
marvelous ! no doubt it's a fantastic render ! congrats ! you're a true artist dude !
Title: Re: Orbital Couds (Version 2)
Post by: Will on October 01, 2007, 06:33:53 PM
wonderful job, neat stuff can't wait to see more.
Title: Re: Orbital Couds (Version 2)
Post by: rcallicotte on October 01, 2007, 11:07:12 PM
Marvelous!  How beautiful. 

Quote from: old_blaggard on October 01, 2007, 02:45:11 PM
Here you go!  This is truly a fantastic render.
Title: Re: Orbital Couds (Version 2)
Post by: NWsenior07 on October 03, 2007, 03:31:44 PM
All of these renders are spectacular. They truly come up to a level of realism that allows them to be compared to photographs. Very will done.