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General => Image Sharing => Topic started by: bobbystahr on May 09, 2018, 09:12:41 PM

Title: A Nice Island from....
Post by: bobbystahr on May 09, 2018, 09:12:41 PM
A SS shader and a Frac Warp with a bit of Strata. MrLamppost's long grass 5 and a couple of XFROG freebies.
Title: Re: A Nice Island from....
Post by: luvsmuzik on May 09, 2018, 09:33:23 PM
A BIG LIKE! I love the water very very much. Good one!
Title: Re: A Nice Island from....
Post by: Kadri on May 09, 2018, 09:34:03 PM

Looks nice.
Title: Re: A Nice Island from....
Post by: bobbystahr on May 09, 2018, 09:53:57 PM
Thanks luvs and Kadri...was another successful doodle I guess.
Title: Re: A Nice Island from....
Post by: Dune on May 10, 2018, 01:12:27 AM
Waves are very nice indeed. How high did you set the roughness? There's a few things you can do if you like to pursue this one. Foam on wavetops (by altitude, e.g.) and foam around the island (use the SSS with a color adjust, if it's a bit of a soft SSS that is, otherwise copy and make that a softer one). Also get the existing foam more in distinct wind driven stripes, or patches, not so many like now.
Title: Re: A Nice Island from....
Post by: mhaze on May 10, 2018, 10:16:32 AM
This has real potential, so keep working on it. Apart from refining the sea some more veg variety would be great.
Title: Re: A Nice Island from....
Post by: Lady of the Lake on May 10, 2018, 11:25:46 AM
This is great.  Hope you keep refining it.
Title: Re: A Nice Island from....
Post by: WAS on May 10, 2018, 02:35:18 PM
Quote from: Dune on May 10, 2018, 01:12:27 AM
Also get the existing foam more in distinct wind driven stripes, or patches, not so many like now.

It'd be cool if the wind patch effect could be isolated (maps or something). Though foaming is a bit more random than just wind, and is only gather by caustics as water is pushed together to create peaks. This can be by wind or just water caustics from currents. For example, caustics created by hard currents pushing up the water creating those hard peaks in his scene would likely create foam as the peaks fell. Both by wind, and water swirling/rolling pulling oxygen in (like water in cup you can slosh)

Great example is water on the beach. Oxygen is pulled into the sand every time water drains through it, and when water rolls back over, it produces a bunch of foam. Beach foam.
Title: Re: A Nice Island from....
Post by: Dune on May 11, 2018, 01:29:17 AM
If you add foam to the wavetops, which is easy, you could add a little warp to offset the regularity, though you'd have to use a separate line to get the tops in the first place. Wind effect can be hand-adjusted if you use a surface shader with smoothing by fractal, or whatever.
Doing some adjustments on Bobby's file as we speak.
Title: Re: A Nice Island from....with UPDATE
Post by: bobbystahr on May 11, 2018, 08:10:11 PM
Dune fixed the water all perfect...here's a hi res final...many thanks Ulco, I learned a lot looking at that.
Title: Re: A Nice Island from....
Post by: Dune on May 12, 2018, 01:50:16 AM
You're most welcome, Bobby. Looks great. I like the milkiness of the water, btw. Reminds me of this painting.