I've been meaning to re render this one for a while. Came about after messing with clouds. C & C welcome
Richard
<edit> 14.5 hours to render with Quality @ 0.8, AA @ 8, GI @ 1/1, Cloud samples @ 256 & 512 (for the higher cumulus). Unfortunately the initial render came out quite dark so I saved it as an EXR and made some tone balance changes in PhotoMatrix and put that image over the original one in Photoshop as a 50% screen layer.</edit>
Pretty nice.
I am sorry, please dont kill me for saying this.....
"what were you trying to do here" :)
I promise I wont kill you ... :)
I was aiming for that Sottish Highland moor look, do you have any suggestions. My biggest gripe is that the rock outcrops are a little to regularly spaced.
Richard
yes I was jsut wondering why is it so bumpy....and I cant exactly make out what that white parts are....snow??....stone??
Hmm interesting, I guess its down to monitor calibration. On mine the "bumpy" bits are definitely stone coloured (mid/light gray); there is a little snow at the Mountain peak.
Richard
Hmmm. I like this image but I agree that the rock outcrops look a little odd. They are definitely light grey rock on my LCD monitor.
Just a thought; how about adding a space population of scrubby bushes (I have seen them in several scenes but can't remember who made them), to the foreground, on the flatter areas but away from the water. This would also add a touch of brown to the scene. Something like this would also help to define the rocks by giving a clue as to scale.
Not sure how helpful / clear that was :)
Well I went back to the scene and made some changes, particularly the suggestion about the scrubby bushes (thanks Mr_Lamppost :). I used three different populations of grass as I couldn't find the right kind of bush I was looking for. I think it worked out. Changed the cloud layer and of course added the ruined Abbey from Loca Rodolfi's site @ http://www.rodluc.com/ (http://www.rodluc.com/). I'm still bothered by the regularity of, not the rocks now, but the populations, maybe I just been looking at it too long! :) Also I notice that the "Distribution Shader" doesn't have the "Intersect Underlying" feature of its big brother the "Surface Layer" so I could not get the populations to truly follow my grass shader from the previous render. Is this a feature that is pending for a latter release or is it something that is fundamentally not possible. Maybe in this instance I could use a surface layer instead?
As always C & C very welcome :)
Richard
this is much better but it looks like the ruins are hanging in the air (at the rear side).....lol
Hehe, yep your right, it is, well a floor at least, thats how the model's was made. If I make another similar version again then I'll make my own model.
Richard
Love these clouds. Look like some I've seen in pictures over Scotland or Ireland.
You could certainly use a Surface Layer instead, just make sure the color is white!
Very nice results in the 2nd version btw. I like the addition of the abbey.
- Oshyan
I like them both. I personally prefer the mood in the first try better, with the mist on water level and all.
What did you use for grass clumps?
The grass clumps are modified versions of Sethren's Grass Field and Grass Realistic from Mr Miley's site but mostly something called long_grass.tgo from I'm afraid I don't know where, perhaps Ashunder or Terranuts but I looked and couldn't find the link again. Sorry for not crediting the authors earlier.
Richard
I think the mystery long grass (long_grass.tgo) is Big Ben's. It has a complex internal shader network intended to facilitate changing the color by height or distance or whatever. I don't think that feature works, though - the object's internal network doesn't have access to the terrain information. At least I think that's the trouble.
The second one is a big improvement. I like the feel of it.
Like your signature to. He he.
Yes it was Big Ben's (identified by the complex internal shader network), thanks BB and thanks for pointing it out Harvey.
Richard
While I like the first one I think second is an improvement, I like the contrast and sense of distance created by the patch of sunlight on the abbey. If you replace or re-position the model and render again adding a touch of the mist back onto the water would be nice.
I know it's not very Scottish but with a bit of hunting around I found the scrubby bush I had in mind but the grass works well.
http://forums.planetside.co.uk/index.php?topic=1504.0 (http://forums.planetside.co.uk/index.php?topic=1504.0)
This time I downloaded it ;)
I have to say that I really like the first one, it has some sort of cold mood!!!
bbbrrrrr cold... ;)
I saw the rocky slopes, the snow in the top and the grayish grass...
I'm happy i'm in the Brazillian northeast ;D
Well I've finally done with this one, moved the abbey, put back the fog (10 hours just to render that bit !) and fiddled with the levels in post. I'm moving on to something else now, maybe a city, or an English country side rural scene (Haywain anyone :) )
C&C as usual (but I aint gona change anything now LOL)
Richard
Not being terribly well versed in all those quaint English terms like 'Haywain' ( ;) ), I could be totally missing the point here, but I just finished these last week... I've been meaning to send 'em off to Ashundar and Mr. Miley but haven't gotten around to it. Would these help?
<edit>
Just to clarify, lest anyone take offense, these are derived from .3ds downloads from Turbosquid.
</edit>
Hehe, great minds huh? :)
Thats about the right sort of thing. I was referring to about the most "rural" English painting ever made (supposedly), Constable's Haywain http://www.thelilypad.co.uk/haywain.html (http://www.thelilypad.co.uk/haywain.html). I reccon it would make a great TG scene. Thanks for the offer and I may take you up on it in a week or two. I've already started on a scifi city scene, halfway through the building modeling already, so I'll take a rain check on that for now. Thanks again.b Models look great by the way :D
Richard