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General => Image Sharing => Topic started by: surrealdan on May 30, 2018, 01:41:24 PM

Title: Utah mountains
Post by: surrealdan on May 30, 2018, 01:41:24 PM
Inspired from my drive across the country through Utah.
Title: Re: Utah mountains
Post by: surrealdan on May 30, 2018, 01:42:18 PM
From a high angle
Title: Re: Utah mountains
Post by: J_Con on May 30, 2018, 02:47:07 PM
Excellent.Looks very expansive. Great scale
Title: Re: Utah mountains
Post by: Kadri on May 30, 2018, 03:02:44 PM

Looks great. I like especially the first image.
Title: Re: Utah mountains
Post by: Hannes on May 30, 2018, 03:08:29 PM
Yes, I like especially the first image as well. Looks great!
Title: Re: Utah mountains
Post by: surrealdan on May 30, 2018, 03:52:38 PM
Hey thanks!
Title: Re: Utah mountains
Post by: DannyG on May 30, 2018, 08:58:17 PM
Excellent realism, I really dig this. One thing, I would restrict the trees altitude to prevent them from populating at the higher elevations
Title: Re: Utah mountains
Post by: archonforest on May 31, 2018, 06:20:19 AM
NIce one! Like it.
Title: Re: Utah mountains
Post by: bobbystahr on May 31, 2018, 08:47:59 AM
very cool, a drive through and a fly over...well done
Title: Re: Utah mountains
Post by: surrealdan on May 31, 2018, 09:49:52 AM
thanks! yeah it was tricky with the tree altitude, its either too much or not enough. Going for the painted shader mask for the next time.
Title: Re: Utah mountains
Post by: luvsmuzik on May 31, 2018, 10:25:15 AM
Nice, nice, and more nice! :)
Title: Re: Utah mountains
Post by: DannyG on May 31, 2018, 01:58:57 PM
Quote from: surrealdan on May 31, 2018, 09:49:52 AM
thanks! yeah it was tricky with the tree altitude, its either too much or not enough. Going for the painted shader mask for the next time.

Just use a distribution shader for your populations. You can control both slope and altitude very easily. It also seems you are using a mask of some sort for the snow you can plug that into the distribution shader as well to have even more control. Keep them coming
Title: Re: Utah mountains
Post by: surrealdan on May 31, 2018, 03:09:40 PM
Yeah I was using a distribution/surface shader for the trees, just needs more fine tuning.