i don't know if somebody already tried this : go to shader, then create a water shader. connect your base colour to the input of the water shader...
it seems that it really looks like ice to me ^^
(http://i23.servimg.com/u/f23/10/05/42/42/ice_ic10.jpg)
I have tried this before and it took very long time to render so I just gave it up.....nice render btw :)
Really good!
I would like to see what your surface looked like without the water shader to tell the difference.
Regards,
Jan
let me guess....a billowy terrain with twist and shear???......
i'll have to redo it cuz' as a good stupid noob i forgot to save the last tgd (again and again and again...)
but i have one so you can check... (for the final one, i changed POV and put sunlight elevation to 15)
so feel free to experiment ^^
fractal terrain (ridge) / 2 twist and shear connected by a merge shader (substract A-Input)
thanx for the tgd
I was right about twist and shear....close....
yeaaaah ^^
Cool result. I like looking at it :P
Nice render. Thanks for the TGD and the interesting idea.