Well, I finally broke down and started using TGTP to fit my own style, rather than the other way around.
This render is 100% TGTP, but does include some image maps I created in photoshop and applied using the image map shader. The thing I like is, TGTP lights/shades the maps perfectly and in its own way to fit the scene! Its probably not the true way TGTP was meant to be used, but I love the results.
If done correctly, you can create foliage maps, rock maps, etc, and TGTP will apply them seamlessly.
Still some work to do (there always is), but I like this technique, as its fun, quick, and flexible. This image only took about 20 mins to render @ 800x600.
I hope you like it. I did some minor color/contrast/sharpening corrections in Photoshop, but even the native render was presentable.
neat, mind writing a tutorial or giving a .tgd? I got plenty of image files that I would like to use in this way.
this is amazing man....just one question....the rock....is it made using image maps or functions or something else???
Quote from: dhavalmistry on October 14, 2007, 04:06:54 PM
this is amazing man....just one question....the rock....is it made using image maps or functions or something else???
Thanks for the compliments.
The rock is made of functions...its pretty much an inverse crater shader thats warped with a power fractal.
how do you make inverse crater shader??
give it negative values I think.
So is that foliage 3d geometry or is it 2d billboards?
Very nice result.
Never mind the "right" way. This is great.
As for learning how to use TG2, we can learn all of the ins and outs, but this is what it's all about. Good job, Moodflow.
Oh yes I like this :) I don't care how you did it, the foreground is excellent but where is the girl with the Flake?
QuoteGod I could murder a Cadbury's Flake.
But then you wouldn't let me into heaven.
Or maybe you would because there adverts promote oral sex.
Lyrics curtsey of Half Man Half Biscuit.
Sorry if you are not from the UK that will make no sense ;D
Quotehow do you make inverse crater shader??
There was a dead old thread about this but I can't find it so I knocked up this one; Not sure if this is how everyone else does it but it should give you a start.
Cadbury's Flake? Is that like a Corn flake and if so how do they advertises oral sex?
How about a whole planet covered in rock spires ;):
http://forums.planetside.co.uk/index.php?topic=2530.0
Quote from: nvseal on October 14, 2007, 04:47:01 PM
So is that foliage 3d geometry or is it 2d billboards?
Its 2D foliage mapped to actual 3D geometry. I plugged the image map shader into a default shader, which gave control over diffusion, translucency, luminosity, and reflectivity (all of which really add realism if done correctly).
Yes, the rock was made similar to mr. lampposts method.
Really nice results here. Wonderful, subtle lighting.
TG2 is "supposed" to be used however it can be to achieve your desired end result. Part of what makes it stand out is its flexibility. So bravo in taking advantage of that to create a scene using different, and clearly very effective, techniques.
- Oshyan
damn cool !
Ok I said this was a UK thing :) Cadbury make a chocolate "bar" that is composed of many thin, folded layers and is thus flaky hence the name Flake. The "bar" is approximately six inches (15 cm), long and 1/2 inch (1.2 cm), diameter. From the mid 70s there was a TV advertising campaign that consisted of girls alone in dreamy locations sucking, licking or otherwise suggestively consuming said chocolate bar. The PC world put an and to the campaign in the mid to late 80s. I said it was a UK thing. ::)
One of the adverts featured a field reminiscent of moodflow's scene.
I have the song On the Half Man Half Biscuit album ACD (Probre 8 ) bar code – 5 016559 000823. Track 5 Dickie Davis Eyes
*** EDIT *** I have removed the extraneous content from this post but have left the Cadbury Flake / Half Man Half Biscuit explanation. *** EDIT ***
QuoteYes, the rock was made similar to mr. lampposts method.
That was just a quick lash up, there are many ways to improve it but it was quicker than finding the original thread
QuoteHow about a whole planet covered in rock spires
Tell me about it, I was experimenting with similar spikes but finding the tops getting cut off. I was just going to wait until extreme displacement is supported, I am sure I read somewhere that improvements were expected. I have now taken a quick scan down the spike thread and will have another look at my scene.
Beautiful image!
Quote from: moodflow on October 14, 2007, 07:08:55 PM
Quote from: nvseal on October 14, 2007, 04:47:01 PM
So is that foliage 3d geometry or is it 2d billboards?
Its 2D foliage mapped to actual 3D geometry. I plugged the image map shader into a default shader, which gave control over diffusion, translucency, luminosity, and reflectivity (all of which really add realism if done correctly).
Wow. When I first saw this over on renderosity I thought that you had photoshoped a real image into your render. Even now that I know you didn't it still looks like it! Fantastic and outstanding work.
Very nice image. I didn't know there was a right way to use TGD ;) Sure there are the methods that most people use... and following them is a good way to get a grasp of the program, but as you develop a better understanding of the different parts of the program you can start taking more control over your own creativity.
Excelent work here, I always wondered if it would work but never got around to trying it. Did you have any problems getting your alpha masks to work?
Richard
Quote from: Mr_Lamppost on October 14, 2007, 06:29:26 PM
There was a dead old thread about this but I can't find it so I knocked up this one; Not sure if this is how everyone else does it but it should give you a start.
That's my thread :P
http://forums.planetside.co.uk/index.php?topic=187.0
We need a thread graveyard..so there restless comments can wait in peace.
Thanks 3Dguy I didn't remember that thread at all, the one I had in mind may even have been over in the Yahoo group :)
Some interesting things in there though.
Agree with Oshyan-jaan.
Is this made with populations or individually placed billboards? How many billboards and/or populations in your scene? So many questions. I'm starting to run into issues with my current scene, vast numbers of very small objects (grass mostly) and I'm starting your method is going to work muck better at for me at very small scales.
Richard
Quote from: nvseal on October 14, 2007, 10:31:28 PM
Quote from: moodflow on October 14, 2007, 07:08:55 PM
Quote from: nvseal on October 14, 2007, 04:47:01 PM
So is that foliage 3d geometry or is it 2d billboards?
Its 2D foliage mapped to actual 3D geometry. I plugged the image map shader into a default shader, which gave control over diffusion, translucency, luminosity, and reflectivity (all of which really add realism if done correctly).
Wow. When I first saw this over on renderosity I thought that you had photoshoped a real image into your render. Even now that I know you didn't it still looks like it! Fantastic and outstanding work.
Yes I saw this, I'm interested in how many bill boards are used however. If its only 20 or so they could be easily hand placed but if its several populations each of several hundred members this would be another solution. It depends on the detail of the images used. If its one image per plant then that will need many more than if theres many plant images combined into two or three single images and then billboarded although this (I would have thought), could produce a more repetitive distribution.
Richard
may I ask where did you get the foliage???
I love it. Awesome work ;)
Quote from: dhavalmistry on October 16, 2007, 11:37:41 AM
may I ask where did you get the foliage???
I created the foliage myself. Hint: they are not billboards.
I've found it requires serious foliage variation PER OBJECT to avoid that repetitive "cultivated field" look. I've seen TGTP images including some of my own test images, that look like Christmas Tree farms due to the repetition. (Actually, this is where Vue excels over TGTP due to their "solid growth" method. I wish TGTP had this.)
Yes. WE wish TG2 had this. ;D Uh huh. Yes.
Quote from: calico on October 17, 2007, 01:37:27 PM
Yes. WE wish TG2 had this. ;D Uh huh. Yes.
Heheh yea! A new app --> TerraVUE. Combines the best of both.
But then I haven't used VUE in a very long time...
I use it when I need close up shot and tg when I need big scenes.
is very phallic
::)
Not sure if I posted this somewhere before, but here is another "test" image featuring a very similar technique created around the same time frame. I lost my way and got too hung up in testing new techniques rather than creating actual images. One day, maybe I'll find my way back. ::)
Here is this same technique but for clouds and skies.
I had to relearn a few things, but was able to create this as a "test" just a few days ago.
I like the framing of the light through the clouds. I can't do this on purpose yet, but it happens by accident sometimes.
Wow those are simply amazing Moodflow. :o
Ps. are you doing something similar to mate painting?
image01.jpg looks incredible, :)
the rock displacements are impressive.
great atmosphere to go with it too,
Yes that image01 looks pretty awesome :)
I suppose it's a combination of image projection and same image based displacement?
Cheers,
Martin
Image01 Looks very nice! A bigger one please :)
Martin got it right. ;D
That's about as far as I got on TG2.
Outstanding on image1.jpg! Hope there will be more.