Planetside Software Forums

General => Terragen Discussion => Topic started by: zionner on October 18, 2007, 03:00:03 PM

Title: Question about Image Masks
Post by: zionner on October 18, 2007, 03:00:03 PM
Hey all

I was was creating a scene with a load of imported Objects, all of which were metalic. And I was wondering...Is there a way to make image maps look, like shiny metal (strange way to put it i know) but is there a way to add a low level of reflections to these Objs to make them look shiny?

Thanks
Zionner
Title: Re: Question about Image Masks
Post by: Oshyan on October 18, 2007, 03:06:48 PM
The Default Shader includes an optional specular component which you can control in the Specular tab. Just increase "reflectivity". Alternatively you could add a true Reflective Shader for a bit more control. Keep in mind that rendering reflectivity is currently rather slow and demanding, as well as being somewhat crash-prone. The reflection system is being worked on for the final release.

- Oshyan
Title: Re: Question about Image Masks
Post by: zionner on October 18, 2007, 03:12:23 PM
Thanks, just one more question.

I have added a reflective shader (because I plan to show something in this reflection which is not visible in the rest of the scene)

but i'm having difficulty Seeing any diffrence.

could this be cause because 1:i'm connecting the relective shader into the input node, when it should be in something diffrent,

or 2: because i have reflectivity on both the reflective shader and on the default shader?

Thanks
zionner
Title: Re: Question about Image Masks
Post by: dhavalmistry on October 18, 2007, 03:26:12 PM
you connect reflective shader between your surface shader and your default shader....same works with lambert shader....
Title: Re: Question about Image Masks
Post by: zionner on October 18, 2007, 03:29:04 PM
For This object, The surface Shader, Is the Default Shader.
Title: Re: Question about Image Masks
Post by: dhavalmistry on October 18, 2007, 03:31:16 PM
you go in the internal network of your object and I am guessing that you are connecting all the textures through multishader...and assuming that you place the reflective shader between multishader and the shader you want to reflect.....
Title: Re: Question about Image Masks
Post by: zionner on October 18, 2007, 03:33:04 PM
Aah, I see what I was doing wrong ;)

Thanks Man
Title: Re: Question about Image Masks
Post by: dhavalmistry on October 18, 2007, 03:34:29 PM
no problemo :D