Detailed badlands leading up some desolate mountains landscape wip.
Sorta a pain to work with, this preview render, MPD 0.5 / AA 2 took 44 minutes. My poor little A10-5800k. I imagine with overcast type clouds and MPD 0.6 / AA 6 will be about a 6+ hour render. :O
Really convincing badlands!
I don't have typical badlands in my mind in this moment but what about some areas of withered grass and bushes?
Quote from: DocCharly65 on September 25, 2018, 01:39:03 AM
Really convincing badlands!
I don't have typical badlands in my mind in this moment but what about some areas of withered grass and bushes?
At this height I doubt you'd be able to make them out which is why there is such variation in the colour of the veggies. This is a 10km valley about, super large. Though admittedly besides the mountains not a lot giving it scale.
Maybe some remnant forest ditribution, though I do have other intentions for this that would require it to be void of objects. Least the ones I have.
Like the first one a lot.
Here is the same terrain piped through the Heightfield Generate, and than eroded. It's soooo much faster to render, presumably as a solid terrain, or because of the lack of lateral.
Literally took 14 minutes at MPD 0.6 / AA 6 compared to 44 minutes at MPD 0.5 / AA 2
Quote from: mhaze on September 25, 2018, 04:38:07 AM
Like the first one a lot.
me too although the last eroded one has some charm as well
Good start - interesting texture on the mountains. All displacements, I presume?
Quote from: Rich2 on September 25, 2018, 04:17:58 PM
Good start - interesting texture on the mountains. All displacements, I presume?
Intersection zones on depressions.
Here is a closer shot. I actually raised the scales of the colour PF by 1000m cause it was too noisy from a distance. More probably a symptom of AA limitations.