No clouds, just surfacing. It's not exactlly finished; it's just big. ;D
nice work....did you mask the land or use planet shader???
Power fractals and surfac layers, it's all procedural.
oh kool....
Very nice, but why don't you have clouds on this one.
I'll bet i will look ten times better with some clouds. Especially since it's going to be your clouds ;)
I like everything, except that sunshine spot and yet I know you know. Anyway, with your clouds it will be fantismo.
Well, if I added the clouds that would probably push this render (at this resolution) to at least three or four days, maybe a week. :o That makes me scared. ;D
I like to watch people get scared ;D
Wow, that looks very realistic. What are your athmosphere settings? I also tried to create something like this, but the "continents" always look kind of pale. There's also this falloff from a lighter blue to a darker blue in the center of the planet. Is this the reflection shader?
Btw, how did you create the transparency of the water, is it also procedural?
Very nice work here. I was wondering when you'd take the next logical step. I always found it hard to get convincing cloud scape's and still see the land masses below, it always seemed to be one or the other. I'm sure you'll go as far with this as you have with the planetary atmosphere.
Richard
The atmosphere has a haze density of 0.5 with a Blue sky density of 0.8. The fall off from dark blue to light blue comes from the water shader attached to the ocean surface layer. It is just reflecting the atmosphere. The fake transparency is indeed procedural. By using two (or if you want, more) surface layers using the same fractal you can change the colors to fake the transparency and alter the coverage as needed to derive the desired effect.
Great, thank you!!
I have one more question: How did you get the shape of the continents? I can't create a fractal that looks like yours. Either it's too fuzzy (small scale) or it's too round (greater scale - less octaves).
Would you share your file? That would be fantastic!!!
First, the continent shapes are made by the "ocean" surface layer being placed over the "land" shader. That said, getting the actual shapes has to do with a balance between the smallest scale and color roughness (for th most part). Perhaps the file will help.
Coming along nicely although it still looks like fractal surfacing. Trying to put my finger on what else you could do so bear with my rambling (it's late here... or at least that's my excuse ;))
The patches of colour vary in size across the terrain, but the pattern of variation with contrasting colours is relatively uniform. If you mix it up with some distinct patches of colour with less variation in them, and other areas with smaller scale variations it may start to look a bit more natural. I guess you could draw an analogy with your clouds.... sharp fluffy clouds, wavy clouds, diffuse clouds, wide coverage, widely spaced etc....
I'll have a look at the TGD later and see if I can explain it better there but I suspect you may have some ideas already...
Thanks a lot. That'll help me!!
I did it quite different. I didn't use water. I just separated some blue shiny surface from the land by using some fractal breakup shader.
It doesn't nearly look as good as yours but I like it anyway.
(http://img205.imageshack.us/img205/3052/planetyq7.jpg) (http://imageshack.us)
I wonder when we'll be able to shape our continents exactly the way we want them.
If we can allready do it, please tell me how... :(
Another version.
Nice Work,
Ever thought of Adding N + South Poles into the render?
I've done it before. I'm yet to decide if I want to do it in this render.
Well, In my view It could add something to the render that feels missing,
as the planet as a whole would have some sort of ice, somewhere at least
I'd stick with the surfaces first... less distraction. ;) The light patches around the coast are a nice addition. If you can do the same thing with some of the other colours, or mix up the patterns for the contrasting colours it will really start coming together.
A bit off topic from what I'm actually working on, but I thought would put this out here too being that is along the same lines. No atmosphere (yet). Inspired by Io, this supposed to be a moon. It may not look like. To me it does but at the same time it doesn't. But here it is.
These are really cool colors! This actually looks like a thick and swirling atmosphere to me. Your progress with space shots is really amazing :).
I like the last two versions. The Earth version is believable and makes me want to explore it.
The second version is well done and belongs in a sci-fi story. Totally want to see this in the next Star Trek or in Serenity 2.
A higher res version.
Looks like someone moved their cloud setup to surface layers ;)
Some of the patterns look a little too cloud-like but the overall distributions are looking much more believable. There are certainly aspects of this you could apply to your original project.
I like the moon
A couple of those impact craters with the long pale rays spreading out from them would finish it off nicely; I have no idea how you would do those.
Your colouring makes me think more of Callisto than IO but there is a lot of variation in the colouring in these NASA photos
http://photojournal.jpl.nasa.gov/catalog/PIA03456
Neat I like the colors. I can see some Io in there.
Okay, I tried to add some mountains. I think I need to add a bit more variation and I might add a desert or a polar cap (or both).
An ice cap.
NICE! An ice cap that looks real. Good job. 8)
Fantastic. Can't wait to see your planet with clouds!!
great job, can't wait to see more mate.
You're crazy.
Hi Nvseal,
how's the ice cap done? Mind to explain a bit?
Thanks,
Frank
I don't have this exact file in front of me right know but I can still give you the technique. In the surface layer's slope constraints tab you need to enable the "Use Y for slope Slope Key" check key at the bottom. Then you need to change the drop down menu from "Final Normal" to "Planet/object Normal." And that is pretty much all there is to it. In this image I had to do some tweaking to get the fractals the way I wanted and I also added another restricted surface layer to fill out the top half of the ice cap. If you would like, I can try to upload the file sometime so you can take a look at it.
Amazing, I am blazed!
Ok, this is more than a year old, but - it's exactly what I'd need.
This project still alive? Is there a .tgd available somewhere?
I'd pay money for a "basic planet" .tgd where stuff like ocean, continents, etc. are set up. It doesn't have to be perfect, but getting simple things like continents right is way too much trouble for my small budget of time.
Quote from: Falcon on December 20, 2008, 09:54:25 AM
I'd pay money for a "basic planet" .tgd where stuff like ocean, continents, etc. are set up. It doesn't have to be perfect, but getting simple things like continents right is way too much trouble for my small budget of time.
Please don't dig up year old threads to ask for someone to hand their hours of work to you on a silver platter.
If you want a .TGD of this scene it would have been more appropriate to contact nvseal via PM.
I learned his method of planet creation in minutes. Refining his method and making it look realistic took me days. Don't complain that you have a short budget of time; creating something good in Terragen will take effort and time. It is not meant to be easy, and there are a lot of tools to learn how to use.
If you do a little searching around these forums, you will find that nvseal has, in fact, described in detail exactly how to create planets like this. He even describes how to make his perfect procedural clouds.
...like he (Blonderator) said....
Quote from: Blonderator on December 20, 2008, 07:21:17 PM
Please don't dig up year old threads to ask for someone to hand their hours of work to you on a silver platter.
If you want a .TGD of this scene it would have been more appropriate to contact nvseal via PM.
Err, sorry? I said "I'd pay money", so I don't get the accusations of wanting freebies.
And yes, I know there's a lot of stuff to be found on the forum. I lack the time to do all the searching, adapting to the current TG2, testing and fiddling. If someone wants to do it, as I said: I'd pay. Make me an offer.
Not everyone in here lists TG2 as their main hobby. For some of us, it's just a tool to create some landscapes, heightmaps, skies or whatever for the real project.