Want to share my first Eff-Lux Render
I think without the inspirition of his work, his in- and output I would have been able to do my normal-day business. But due to him, I am burning to do more mojoesque renders.
Thanks to Ryan!
Volker Harun Bruhn
:o
incredible !
Amazing. It's incredible what can be done with TG. (in the hands of an expert, that is).
Kevin
Awesome.
It's so crisp and clean. I like it very much :P
Breaking new ground, love the neg displacements.
Richard
This is awesome! I love the way you've put the glow inside the holes.
I'm working more with the sine functions. I love the simple shapes you get. Now it's a question of modulating those sines more and then back to the spires for gradient coloured sine psychedelics.
I've been told regularly that Mojo is better for this stuff. Not So! TG2 has a few advantages despite less basis functions.
Those little patches were modified with sines ,-)
Here is another Spire-Render:
(http://www.renderosity.com/mod/gallery/media/folder_155/file_1544083.jpg) (http://www.renderosity.com/mod/gallery/media/folder_155/file_1544083.jpg)
That one's really cool as well. I thought about adding some reflectivity or just specular but I'm too impatient for the renders to finish. I like the way you've made it kind of make sense a bit in real world terms. Like lava or eruptions of some sort rather than total surreal.
wonderful, i always wanted to get stones like those. the first image totally rocks!
cheers...
This technique is actually very like the fake stones but we have way more power because we don't have to use voronoi as the stone shape.
How about controlling the distribution of the spires a bit now 8)
e.g. clumps of spires or spires up to a certain altitude.
THis is really cool, I actually am beginning to like the low quality setting renders, they have a painterly quality.
Richard
Very sweet and holy toldeo, Volker. Cool.
I like your high contrast and subdued colours. that's part of the Volker style. I noticed in the file you shared that the contrast was right up. I didn't check that and developed my planet from that file and ended up with a high contrast and too light colours in that last render. It didn't suit the highly bright effect I had actually thought of. Wait for my next one :D
this is amazingly nice...
@Cyphyr: In fact this was rendered at 0.8 - which is very very very very high for me ,-) took about 18 hours to render.
The first image took 40 minutes at 0.7 quality - a 1-version with soft shadows enabled is rendering meanwhile.
@Efflux ... I can't live without those settings ;-)
Another point here, Volker. It would be quite cool to use the redirect shader on those spires. Twist them about a bit and avoid needing so much displacement later. You could use the strata and outcrops as well but that's tricky without some other tweaking. A bit jagged. I got good results with that though by altering the terrain patch smoothing.
hey geniuses ;D
messed around with this function-thing a bit and combined it with redirect shader. result and quality aren't as good yet, but i think i begin to understand how it works. thanks for your work guys!!!
Nice work. I was wondering what would happen if you tried that.
WoW this is freaking killer
You know that you are almost 6 years late?!? :D
Hence I got a few PMs the lasts months and due to that revival of this thread, I am forced to update.
Beware, I have not been rendering for years, even longer I spared sky and fake stones in my pictures.
Maybe I get the hang to it again and will be able to catch up with you guys :)
Have fun!
Hi there,
long time no read.
Good to see you're still alive. ;)
Cheers,J.
Love the ground!
The big rocks in the mid area are very interesting and attractive too. Their shapes and areas of smoothness that meet sharp corners is especially nice. But some cracks, additional, texture and perhaps some color variation (like the little stones) would make this a photo.
Its pretty great.
Good thread too.
@Volker
Never spoke with you before, but have read lots of your posts. Hope you will stick around and continue to share your ideas!
Good one, Volker. Do stick around, we need more good work to raise the level (even more).
Quote from: Volker Harun on May 23, 2013, 09:56:15 AM
You know that you are almost 6 years late?!? :D
Better late than never ;) 6 years ago I wasn't even thinking about v2, I was holding on to v.9 for dear life. To me this is a jaw dropper, glad I seen it
Hey Badger ... about the spires you mention, I might have ideas that may lead to a direction you have not thought of, but I am working on. Attached is a WIP of the first and second level of displacement for those rocks. Colours are ment to please me and may/will change in the final render.
Ulco: 2 years ago I did a silent restart for myself doing some too fancy stuff to be satisfied, but seeing that renders of those days were beyond my capabilities of my days.
I guess that I will/must stay with my no water/sky/vegetables renders for some time :D
Danny: I still like those Eff-Luxes, too :)
wow man. it looks like a flower, but clearly its stone or concrete. Did not see that coming.
Its great. Cool lighting too.
Looks like a Jester hat, great lighting to boot
Testing-1-09 is awesome! A truly spectacular render. One of my favourites.
I like the next one was well.
Heya Sweety :D
-- censored as Volker is drunk ---
regards,
Volker ,-)
We need you back here to work on some more graph tweakery.
I am just trying to figure out, how to navigate through the preview window ... this might take some while :)
Honestly, I am rather into multi-level displacements and the effects of patch sizes of Compute Terrain nodes ... this may take some time, as most results are ... not very predictable.
Maybe I am just missing a goal like in those days ,-)
One thing that I am a bit sad of is, that we did not share the contents of our nodes-networks, mostly showed the screens ... there are a lot of settings I lost ... okay, my fault :)
Patch size on compute terrain can be cool to change but there was a problem with using the smoothing on compute terrain. It's descibed here:
http://www.planetside.co.uk/forums/index.php/topic,13863.msg136419.html#msg136419
I lost some node set ups from way back. I've done this a few times. There are in fact a couple of pictures on threads and I don't know how I did it. Most annoyingly, I made a vast blowed out Hoodoo thing on one thread using some kind of redirect or something. The graph was working like a dream on every hoodoo. Now I don't know how I did it. Most of the early graphs are messy though.