Planetside Software Forums

General => Image Sharing => Topic started by: Tangled-Universe on October 18, 2018, 02:39:13 PM

Title: Ryan Archer's Canyon - Path Traced
Post by: Tangled-Universe on October 18, 2018, 02:39:13 PM
Just for fun, basically... Rendered with the path tracer.
Title: Re: Ryan Archer's Canyon - Path Traced
Post by: Hetzen on October 18, 2018, 03:02:50 PM
It certainly renders a lot sharper. The shadows are crisper.

I like the lighting and aspect you've got in both of these.
Title: Re: Ryan Archer's Canyon - Path Traced
Post by: WAS on October 18, 2018, 04:21:05 PM
That Bounce Tho. Sexy. :P seems to be more colour bouncing too unless that's post work just bringing it out.
Title: Re: Ryan Archer's Canyon - Path Traced
Post by: RichTwo on October 18, 2018, 10:17:04 PM
Nice to see you're having fun, and lovely to view!
Title: Re: Ryan Archer's Canyon - Path Traced
Post by: Dune on October 19, 2018, 01:27:13 AM
Nice contrast. Veggies in shadows come out very nicely. But I wonder how your eye would perceive a scene like this. I think shadows are nice dark, but maybe not natural dark, if you get my point.
Title: Re: Ryan Archer's Canyon - Path Traced
Post by: Tangled-Universe on October 19, 2018, 01:30:25 AM
Thanks guys,

Ulco, yes I see what you mean. It's always a balance between the photographic and human vision.
In this case I went for more photographic, as you can see in the atmosphere and bloom around the vegetation.
Camera exposure = 8.
Title: Re: Ryan Archer's Canyon - Path Traced
Post by: Antoine on October 19, 2018, 01:39:39 AM
it looks very realistic !

David.
Title: Re: Ryan Archer's Canyon - Path Traced
Post by: Dune on October 19, 2018, 01:49:23 AM
You're right, Martin, just depends on what you want to achieve. That exposure is really high, btw. I've hardly ever worked with exposure settings, always afraid that skies would be bleached.
Title: Re: Ryan Archer's Canyon - Path Traced
Post by: Tangled-Universe on October 19, 2018, 08:49:00 AM
Yes indeed a high exposure and bleaching of the sky is exactly what you see happening here :)
Camera exposure of 1 shows a bright blue sky and an exposure of 8 brings out the shadows, but over-exposes the sky.
In that sense a really photographic approach to lighting the shot for this scene, a decision actually made by Ryan back then which I just adhered to now.
Title: Re: Ryan Archer's Canyon - Path Traced
Post by: Matt on October 19, 2018, 12:33:07 PM
I like the choice to overexpose the sky to properly expose the terrain. However, the shadows still look too dark on one of my monitors (I have each monitor calibrated differently) and also on my phone. It looks like the contrast has been boosted and there appear to be some hard clips in the highlights, which aren't very photographic IMO. Is this postwork? If so, what do they look like without it? Soft clip in Terragen should avoid such harsh clips on the highlights even when something is overexposed.