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General => Terragen Discussion => Topic started by: j meyer on October 20, 2007, 03:50:52 PM

Title: Rocks and more
Post by: j meyer on October 20, 2007, 03:50:52 PM
Hi there,
inspired by the spikes/spires experiments of Efflux and Volker Harun
i played around with that node-setup a little.Then i replaced the
get position and perlin noise by a power fractal and finally ended
up with the node-setup shown below.Of course there is much more to
explore,the possibilities are countless,but so far it seems to be
very versatile.See examples below.These variations were done by
changes in the second color adjust only (except for the 3 where
the noise has been changed additionally, "billows"and"perlin").
Hope it'll be useful,J.

Title: Re: Rocks and more
Post by: dhavalmistry on October 20, 2007, 04:19:17 PM
nice find....but why two color adjust shader side by side??
Title: Re: Rocks and more
Post by: j meyer on October 20, 2007, 04:47:12 PM
Got me closer to the desired result ;).
Increasing the space between the rocks worked better
with a second color adjust at least for me.
Title: Re: Rocks and more
Post by: dhavalmistry on October 20, 2007, 04:52:42 PM
I think the two shaders arent blending to gather....maybe use merge shader
Title: Re: Rocks and more
Post by: Volker Harun on October 20, 2007, 05:57:22 PM
Good idea ,-)
@Dhavalmistry: They do blend, just like the merge shader with default settings.
Of course, the merge shader can do more (almost too much) ,-)
Title: Re: Rocks and more
Post by: dhavalmistry on October 20, 2007, 06:07:59 PM
hey j meyer

I tried the node setup but its not working....do you mind sharing the tgd or the settings??...
Title: Re: Rocks and more
Post by: rcallicotte on October 21, 2007, 08:23:49 AM
Hey, this is fun.  Cool.  I too noticed a number of things that can be done, based upon efflux's and volker's work.  It's amazing where these sorts of adventures take us.
Title: Re: Rocks and more
Post by: j meyer on October 21, 2007, 10:31:53 AM
As for the merge shader i've used it in other versions for
combinations and stuff,but this is the basic setup.
Maybe i should have mentioned that this uses a low octave
setting and an unclamped multifractal and other things,but
i thought some of you might have fun exploring and perhaps
finding other cool things on the way. ;D

Anyway,here's the tgd.
Title: Re: Rocks and more
Post by: dhavalmistry on October 21, 2007, 11:52:40 AM
thank you very much :D
Title: Re: Rocks and more
Post by: j meyer on October 21, 2007, 04:08:19 PM
You're welcome.

Oh and i forgot to say : yes calico i agree and the exchange is a
good way of pushing things and moreover it's fun,ain't it? :)
And ,of course,thanks Volker.
Title: Re: Rocks and more
Post by: efflux on October 23, 2007, 01:43:37 AM
Those are cool and the set up is simple. Essentially, it's about clamping which is powerful. Try merging the original fractal with the version that is clamped using a merge shader then you can have an adjustable blend between fully clamped and non clamped.
Title: Re: Rocks and more
Post by: j meyer on October 23, 2007, 03:48:03 PM
Yep,clamping is powerful.As for the merging i've already tried similar things
and will most likely try more,thanks.