Planetside Software Forums

General => Image Sharing => Topic started by: mhaze on November 09, 2018, 04:28:50 AM

Title: Rock Experiment
Post by: mhaze on November 09, 2018, 04:28:50 AM
Gaea image map as base. I've taken Hetzen's Square noise and used it to drive the y input of a redirect shader - only problem is the stretching! Any suggestions about how to reduce that would be gratefully received. Shading is temporary and experimental.
Title: Re: Rock Experiment
Post by: mhaze on November 09, 2018, 05:42:25 AM
Another variant.
Title: Re: Rock Experiment
Post by: luvsmuzik on November 09, 2018, 07:30:02 AM
great effort!  :)
Title: Re: Rock Experiment
Post by: DocCharly65 on November 09, 2018, 10:53:55 AM
Cool!
Title: Re: Rock Experiment
Post by: WAS on November 09, 2018, 04:59:34 PM
That's really cool. I wonder if a soft maximum would help keep it from pushing up so hard while retaining shape.