Planetside Software Forums

General => Image Sharing => Topic started by: Tangled-Universe on November 14, 2018, 11:53:42 AM

Title: Undulatus Sunset
Post by: Tangled-Universe on November 14, 2018, 11:53:42 AM
Just played a bit with my undulating cloud setup and figured out other little things too, like how to achieve nice warm glowing (god)rays of light down the hill.
Notoriously hard situation to expose for photographically so I did it wrong on purpose. This is neither exposed for sky or surface. Used Raya Pro 2 for blending 3 different exposures of the EXR into 1.
Title: Re: Undulatus Sunset
Post by: WAS on November 14, 2018, 02:36:52 PM
Certainly really love those clouds. They just look fun. Don't mind if I try something similar. :O

I do have to say, I don't know if it's just me, but it seems the post production has caused some colour burning with the sunlight and clouds.
Title: Re: Undulatus Sunset
Post by: Tangled-Universe on November 14, 2018, 02:53:34 PM
Nah it's basically just over-exposed.

And sure, go ahead creating similar clouds, that's exactly what these forums are for!
Title: Re: Undulatus Sunset
Post by: WAS on November 14, 2018, 02:57:16 PM
Quote from: Tangled-Universe on November 14, 2018, 02:53:34 PM
... that's exactly what these forums are for!

::)
Title: Re: Undulatus Sunset
Post by: Oshyan on November 14, 2018, 05:05:09 PM
Very promising! The halo around the sun seems to have a color shift due to exposure blending, I assume (as I've seen similar things in HDR software myself). Can't you just manually balance it in Photoshop or Lightroom from the 32 bit EXR without blending exposures? As far as I know exposure blending is really just a hack for camera sensors not having the ability to gather 20+ stops of dynamic range (like TG can in renders).

- Oshyan
Title: Re: Undulatus Sunset
Post by: Tangled-Universe on November 14, 2018, 05:09:59 PM
Exposure blending is just a way to retrieve details in highlights and shadows and merge them together by luminosity masks in order to make it all fit in 8-bit image formats. Not necessarily because of limitations of camera HDR's. The reason I had to isolate different exposures from the EXR is simply because plug-ins often aren't able to process 32-bit. Even Photoshop itself has very limited 32-bit capabilities.

Anyway, I didn't put too much effort in it. It's more of a study, 90% result in 10% time.
Title: Re: Undulatus Sunset
Post by: Oshyan on November 14, 2018, 05:25:23 PM
Cool, well it's very nice already. Path traced I assume? (it looks it in the shadows)

- Oshyan
Title: Re: Undulatus Sunset
Post by: Tangled-Universe on November 14, 2018, 05:40:39 PM
Yes indeed! :)
Title: Re: Undulatus Sunset
Post by: Agura Nata on November 15, 2018, 07:49:39 AM
Looks great!
Title: Re: Undulatus Sunset
Post by: DannyG on November 15, 2018, 08:35:46 AM
Very nice, nice to see you rendering again
Title: Re: Undulatus Sunset
Post by: mhaze on November 15, 2018, 11:25:03 AM
Great sunset.
Title: Re: Undulatus Sunset
Post by: DocCharly65 on November 16, 2018, 11:43:45 AM
Nice scene and very cool clouds!
Title: Re: Undulatus Sunset
Post by: bobbystahr on November 17, 2018, 09:33:19 AM
Very impressive I gotta say...well done man. I may try this as well except for the fact I don't have the fine colour sense to tweak in photoshop with this GD colourblindness. I'll cheer from the sidelines.