Planetside Software Forums

Support => Terragen Support => Topic started by: J.Klamans on October 21, 2007, 04:44:24 AM

Title: Details about Power Fractal Shader V3
Post by: J.Klamans on October 21, 2007, 04:44:24 AM
Hi,

I need some detailed informations about the Power Fractal Shader.
On tgblog.de.vu we want to make a detailed description of this shader, but some options still need to be specified.
I hope some of you can help us.

My first question is, what's the difference between "along vertical" and "vertical only" in the displacement tab?
I tried to figure out, but could not see a difference.

The second thing is the option "continue spike limit". I see the difference in the piture, but can not figure out what it realy does.

And also, if somebody knows a good description, something about the noise-variation method would be a helpful thing.

I hope someone can help us, we want/need to publish the article about the power fractal soon because of other articles which are based on this. (Warp, redirect...)


Thaks for reply, JK
Title: Re: Details about Power Fractal Shader V3
Post by: nikita on October 21, 2007, 02:48:17 PM
I'd like to add that our blog is non-commercial. Its main purpose is to collect news and information about TG2, so people who don't have enough time to read multiple forums, chat online on a daily or those who simply don't speak english basis get a chance to be up to date with new releases, tricks, tutorials etc.. :)
But we don't just aggregate content, we write lot's of stuff ourselves. (and cite our sources when we don't).

In this case the article is based on FrankBs post in the Node Reference (http://forums.planetside.co.uk/index.php?topic=9). It is still missing some information and I thought we could finally find out, what exactly those mysterious options do :)
Title: Re: Details about Power Fractal Shader V3
Post by: Oshyan on October 21, 2007, 04:41:08 PM
Spike Limit has been addressed in a previous post:

http://forums.planetside.co.uk/index.php?topic=2271.msg23826#msg23826

I honestly don't know the proper distinction between Along Vertical and Vertical Only, but this type of detail will be put into the final device reference which will be a combined effort of myself, Matt and Jo. My guess would be that "Along Vertical" orients displacement along the vertical but doesn't *limit* it to the vertical, whereas "Vertical Only" does, like the other "Only" options.

By the way we'll be working on fleshing out and finishing up the Node Reference over the next month or two, leading up to launch. We intend to have it available as a complete base reference for the final product.

- Oshyan
Title: Re: Details about Power Fractal Shader V3
Post by: J.Klamans on October 22, 2007, 04:16:55 AM
Thanks Oshyan, i think this helps for now. Maybe we have to publish the article with some missing specifications...
I'll try to figure out a way to test whats the diference between the two vertical options.

A complete Node Reference would be a very good thing!


(By the way, is there any chance to get a students-discount on TG2? I know that there is an "educational discount for qualifying registrants"... does that include Students?)


JK
Title: Re: Details about Power Fractal Shader V3
Post by: Volker Harun on October 22, 2007, 05:53:04 AM
I adressed quite a few points here: http://forums.planetside.co.uk/index.php?topic=2287.0

,-)
Title: Re: Details about Power Fractal Shader V3
Post by: Oshyan on October 22, 2007, 02:01:49 PM
Quote from: J.Klamans on October 22, 2007, 04:16:55 AM
(By the way, is there any chance to get a students-discount on TG2? I know that there is an "educational discount for qualifying registrants"... does that include Students?)
Yes, I believe the educational discount would cover students. You'd need to discuss specifics with the registrations department. Email registrations @ planetside.co.uk

- Oshyan
Title: Re: Details about Power Fractal Shader V3
Post by: J.Klamans on October 24, 2007, 12:26:02 PM
Thank You! :)