Hey, I was wondering if it is possible to bake lightmaps in Terragen?
In Blender there's a feature what you can basically take all the light information and bake it into an image that can be used for shading.
Not exactly, I don't think. But perhaps Surface Direct render element? Have a look at the render element list here:
https://planetside.co.uk/wiki/index.php?title=Render_Layers_and_Render_Elements#Render_Elements
- Oshyan
If Surface Direct Specular is influenced by reflection shaders spread, it could be used perhaps..