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General => Image Sharing => Topic started by: luvsmuzik on February 07, 2019, 08:36:38 AM

Title: Model homes
Post by: luvsmuzik on February 07, 2019, 08:36:38 AM
A couple of house models made in Blender

free conifer
masonspappy grass
my flower stuff
my shrub

House texture PF with displacement

Just having fun! :)
Title: Re: Model homes
Post by: bobbystahr on February 07, 2019, 10:20:51 AM
Interesting houses but I might try another texture for the stucco walls, looks really wrong, maybe scaling if it's an image map. and maybe the U/V mapping is at fault. Also the foundation stones look too 'clean' or something like that. I'd try another map.
Keep on tweaking.
Title: Re: Model homes
Post by: sboerner on February 07, 2019, 02:47:39 PM
Didn't medieval wall materials use rushes and reeds? In that case the texture looks right but maybe as Bobby says the scale and displacement is off slightly. Color looks good. I agree the foundations could be dirtied up a bit.

But maybe not . . . these are model homes, right? I'm picturing a big subdevelopment of 16th-century homes under construction, just off-camera, waiting for buyers. :D
Title: Re: Model homes
Post by: luvsmuzik on February 07, 2019, 05:24:50 PM
Quote from: bobbystahr on February 07, 2019, 10:20:51 AM
Interesting houses but I might try another texture for the stucco walls, looks really wrong, maybe scaling if it's an image map. and maybe the U/V mapping is at fault. Also the foundation stones look too 'clean' or something like that. I'd try another map.
Keep on tweaking.
I was mostly trying for a more detailed structure, following a tutorial I saw. I saw similar structures 45 years ago in Europe, was going for a more 21st century version....Tried a different scale on stucco and fake stone foundation. I remember the dwellings with animal habitat underneath, even in the 'burbs a few blocks from the trolleys. :)

Quote from: sboerner on February 07, 2019, 02:47:39 PM
Didn't medieval wall materials use rushes and reeds? In that case the texture looks right but maybe as Bobby says the scale and displacement is off slightly. Color looks good. I agree the foundations could be dirtied up a bit.

But maybe not . . . these are model homes, right? I'm picturing a big subdevelopment of 16th-century homes under construction, just off-camera, waiting for buyers. :D

Yes, I was going more modern, but plots will be 5 acre minimum! ;D

Thanks for the C&C
Title: Re: Model homes
Post by: bobbystahr on February 07, 2019, 05:58:51 PM
much more in scale, well done luvsmuzik
Title: Re: Model homes
Post by: sboerner on February 07, 2019, 06:00:35 PM
Agreed.
Title: Re: Model homes
Post by: Dune on February 08, 2019, 01:46:47 AM
Most important to UV texture would be the beams and the roof. Stucco can easily be done in TG with some fractals and some bump through a transform shader (final position). Easily adaptable too. So any mapping would do for the stucco, even cubic in Poseray.
Title: Re: Model homes
Post by: luvsmuzik on February 28, 2020, 11:39:18 PM
Okay.....I spent all week learning how to uv map...maybe now I can do something cool....hahahaha

I sort of like the PF stucco better ;D

wells2houses.jpg
Title: Re: Model homes
Post by: sboerner on February 28, 2020, 11:52:02 PM
QuoteI spent all week learning how to uv map
Fun, isn't it? (Not everyone thinks so, but I just put the headphones on and map away, it's good therapy.)


Maybe dial back the brightness of the PF stucco, even out the pattern a bit. I agree that it could work as well or better than the image texture.
Title: Re: Model homes
Post by: Agura Nata on March 02, 2020, 02:30:47 AM
Well done my friend!
Title: Re: Model homes
Post by: masonspappy on March 06, 2020, 10:48:47 AM
Quote from: luvsmuzik on February 28, 2020, 11:39:18 PMOkay.....I spent all week learning how to uv map...maybe now I can do something cool....hahahaha
IF you like beating your head against a wall then you'll love UV Mapping.

But I'm sort of like Soboerner - turn on the ambient music and Map away.... :)
Title: Re: Model homes
Post by: WAS on March 06, 2020, 12:45:26 PM
Could try my wood shaders for the beams. May not be too noticeable it's at wrong angle but give some knots impressions
Title: Re: Model homes
Post by: luvsmuzik on March 07, 2020, 10:19:23 AM
Thanks all for the kind comments.

I am also trying to learn texture painting in Blender. I am trying to add face by face texture to objects adding special effects like grunge or rust or erosion...displacement look

In my lifetime I have probably made a million or so tileable jpgs just for fun, experimenting with filters for my painting programs. I want to try different texture brushes in Blender using noise other than just voronoi....

I thank all of you for enlightening me about normal, specularity, displacement, and color maps.....and how to use in Terragen

The fact that most share files and experiments is wonderful and a valuable means of education for at least one old duck.
Title: Re: Model homes
Post by: DocCharly65 on March 13, 2020, 05:23:58 AM
Quote from: luvsmuzik on March 07, 2020, 10:19:23 AMI am also trying to learn texture painting in Blender.


I sometimes started but gave up... you have my respect!
Title: Re: Model homes
Post by: sboerner on March 13, 2020, 11:49:11 PM
Anyone who can do anything in Blender has my respect.  :) Go for it!