...to the series of canyon renders that have been appearing. I give my thanks for the inspiration. C&C welcome
Nice one. Trees and grass sit very nicely in the terrain. I like the left area where there seems to be a 'path'. You could put some people there. I would give the water a more milky or green color, with this rugged water coming from the mountains.. More foam perhaps, and I would make a wet shore line.
This is very nice bobby. Yes the water needs some handling. I would just smooth it out so its looks like a lake.
Quote from: Dune on February 17, 2019, 01:49:53 AM
Nice one. Trees and grass sit very nicely in the terrain. I like the left area where there seems to be a 'path'. You could put some people there. I would give the water a more milky or green color, with this rugged water coming from the mountains.. More foam perhaps, and I would make a wet shore line.
Thanks man, all good ideas and will try and implement them but this DELL is a trying computer...soooo slooow
Very nice image, Bobby! Cool and refreshing.
Quote from: Hannes on February 17, 2019, 12:14:45 PM
Very nice image, Bobby! Cool and refreshing.
thanks Hannes, necessary in this snow blighted part of the world...just to maintain visual sanity.
One of your best :D
So much to like about this one! Refreshing image! :)
Well this took a left turn didn't it. I like the fog as it helps the depth of the image found the picnic table at sketchup warehouse and the bike somewhere long ago that will be in the next iteration with better water.
Whoa! that water made me chuckle. The rest is super great though. I always try to have some haze in my renders. It seems to give realism.
The lake looks like some trapped catchment in a rift or volcanic crater. I think archonforest's suggestion to just leave it calm is good. Those kind of lakes would be coffee-colored from the tannin from all the dead organics dropped in over the years.
Two thumbs up,
Russ
Quote from: lat 64 on February 21, 2019, 12:54:41 PM
Whoa! that water made me chuckle. The rest is super great though. I always try to have some haze in my renders. It seems to give realism.
The lake looks like some trapped catchment in a rift or volcanic crater. I think archonforest's suggestion to just leave it calm is good. Those kind of lakes would be coffee-colored from the tannin from all the dead organics dropped in over the years.
Two thumbs up,
Russ
Thanks, I as well wasn't happy with the aqua and did revisit this but only did a crop render and the forgot about it next morning...will do an update later as I got some very appropriate water.
I like the new water! Nice render Bobby!
-Derek
Quote from: D.A. Bentley on February 21, 2019, 09:35:47 PM
I like the new water! Nice render Bobby!
-Derek
Thanks Derek, found an old unfinished project with possibilities so I'm working o that atm but will re do this render.
It seems I hit some switch or other that has caused my render tome to stretch to maybe 5 times what it was but here's a crop at 13hrs16min.
Well done, looks good!
Quote from: the first seer on February 23, 2019, 10:16:28 AM
Well done, looks good!
still missing the last line of water but should be done today LOL
well this went all nuts, I somehow left a test switch on that quadrupled my render time to 15 36 40. I hate this but thought I should share anyway.
Nuts but nice!
Very mysterious.
where'd you get that starburst filter?
It's the cross-fade in an Outlander-type story line.
You wake up with pterodactyls flying over head.
Quote from: lat 64 on February 24, 2019, 07:53:57 PM
where'd you get that starburst filter?
It's the cross-fade in an Outlander-type story line.
You wake up with pterodactyls flying over head.
the starburst is under Filters in the Render Tab
Very dreamy - nice :)
Quote from: bobbystahr on February 25, 2019, 02:56:21 AM
Quote from: lat 64 on February 24, 2019, 07:53:57 PM
where'd you get that starburst filter?
It's the cross-fade in an Outlander-type story line.
You wake up with pterodactyls flying over head.
the starburst is under Filters in the Render Tab
Oh. ::)
Thank you. I just never fooled with that. It might be very nice on one of my shiny glacier renders.
See, I learned something today 8)
Quote from: lat 64 on February 26, 2019, 01:58:27 PM
Quote from: bobbystahr on February 25, 2019, 02:56:21 AM
Quote from: lat 64 on February 24, 2019, 07:53:57 PM
where'd you get that starburst filter?
It's the cross-fade in an Outlander-type story line.
You wake up with pterodactyls flying over head.
the starburst is under Filters in the Render Tab
Oh. ::)
Thank you. I just never fooled with that. It might be very nice on one of my shiny glacier renders.
See, I learned something today 8)
I think you MUST HAVE shadows turned on in the atmo and a bit(tiny bit) of haze for it to work..also ray trace
Bobby, I'm not sure if you're referring to the Starburst post effect, but none of those things are necessary for it to work. It just needs bright areas of the image, generally light sources (e.g. the sun), or strong specular highlights.
- Oshyan
Quote from: Oshyan on February 26, 2019, 09:29:11 PM
Bobby, I'm not sure if you're referring to the Starburst post effect, but none of those things are necessary for it to work. It just needs bright areas of the image, generally light sources (e.g. the sun), or strong specular highlights.
- Oshyan
I sit corrected...no idea why I thought that.....must have been part of a test or something I did that caused that erroneous thought.