Here is my latest project I am working on. It is in an early stage. Plan to add birds and fog...and more details.
Very nice start.
Thanks Dune.
Already looks better than just a "Start" :)
Excellent - look forward to the finished version(s)
Thanks Doc and mhaze. Doing the details now. Then fog....and then hunting for birds...
Agree w/Dune...interested in seeing where you take this.
Thx bobby. Now fighting to make the fog noiseless... :-\
Not an easy task. Keep pumping up the numbers but can't see big changes yet...
Yah - really good looking trees - noiseless fog? For most intents and purposes, simply checking "Defer clouds and atmo" in the Render node helps a lot. I used a low global cloud for my "Bare Trees" image here. Not easy to tweak just right but it worked. Good start and good luck!
Quote from: archonforest on February 28, 2019, 04:12:42 PM
Thx bobby. Now fighting to make the fog noiseless... :-\
Not an easy task. Keep pumping up the numbers but can't see big changes yet...
Have you tried using either of the bloom options on the Filters Tab?
Great start!
Thank you Rich and bobby for the ideas. Defer Atmo is checked already.
Bloom options? hmm... it help to tackle noise? interesting idea and will take a look.
Bloom doesn't actually address noise, but it can sort of hide it since it's a post effect applied over the top of the render (in most cases) and it kind of softens things.
How to best get rid of cloud noise depends on whether you're using v2 or v3 clouds. In this case I would probably recommend v2 if it's not very dense mist, it will render faster and results are similar to v3 at low densities and depths. In that case, with v2 clouds, the cloud Quality slider is going to be the main influence along with antialiasing if Defer Atmo is enabled. For v3 clouds I would actually first recommend increasing Voxel Scatter Quality in the GI settings for clouds, default is I think 100 now, but try 200 or even 400 to get rid of noise.
- Oshyan
Thank you Oshyan. I have V2. I knew quality will help but forgot about the AA setting. I was doing test renders with relatively low AA(3) thus pumping up the cloud quality didn't show up correctly. Now doing test render with AA8 and cloud quality 1. It looks waaaaay better....
Thank you for the tip. Very useful. ;)
I am also working on a similar forest, using v3 clouds, my tree color looks too green and monotonous than your color.
Quote from: gao_jian11 on March 02, 2019, 09:01:57 PM
I am also working on a similar forest, using v3 clouds, my tree color looks too green and monotonous than your color.
If you click on the Colour tab of the Pop Xyyy.tgo you will see a Tint diffuse colour box, click that and add a power fractal by clicking the plus sign and Create new shader>Colour>Power fractal shader then use it's 2 colours to vary your population. Adjust the intensity it applies at with the slider or type a number.
It's a good idea to scale the pf pattern from the camera's distance to the top of your forest so you can adjust the colour blend more realistically. I use
3D Preview Location from the
View tab to find camera distance.
dist from cam: will display where you have your cursor.
如果单击Pop Xyyy.tgo的Color选项卡,您将看到Tint漫反射颜色框,单击该按钮并通过单击加号添加功率分形并创建新着色器> Color> Power fractal shader然后使用它的2种颜色 改变你的人口。 使用滑块调整应用的强度或键入数字。
将pf模式从相机的距离缩放到森林顶部是个好主意,这样你就可以更真实地调整颜色混合。 我使用"视图"选项卡中的"3D预览位置"查找相机距离。 dist from cam:将显示光标所在的位置。
Rúguǒ dān jī Pop Xyyy.Tgo de Color xuǎnxiàng kǎ, nín jiāng kàn dào Tint màn fǎnshè yánsè kuāng, dān jī gāi ànniǔ bìng tōngguò dān jī jiā hào tiānjiā gōnglǜ fēnxíng bìng chuàngjiàn xīn zhuó sè qì > Color> Power fractal shader ránhòu shǐyòng tā de 2 zhǒng yánsè gǎibiàn nǐ de rénkǒu. Shǐyòng huá kuài tiáozhěng yìngyòng de qiángdù huò jiànrù shùzì.
Jiāng pf móshì cóng xiàngjī de jùlí suōfàng dào sēnlín dǐngbù shìgè hǎo zhǔyì, zhèyàng nǐ jiù kěyǐ gèng zhēnshí dì tiáozhěng yánsè hùnhé. Wǒ shǐyòng "shìtú" xuǎnxiàng kǎ zhōng de "3D yùlǎn wèizhì" cházhǎo xiàngjī jùlí. Dist from cam: Jiāng xiǎnshì guāngbiāo suǒzài de wèizhì.
Looks nice! :)
非常感谢bobbystahr,我正在研究你的回复。我的英语太差了。
Quote from: gao_jian11 on March 04, 2019, 09:08:28 PM
非常感谢bobbystahr,我正在研究你的回复。我的英语太差了。
translation:
Many thanks to bobbystahr, I am researching your reply. My English is too bad...by google
maybe take my english text thru Google Translate gao_jian11
Here is the final render. Tried to patch trace this one but it made the fog more noisy thus I went with normal render.
Great final!
Great fog!
Terrific!
Thank you Doc and mhaze.
Well done man, really like the addition of the dead trees, a great spark of realism there...great fog as well.
Quote from: bobbystahr on March 05, 2019, 11:12:06 AM
Well done man, really like the addition of the dead trees, a great spark of realism there...great fog as well.
Ditto