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General => Image Sharing => Topic started by: bobbystahr on March 02, 2019, 03:37:17 PM

Title: Tried using a Density shader...
Post by: bobbystahr on March 02, 2019, 03:37:17 PM
...in my fog. Had never tried that as it was recommended to turn the fractal off for fog but it does give a nice effect. C&C welcome
Title: Re: Tried using a Density shader...
Post by: Dune on March 03, 2019, 01:58:41 AM
Nice setup and rays. The tree trunks are a bit angular. You could try doubling polys in Poseray. Split the object in trunk and 'the rest', dump the rest (hide, delete hidden) and subdivdie the trunk, then go to import again, choose the object you just loaded again and hit 'merge'. The you have the trunk twice, but you delete the one from the initial object. Save (under different name). You have to go through the TG change to tgo again.
Title: Re: Tried using a Density shader...
Post by: Agura Nata on March 03, 2019, 02:32:19 AM
Well done like, I the mood and nice tip from Dune :)
Title: Re: Tried using a Density shader...
Post by: mhaze on March 03, 2019, 05:05:02 AM
WOW, Bobby, that is really nice.
Title: Re: Tried using a Density shader...
Post by: bobbystahr on March 03, 2019, 09:15:36 AM
Here's a comparison...don't see much difference...seems shorter seeing it here.
Title: Re: Tried using a Density shader...
Post by: Dune on March 03, 2019, 09:59:17 AM
You'll see it better when zooming in on those straight angles. I think it's better.
Title: Re: Tried using a Density shader...
Post by: bobbystahr on March 03, 2019, 10:04:05 AM
Quote from: Dune on March 03, 2019, 09:59:17 AM
You'll see it better when zooming in on those straight angles. I think it's better.

I'll take your word for it...I'm a bit in the ozone with house expenses and have lost a bit of focus.

Doing a re render...see y'all in a few hours heh heh
Title: Re: Tried using a Density shader...
Post by: bobbystahr on March 03, 2019, 02:57:56 PM
How's this Ulco the finnpine03.obj went from 18.6M to 160.5M with SubD and down to 62 M as a .tgo conversion so render times increased a bit to 3:01  from 2:39
Title: Re: Tried using a Density shader...
Post by: DannyG on March 03, 2019, 06:10:21 PM
That sky is epic for sure Bobby.
Title: Re: Tried using a Density shader...
Post by: bobbystahr on March 03, 2019, 09:45:21 PM
Quote from: DannyG on March 03, 2019, 06:10:21 PM
That sky is epic for sure Bobby.

Thanks man, I was pleased with how it turned out. A nice balance tween light and shadow I find.The trick is keeping a Density fractal plugged into the fog cloud, I used the same Density fractal from the sky cloud for both...
Title: Re: Tried using a Density shader...
Post by: Dune on March 04, 2019, 01:32:12 AM
Wow, those are heavy trees. They already were and then with such a angular trunk....mmmm. Did you see how heavy the trunk was in relation to the needle parts? Needle parts can be heavy, but it's just the trunk that needed refinement, so it shouldn't be almost 10x bigger. Can you send me the obj? Or is it free from somewhere where I don't have to register? I can have a look and make some adjustments.
Title: Re: Tried using a Density shader...
Post by: bobbystahr on March 04, 2019, 02:30:42 AM
Quote from: Dune on March 04, 2019, 01:32:12 AM
Wow, those are heavy trees. They already were and then with such a angular trunk....mmmm. Did you see how heavy the trunk was in relation to the needle parts? Needle parts can be heavy, but it's just the trunk that needed refinement, so it shouldn't be almost 10x bigger. Can you send me the obj? Or is it free from somewhere where I don't have to register? I can have a look and make some adjustments.

I'll send you the original .lwo
Title: Re: Tried using a Density shader...
Post by: Agura Nata on March 04, 2019, 09:18:40 AM
That looks really good now! :)
Title: Re: Tried using a Density shader...
Post by: sboerner on March 05, 2019, 03:50:37 PM
Love those rays. Nice work, Bobby.
Title: Re: Tried using a Density shader...
Post by: DocCharly65 on March 06, 2019, 01:17:56 AM
I like the mood and overall look very much!
(A little bit I have a personally taste - problem with the sinus shape of the trees, but if I imagine the scene as extraterrestial, I can accept teir look ;)  )