Any good ways of smoothing out a specific area of your landscape, if it's rather choppy? Not completely flattening with a simple shape but rather using the painted shader to 'average out' an area and maintaining relative (averaged) height.
Smoothing filter is one choice. But I prefer to start out with a smoother terrain and add finer displacements where I want them.
https://planetside.co.uk/forums/index.php/topic,13311.msg131303.html#msg131303
Created by Hetzen, it works on a global scale rather than locally - and the settings are adjustable. Hope this helps!
I tried, I think the 'smoothing filter', in Surface Layer (if that's what you meant, Dune). Seems to be working.
Okay, the smoothing isn't playing nice with my populations.
No, I meant the smoothing filter in other shaders. And you need to sit your pops on the last shader if you use smoothing in a surface shader like in displacement intersection.
Being new to the smoothing question, I'm not sure what other shaders have a smoothing filter. The current results are acceptable, however. Rerouting the pop through the smoothed shader fix my problem though. Thanks, again.