Just a bit of silliness using a modified Voronoi 3D A vector as a blend on some clouds.
The foreground is an eroded Voronoi heightfield. I am not massively impressed with this :-[ OK it's rubbish :D but the clouds are the thing.
yes...love the clouds....what were the render times like???
LOL. Cool.
[Edit] I just realized that these smoke rings are an indication that Gandolph is not for away. [/Edit]
Render time just under 6 hours on 1.8 Ghz Celeron.
2048 X 1020
Quality 0.5
GI 2/2
Atmo. samples 64
Cloud samples 48
Combining all the function calculations into a single scalar then using that as the Mix Controller for a Blend Shader, blending between a constant zero and a Cloud Density Fractal is much quicker than using the functions in the Density Fractal directly. Found that from njen's Spotty Alto clip. ;)
http://forums.planetside.co.uk/index.php?topic=2344.msg22928;topicseen#msg22928
Good idea!
And btw thanks for posting that vori-fun file.
cool !
I like the clouds. Their texture look real but the shapes are crazy which is great. I want to try some weird stuff with clouds but haven't yet due to impatience at render times.
Well done! Clever idea ;).
It needs a big cloud Homer Simpson. :D
Thanks for the comments :)
I was just messing around but there is probably potential in those clouds if I can find my way through the adjustments and blends. Who knows I may even be able to do the elusive banded Alto (Mackerel sky) ;)
I am distracted at the moment by something VERY WRONG ::)