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General => Terragen Discussion => Topic started by: Costaud on October 28, 2007, 12:58:12 PM

Title: Language bug
Post by: Costaud on October 28, 2007, 12:58:12 PM
Here a curious "bug" with language, I saved a project with shaders with french accents (like roche foncé) I reopened this file later but I get an Errors and Warnings message with no scene at all. Christianfly reported an similar problem with project file name in french on his site but not with Shaders name.
Title: Re: Language bug
Post by: sjefen on October 28, 2007, 02:35:23 PM
French people are not willing to learn english, so why would Terragen 2 want to learn french :P
I'm sorry. Just a little joke. Don't take it personal ;) I just thought it was a funny bug. Why would Terragen even care what you like to name your shaders? ::) LOL
Title: Re: Language bug
Post by: rcallicotte on October 28, 2007, 02:59:50 PM
Other languages than English are not presently supported, as far as I understand it.  This includes accents, etc.


Quote from: Costaud on October 28, 2007, 12:58:12 PM
Here a curious "bug" with language, I saved a project with shaders with french accents (like roche foncé) I reopened this file later but I get an Errors and Warnings message with no scene at all. Christianfly reported an similar problem with project file name in french on his site but not with Shaders name.
Title: Re: Language bug
Post by: Costaud on October 28, 2007, 03:47:51 PM
I use both english and french but for now I will only use english...but what happens if I mispealling some words maybe Terragen have an integrated spell check, who know  ;D
Title: Re: Language bug
Post by: rcallicotte on October 28, 2007, 06:23:11 PM
I remember Oshyan talking about some characters aren't acceptable in the TG2 character set.  Yet. 

;D

Quote from: Costaud on October 28, 2007, 03:47:51 PM
I use both english and french but for now I will only use english...but what happens if I mispealling some words maybe Terragen have an integrated spell check, who know  ;D
Title: Re: Language bug
Post by: Aenea on October 29, 2007, 11:59:40 AM
Well...fortunately this time the French and the Germans have something in common *lol*
our umlauts are producing the same problems.....

Aenea
Title: Re: Language bug
Post by: old_blaggard on October 29, 2007, 03:28:23 PM
Ah, les pauvres....
Ihr seid so arm :P.
Title: Re: Language bug
Post by: Volker Harun on October 29, 2007, 04:49:01 PM
Lieber arm und glücklich als reich und überheblich ;D
Title: Re: Language bug
Post by: old_blaggard on October 29, 2007, 05:29:28 PM
Ja, genau :D.
Title: Re: Language bug
Post by: dhavalmistry on October 29, 2007, 08:46:34 PM
English people :)
Title: Re: Language bug
Post by: bigben on October 29, 2007, 09:13:29 PM
Or at least one language per post  ;)
Title: Re: Language bug
Post by: Oshyan on October 31, 2007, 05:11:31 PM
We hope to be able to include Unicode support in the final release and that would take care of these kinds of issues. It may have to wait for a future (post-final) update however.

- Oshyan
Title: Re: Language bug
Post by: Cyber-Angel on October 31, 2007, 08:19:33 PM
Would Planetside also be including ISO and other language encoding support such as  for those languages or character sets thereof that are not covered by the Unicode Specification? 

Regards to you.

Cyber-Angel 
Title: Re: Language bug
Post by: jo on November 01, 2007, 03:26:06 AM
Hi Cyber-Angel,

Quote from: Cyber-Angel on October 31, 2007, 08:19:33 PM
Would Planetside also be including ISO and other language encoding support such as  for those languages or character sets thereof that are not covered by the Unicode Specification?  

As far as I'm aware, Unicode covers pretty much every script known to man, including Klingon I believe. We don't need to worry about support any oddball character sets, the OS should handle conversion to and from Unicode. As to text files, the only encodings we are likely to accept at this stage are ASCII or UTF-8 ( a Unicode encoding ).

Regards,

Jo
Title: Re: Language bug
Post by: Cyber-Angel on November 01, 2007, 09:00:03 AM
Hi Jo,

Thank you for clearing this matter up for me, I am interested as you know in Computer/Human interaction as such UI universality is some thing I have a strong interest in to that end UI Internationalization is some thing that I advocate, it is good to know that these matters are been attended to which at the end of the day means that  TG2 and its ancestors will be used by more people in more countries and that is good for everyone concerned.

Regards to you.

Cyber-Angel