Planetside Software Forums

General => Image Sharing => Topic started by: Dune on April 21, 2019, 01:40:46 AM

Title: Scene from 2011
Post by: Dune on April 21, 2019, 01:40:46 AM
I revisited an old scene, had to make a few changes in objects (as some were deleted), and rendered in PT. It too 6hours 20mins, and my processors kept so cool I had to check what happened. Seemed processor use (all 8 cores) was only 24-25% all the time. How is that possible? Build 4.4.18.1 was used. Could it have been because it was an old file with some values baked into it?
Title: Re: Scene from 2011
Post by: bobbystahr on April 21, 2019, 05:15:45 AM
Very nice, and it really illustrates how actual objects are much better than PBR scans
Title: Re: Scene from 2011
Post by: Stormlord on April 21, 2019, 05:47:48 AM
What sometimes help in other Software Packages ist to merge the old scene, all its Shaders, Terrain, ect into an brand new scene.
Give it a try Ulco, will be eager to find out if this works?

STORMLORD
Title: Re: Scene from 2011
Post by: Dune on April 21, 2019, 07:11:52 AM
Well, I just saw the number threads was still max 2, while now it can be 64. Just tested and it's at 100% CPU use.
Title: Re: Scene from 2011
Post by: Oshyan on April 21, 2019, 01:58:50 PM
Heh, yep that was going to be my first guess as to the problem. And this is a big reason why we recommend using that method of setting the core usage, unless it's really for a one-time/short-term purpose.

- Oshyan
Title: Re: Scene from 2011
Post by: DocCharly65 on April 22, 2019, 02:57:08 AM
Good to know how to solve a problem like that.

Besides a nice peaceful scene. Like :)