Another real-time engine that shows amazing potential for landscape creation. Looks to be a hybrid GPU/CPU renderer that claims real-time displacement. It's in beta and supposedly will release in 2020, and it will be free. The images are impressive and show the capabilities to display dense vegetation and a fair amount of distance and scale (especially for real-time).
https://www.artstation.com/artwork/mqdOBZ
https://www.artstation.com/artwork/qAR0zn
https://www.artstation.com/artwork/W29BDD
Wow - image # 3 made my eyes pop out. :o
Wow this is something to check out for sure.
Quote from: zaxxon on August 03, 2019, 12:57:02 PM
Another real-time engine that shows amazing potential for landscape creation. Looks to be a hybrid GPU/CPU renderer that claims real-time displacement. It's in beta and supposedly will release in 2020, and it will be free. The images are impressive and show the capabilities to display dense vegetation and a fair amount of distance and scale (especially for real-time).
https://www.artstation.com/artwork/mqdOBZ
https://www.artstation.com/artwork/qAR0zn
https://www.artstation.com/artwork/W29BDD
Been following intently. I was actually just writing a email to Redway this morning I need to finish. Their ray tracer is really nice in general, I've used it with architecture stuff and CAD visualizations.
There are some global illumination issues right now with atmosphere that I've noticed. The displacement doesn't have fine microdisplacement (probably could achieve this with normal maps), but it looks
very flexible.
I'm really super curious about how the distribution systems work, for surfaces, and plants. Like excitedly curious. I can't wait to find out more.
That sure looks amazing. If it's so fast rendering, it would be great for animations.
This is what Aron Kamolz wrote om facebook.Aron Kamolz.jpg
Ah, that's a pity. I thought the stone surface was procedural.
Thanks for the clarifying post Rene. There's not much info at the Redway site, however the prospect of real-time rendering of complex natural scenes is very exciting.
Quote from: Dune on August 04, 2019, 01:25:04 AMThat sure looks amazing. If it's so fast rendering, it would be great for animations.
Though it does look like complex distribution is at work. I can see rocks "clinging" to small folds in the terrain and being cut off from the main megascan so it must be highly configurable.